Change "Being swallowed..." to "Swallowed..." on the HUD ring.
[voretournament/voretournament.git] / extra / netradiant-win32 / q3data.qdt
1 $aseconvert models/mapobjects/spotlamp/spotlamp_x.ase
2 $exit
3
4
5 $aseconvert models/weapons2/machinegun/machinegun.ase -weapon
6 $aseconvert models/weapons2/bfg/bfg.ase -weapon
7 $aseconvert models/weapons2/railgun/railgun.ase -weapon
8 $aseconvert models/weapons2/shotgun/shotgun.ase -weapon
9
10 $aseconvert models/weapons2/meshes/chaingun.ase -weapon
11 $aseconvert models/weapons2/meshes/flamethrower.ase -weapon
12 $aseconvert models/weapons2/meshes/grapple.ase -weapon
13 $aseconvert models/weapons2/meshes/grenadel.ase -weapon
14 $aseconvert models/weapons2/meshes/lightning.ase -weapon
15 $aseconvert models/weapons2/meshes/plasma.ase -weapon
16 $aseconvert models/weapons2/meshes/railgun.ase -weapon
17 $aseconvert models/weapons2/meshes/ricochet.ase -weapon
18 $aseconvert models/weapons2/meshes/rocketl.ase -weapon
19 $aseconvert models/weapons2/meshes/shotgun.ase -weapon
20
21
22 $aseconvert models/mapobjects/chain1.ase
23 $aseconvert models/mapobjects/chain2.ase
24 $aseconvert models/mapobjects/chain3.ase
25 $aseconvert models/mapobjects/chain4.ase
26
27 $exit
28
29 $aseanimconvert models/players/light/bandolier/bandolier.ase -origin 0 0 24 -playerparms 75 138 140 1
30 $aseanimconvert models/players/light/brandon/4brandon.ase -origin 0 0 24 -playerparms 75 138 140 1
31 $aseanimconvert models/players/light/cash/4cash.ase -origin 0 0 24 -playerparms 75 138 140 1
32 $aseanimconvert models/players/light/doom/doom.ase -origin 0 0 24 -playerparms 75 138 140 1
33 $aseanimconvert models/players/light/shauna/shauna.ase -origin 0 0 24 -playerparms 75 138 140 1
34 $aseanimconvert models/players/medium/tim/4tim.ase -origin 0 0 24 -playerparms 75 138 140 1
35 $aseanimconvert models/players/medium/visor/4visor.ase -origin 0 0 24 -playerparms 75 138 140 1
36 $aseanimconvert models/players/medium/xian/4xian.ase -origin 0 0 24 -playerparms 75 138 140 1
37 $aseanimconvert models/players/medium/carmack/carmack.ase -origin 0 0 24 -playerparms 75 138 140 1
38 $aseanimconvert models/players/heavy/paulj/4paulj.ase -origin 0 0 24 -playerparms 75 138 140 1
39 $aseanimconvert models/players/heavy/brock/brock.ase -origin 0 0 24 -playerparms 75 138 140 1
40
41 $exit
42
43 // note: playerparms are "skipStart skipEnd maxUpperFrames maxHeadFrames"
44 $aseanimconvert models/players/medium/visor/4visor.ase -origin 0 0 24 -playerparms 75 138 140 1
45 $aseanimconvert models/players/medium/visor/4visor.ase -lod 1 0 -origin 0 0 24 -playerparms 75 138 140 1
46 $aseanimconvert models/players/medium/visor/4visor.ase -lod 2 0 -origin 0 0 24 -playerparms 75 138 140 1
47
48
49
50 $aseconvert models/powerups/ammo/backpack.ase
51
52 $aseconvert models/weapons2/meshes/assault.ase -weapon
53 $aseconvert models/weapons2/meshes/chaingun.ase -weapon
54 $aseconvert models/weapons2/meshes/flamethrower.ase -weapon
