]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/scripts/tznex01.shader
Add a cubemap reflection to the grabber model, in addition to gloss. Makes it much...
[voretournament/voretournament.git] / data / scripts / tznex01.shader
1 textures/tznex01/stained_glass_nexlogo_blue\r
2 {\r
3         qer_editorimage textures/tznex01/stained_glass_nexlogo_blue_qei\r
4         surfaceparm nomarks\r
5         surfaceparm trans\r
6         surfaceparm alphashadow\r
7         cull none\r
8         nopicmip\r
9         {\r
10                 map textures/tznex01/stained_glass_nexlogo_blue.tga\r
11                 rgbGen identity\r
12                 depthWrite\r
13                 alphaFunc GE128\r
14         }\r
15         {\r
16                 map $lightmap\r
17                 blendfunc filter\r
18                 rgbGen identity\r
19                 tcGen lightmap\r
20                 depthFunc equal\r
21         }\r
22 }\r
23 \r
24 textures/tznex01/stained_glass_nexlogo_red\r
25 {\r
26         qer_editorimage textures/tznex01/stained_glass_nexlogo_red_qei\r
27         surfaceparm nomarks\r
28         surfaceparm trans\r
29         surfaceparm alphashadow\r
30         cull none\r
31         nopicmip\r
32         {\r
33                 map textures/tznex01/stained_glass_nexlogo_red.tga\r
34                 rgbGen identity\r
35                 depthWrite\r
36                 alphaFunc GE128\r
37         }\r
38         {\r
39                 map $lightmap\r
40                 blendfunc filter\r
41                 rgbGen identity\r
42                 tcGen lightmap\r
43                 depthFunc equal\r
44         }\r
45 }