55 $aseconvert models/weapons2/meshes/grapple.ase -weapon
56 $aseconvert models/weapons2/meshes/grenadel.ase -weapon
57 $aseconvert models/weapons2/meshes/lightning.ase -weapon
58 $aseconvert models/weapons2/meshes/plasma.ase -weapon
59 $aseconvert models/weapons2/meshes/railgun.ase -weapon
60 $aseconvert models/weapons2/meshes/ricochet.ase -weapon
61 $aseconvert models/weapons2/meshes/rocketl.ase -weapon
62 $aseconvert models/weapons2/meshes/shotgun.ase -weapon
63
64 $aseconvert models/mapobjects/arenalogo.ase
65
66 //
67 // talk sprite
68 //
69 $modelname sprites/balloon
70 $cd sprites
71 $spritebase -8 -8 16 16
72 $spriteshader sprites/balloon3.tga
73
74 // plasma ball sprite
75 $modelname sprites/plasma
76 $cd sprites
77 $spritebase -16 -16 32 32
78 $spriteshader sprites/plasma1.tga
79 $spriteshader sprites/plasma2.tga
80
81 //
82 // player models
83 // note: playerparms are "skipStart skipEnd maxUpperFrames maxHeadFrames"
84 //
85 $aseanimconvert models/players/light/bandolier/bandolier.ase -origin 0 0 24 -playerparms 75 138 140 1
86 $aseanimconvert models/players/light/brandon/4brandon.ase -origin 0 0 24 -playerparms 75 138 140 1
87 $aseanimconvert models/players/light/cash/4cash.ase -origin 0 0 24 -playerparms 75 138 140 1
88 $aseanimconvert models/players/light/doom/doom.ase -origin 0 0 24 -playerparms 75 138 140 1
89 $aseanimconvert models/players/light/shauna/shauna.ase -origin 0 0 24 -playerparms 75 138 140 1
90 $aseanimconvert models/players/medium/tim/4tim.ase -origin 0 0 24 -playerparms 75 138 140 1
91 $aseanimconvert models/players/medium/visor/4visor.ase -origin 0 0 24 -playerparms 75 138 140 1
92 $aseanimconvert models/players/medium/xian/4xian.ase -origin 0 0 24 -playerparms 75 138 140 1
93 $aseanimconvert models/players/medium/carmack/carmack.ase -origin 0 0 24 -playerparms 75 138 140 1
94 $aseanimconvert models/players/heavy/paulj/4paulj.ase -origin 0 0 24 -playerparms 75 138 140 1
95 $aseanimconvert models/players/heavy/brock/brock.ase -origin 0 0 24 -playerparms 75 138 140 1
96
97 //
98 // weaphits
99 //
100 $modelname models/weaphits/bullet
101 $cd models/weaphits
102 $base bullet01.3ds
103 $frame bullet01.3ds
104 $frame bullet02.3ds
105 $frame bullet03.3ds
106 $frame bullet04.3ds
107 $frame bullet05.3ds
108 $frame bullet06.3ds
109 $skin bullet01.3ds
110 $skin bullet03.3ds
111 $skin bullet05.3ds
112
113 $modelname models/weaphits/ring01
114 $cd models/weaphits
115 $base ring01_1.3ds
116 $frame ring01_1.3ds
117 $frame ring01_2.3ds
118 $frame ring01_3.3ds
119 $frame ring01_4.3ds
120 $frame ring01_5.3ds
121 $frame ring01_6.3ds
122 $skin ring01_1.3ds
123 $skin ring01_3.3ds
124 $skin ring01_5.3ds
125
126 $modelname models/weaphits/ring02
127 $cd models/weaphits
128 $base ring02_1.3ds
129 $frame ring02_1.3ds
130 $frame ring02_2.3ds
131 $frame ring02_3.3ds
132 $frame ring02_4.3ds
133 $frame ring02_5.3ds
134 $frame ring02_6.3ds
135 $skin ring02_1.3ds
136 $skin ring02_3.3ds
137 $skin ring02_5.3ds
138
139 $modelname models/weaphits/boomgra
140 $cd models/weaphits
141 $base boomgra1.3ds
142 $frame boomgra1.3ds
143 $frame boomgra2.3ds
144 $frame boomgra3.3ds
145 $frame boomgra4.3ds
146 $frame boomgra5.3ds
147 $frame boomgra6.3ds
148 $skin boomgra1.3ds
149 $skin boomgra3.3ds
150 $skin boomgra5.3ds
151
152 $modelname models/weaphits/boom01
153 $cd models/weaphits
154 $base boom01_1.3ds
155 $frame boom01_1.3ds
156 $frame boom01_2.3ds
157 $frame boom01_3.3ds
158 $frame boom01_4.3ds
159 $frame boom01_5.3ds
160 $frame boom01_6.3ds
161 $skin boom01_1.3ds
162 $skin boom01_3.3ds
163 $skin boom01_5.3ds
164
165 $modelname models/weaphits/boom02
166 $cd models/weaphits
167 $base boom02_1.3ds
168 $frame boom02_1.3ds
169 $frame boom02_2.3ds
170 $frame boom02_3.3ds
171 $frame boom02_4.3ds
172 $frame boom02_5.3ds
173 $frame boom02_6.3ds
174 $skin boom02_1.3ds
175 $skin boom02_3.3ds
176 $skin boom02_5.3ds
177
178 $modelname models/weaphits/boom03
179 $cd models/weaphits
180 $base boom03_1.3ds
181 $frame boom03_1.3ds
182 $frame boom03_2.3ds
183 $frame boom03_3.3ds
184 $frame boom03_4.3ds
185 $frame boom03_5.3ds
186 $frame boom03_6.3ds
187 $skin boom03_1.3ds
188 $skin boom03_3.3ds
189 $skin boom03_5.3ds
190
191 $modelname models/weaphits/boom04
192 $cd models/weaphits
193 $base boom04_1.3ds
194 $frame boom04_1.3ds
195 $frame boom04_2.3ds
196 $frame boom04_3.3ds
197 $frame boom04_4.3ds
198 $frame boom04_5.3ds
199 $frame boom04_6.3ds
200 $skin boom04_1.3ds
201 $skin boom04_3.3ds
202 $skin boom04_5.3ds
203
204 $modelname models/weaphits/boom05
205 $cd models/weaphits
206 $base boom05_1.3ds
207 $frame boom05_1.3ds
208 $frame boom05_2.3ds
209 $frame boom05_3.3ds
210 $frame boom05_4.3ds
211 $frame boom05_5.3ds
212 $frame boom05_6.3ds
213 $skin boom05_1.3ds
214 $skin boom05_3.3ds
215 $skin boom05_5.3ds
216
217 //
218 // point powerups
219 //
220 $aseconvert models/powerups/points/small.ase
221 $aseconvert models/powerups/points/medium.ase
222 $aseconvert models/powerups/points/large.ase
223
224 //
225 // ammo
226 //
227 $aseconvert models\powerups\ammo\bfgam.ASE
228 $aseconvert models\powerups\ammo\bfgam_1.ASE
229 $aseconvert models\powerups\ammo\bouncyam.ASE
230 $aseconvert models\powerups\ammo\bouncyam_1.ASE
231 $aseconvert models\powerups\ammo\carbineam.ASE
232 $aseconvert models\powerups\ammo\carbineam_1.ASE
233 $aseconvert models\powerups\ammo\flameam.ASE
234 $aseconvert models\powerups\ammo\flameam_1.ASE
235 $aseconvert models\powerups\ammo\grenadeam.ASE
236 $aseconvert models\powerups\ammo\grenadeam_1.ASE
237 $aseconvert models\powerups\ammo\lightningam.ASE
238 $aseconvert models\powerups\ammo\lightningam_1.ASE
239 $aseconvert models\powerups\ammo\machinegunam.ASE
240 $aseconvert models\powerups\ammo\machinegunam_1.ASE
241 $aseconvert models\powerups\ammo\plasmaam.ASE
242 $aseconvert models\powerups\ammo\plasmaam_1.ASE
243 $aseconvert models\powerups\ammo\railgunam.ASE
244 $aseconvert models\powerups\ammo\railgunam_1.ASE
245 $aseconvert models\powerups\ammo\rocketam.ASE
246 $aseconvert models\powerups\ammo\rocketam_1.ASE
247 $aseconvert models\powerups\ammo\shotgunam.ASE
248 $aseconvert models\powerups\ammo\shotgunam_1.ASE
249
250 $aseconvert models/powerups/ammo/backpack.ase
251
252 //
253 // missiles
254 //
255 $modelname models/ammo/plasma/plasma
256 $cd models/ammo/plasma
257 $base plasma1.3ds
258 $frame plasma1.3ds
259 $skin plasma1.3ds
260
261 $modelname models/ammo/laser/laser
262 $cd models/ammo/laser
263 $base laser1.3ds
264 $frame laser1.3ds
265 $skin laser1.3ds
266
267 $modelname models/ammo/rocket/rocket
268 $cd models/ammo/rocket
269 $base rocket1.3ds
270 $frame rocket1.3ds
271 $skin rocket1.3ds
272 $skin rocket2.3ds
273
274 $aseconvert models/ammo/grenade1.ase
275 $aseconvert models/explosions/smoke2.ase
276
277 //
278 // map objects
279 //
280 $aseconvert models/mapobjects/ceilinglamp1.ase
281 $aseconvert models/mapobjects/ceilinglamp2.ase
282 $aseconvert models/mapobjects/chain1.ase
283 $aseconvert models/mapobjects/chain2.ase
284 $aseconvert models/mapobjects/chain3.ase
285 $aseconvert models/mapobjects/chain4.ase
286 $aseconvert models/mapobjects/crux.ase
287 $aseconvert models/mapobjects/floorlamp1.ase
288 $aseconvert models/mapobjects/floorlamp2.ase
289 $aseconvert models/mapobjects/hook.ase
290 $aseconvert models/mapobjects/impale.ase
291 $aseconvert models/mapobjects/standinglamp1.ase
292 $aseconvert models/mapobjects/standinglamp2.ase
293 $aseconvert models/mapobjects/standinglamp3.ase
294 $aseconvert models/mapobjects/walllamp1.ase
295 $aseconvert models/mapobjects/walllamp2.ase
296 $aseconvert models/mapobjects/walllamp3.ase
297
298
299 //
300 // objects
301 //
302 $aseconvert models/objects/dmspot.ase -origin 0 0 24
303 $aseconvert     models/objects/box01.ase
304
305 //
306 // weapons
307 //
308 $aseconvert models/weapons2/meshes/assault.ase -weapon
309 $aseconvert models/weapons2/meshes/bfg.ase -weapon
310 $aseconvert models/weapons2/meshes/chaingun.ase -weapon
311 $aseconvert models/weapons2/meshes/flamethrower.ase -weapon
312 $aseconvert models/weapons2/meshes/grapple.ase -weapon
313 $aseconvert models/weapons2/meshes/grenadel.ase -weapon
314 $aseconvert models/weapons2/meshes/lightning.ase -weapon
315 $aseconvert models/weapons2/meshes/plasma.ase -weapon
316 $aseconvert models/weapons2/meshes/railgun.ase -weapon
317 $aseconvert models/weapons2/meshes/ricochet.ase -weapon
318 $aseconvert models/weapons2/meshes/rocketl.ase -weapon
319 $aseconvert models/weapons2/meshes/shotgun.ase -weapon
320
321 //
322 // blood
323 //
324 $modelname models/weaphits/blood
325 $cd models/weaphits
326 $spritebase -16 -16 32 32
327 $spriteshader models/weaphits/blood201.tga
328 $spriteshader models/weaphits/blood202.tga
329 $spriteshader models/weaphits/blood203.tga
330 $spriteshader models/weaphits/blood204.tga
331 $spriteshader models/weaphits/blood205.tga
332
333
334 //
335 // missiles
336 //
337 $modelname models/ammo/plasma/plasma
338 $cd models/ammo/plasma
339 $base plasma1.3ds
340 $frame plasma1.3ds
341 $skin plasma1.3ds
342
343 $modelname models/ammo/laser/laser
344 $cd models/ammo/laser
345 $base laser1.3ds
346 $frame laser1.3ds
347 $skin laser1.3ds
348
349
350 $modelname models/ammo/rocket/rocket
351 $cd models/ammo/rocket
352 $base rocket1.3ds
353 $frame rocket1.3ds
354 $skin rocket1.3ds
355 $skin rocket2.3ds
356
357
358 // weaphits
359
360 $modelname models/weaphits/bullet
361 $cd models/weaphits
362 $base bullet01.3ds
363 $frame bullet01.3ds
364 $frame bullet02.3ds
365 $frame bullet03.3ds
366 $frame bullet04.3ds
367 $frame bullet05.3ds
368 $frame bullet06.3ds
369 $skin bullet01.3ds
370 $skin bullet03.3ds
371 $skin bullet05.3ds
372
373 $modelname models/weaphits/ring01
374 $cd models/weaphits
375 $base ring01_1.3ds
376 $frame ring01_1.3ds
377 $frame ring01_2.3ds
378 $frame ring01_3.3ds
379 $frame ring01_4.3ds
380 $frame ring01_5.3ds
381 $frame ring01_6.3ds
382 $skin ring01_1.3ds
383 $skin ring01_3.3ds
384 $skin ring01_5.3ds
385
386 $modelname models/weaphits/ring02
387 $cd models/weaphits
388 $base ring02_1.3ds
389 $frame ring02_1.3ds
390 $frame ring02_2.3ds
391 $frame ring02_3.3ds
392 $frame ring02_4.3ds
393 $frame ring02_5.3ds
394 $frame ring02_6.3ds
395 $skin ring02_1.3ds
396 $skin ring02_3.3ds
397 $skin ring02_5.3ds
398
399 $modelname models/weaphits/boomgra
400 $cd models/weaphits
401 $base boomgra1.3ds
402 $frame boomgra1.3ds
403 $frame boomgra2.3ds
404 $frame boomgra3.3ds
405 $frame boomgra4.3ds
406 $frame boomgra5.3ds
407 $frame boomgra6.3ds
408 $skin boomgra1.3ds
409 $skin boomgra3.3ds
410 $skin boomgra5.3ds
411
412 $modelname models/weaphits/boom01
413 $cd models/weaphits
414 $base boom01_1.3ds
415 $frame boom01_1.3ds
416 $frame boom01_2.3ds
417 $frame boom01_3.3ds
418 $frame boom01_4.3ds
419 $frame boom01_5.3ds
420 $frame boom01_6.3ds
421 $skin boom01_1.3ds
422 $skin boom01_3.3ds
423 $skin boom01_5.3ds
424
425 $modelname models/weaphits/boom02
426 $cd models/weaphits
427 $base boom02_1.3ds
428 $frame boom02_1.3ds
429 $frame boom02_2.3ds
430 $frame boom02_3.3ds
431 $frame boom02_4.3ds
432 $frame boom02_5.3ds
433 $frame boom02_6.3ds
434 $skin boom02_1.3ds
435 $skin boom02_3.3ds
436 $skin boom02_5.3ds
437
438 $modelname models/weaphits/boom03
439 $cd models/weaphits
440 $base boom03_1.3ds
441 $frame boom03_1.3ds
442 $frame boom03_2.3ds
443 $frame boom03_3.3ds
444 $frame boom03_4.3ds
445 $frame boom03_5.3ds
446 $frame boom03_6.3ds
447 $skin boom03_1.3ds
448 $skin boom03_3.3ds
449 $skin boom03_5.3ds
450
451 $modelname models/weaphits/boom04
452 $cd models/weaphits
453 $base boom04_1.3ds
454 $frame boom04_1.3ds
455 $frame boom04_2.3ds
456 $frame boom04_3.3ds
457 $frame boom04_4.3ds
458 $frame boom04_5.3ds
459 $frame boom04_6.3ds
460 $skin boom04_1.3ds
461 $skin boom04_3.3ds
462 $skin boom04_5.3ds
463
464 $modelname models/weaphits/boom05
465 $cd models/weaphits
466 $base boom05_1.3ds
467 $frame boom05_1.3ds
468 $frame boom05_2.3ds
469 $frame boom05_3.3ds
470 $frame boom05_4.3ds
471 $frame boom05_5.3ds
472 $frame boom05_6.3ds
473 $skin boom05_1.3ds
474 $skin boom05_3.3ds
475 $skin boom05_5.3ds
476
477
478 //
479 // armor
480 //
481 $aseconvert     models/powerups/armor/armor_red.ase
482 $aseconvert     models/powerups/armor/armor_yel.ase
483 $aseconvert     models/powerups/armor/armor_grn.ase
484 $aseconvert models/powerups/armor/shard.ase
485 $aseconvert models/powerups/armor/shard_sphere.ase
486 $aseconvert models/powerups/armor/shard_sphere_1.ase
487
488 //
489 // health
490 //
491 $aseconvert     models/powerups/health/small.ase
492 $aseconvert     models/powerups/health/small_1.ase
493 $aseconvert     models/powerups/health/medium.ase
494 $aseconvert     models/powerups/health/medium_1.ase
495 $aseconvert     models/powerups/health/large.ase
496 $aseconvert     models/powerups/health/large_1.ase
497 $aseconvert     models/powerups/health/mega.ase
498 $aseconvert     models/powerups/health/mega_1.ase
499
500 //
501 // holdable powerups
502 //
503 $aseconvert models/powerups/holdable/ringodeth.ase
504 $aseconvert models/powerups/holdable/medkit.ase
505 $aseconvert models/powerups/holdable/teleporter.ase
506
507 //
508 // instant powerups
509 //
510 $aseconvert     models/powerups/instant/enviro.ase
511 $aseconvert     models/powerups/instant/enviro_1.ase
512 $aseconvert     models/powerups/instant/enviro_ring.ase
513 $aseconvert     models/powerups/instant/enviro_ring_1.ase
514 $aseconvert     models/powerups/instant/flight.ase
515 $aseconvert     models/powerups/instant/flight_1.ase
516 $aseconvert     models/powerups/instant/flight_ring.ase
517 $aseconvert     models/powerups/instant/flight_ring_1.ase
518 $aseconvert     models/powerups/instant/haste.ase
519 $aseconvert     models/powerups/instant/haste_1.ase
520 $aseconvert     models/powerups/instant/haste_ring.ase
521 $aseconvert     models/powerups/instant/haste_ring_1.ase
522 $aseconvert     models/powerups/instant/invis.ase
523 $aseconvert     models/powerups/instant/invis_1.ase
524 $aseconvert     models/powerups/instant/invis_ring.ase
525 $aseconvert     models/powerups/instant/invis_ring_1.ase
526 $aseconvert     models/powerups/instant/scan.ase
527 $aseconvert     models/powerups/instant/scan_1.ase
528 $aseconvert     models/powerups/instant/scan_ring.ase
529 $aseconvert     models/powerups/instant/scan_ring_1.ase
530 $aseconvert     models/powerups/instant/quad.ase
531 $aseconvert     models/powerups/instant/quad_1.ase
532 $aseconvert     models/powerups/instant/quad_ring.ase
533 $aseconvert     models/powerups/instant/quad_ring_1.ase
534 $aseconvert     models/powerups/instant/regen.ase
535 $aseconvert     models/powerups/instant/regen_1.ase
536 $aseconvert     models/powerups/instant/regen_ring.ase
537 $aseconvert     models/powerups/instant/regen_ring_1.ase
538
539 $exit
540
541 //
542 // maps
543 //
544 $maps test_box test_items mirror mirror2
545
546
547 //
548 // misc
549 //
550 $file q3default.cfg
551
552