////////////////////////////////////////////////////////// // sys globals entity self; ///////////////////////////////////////////////////////// void end_sys_globals; ///////////////////////////////////////////////////////// // sys fields ///////////////////////////////////////////////////////// void end_sys_fields; ///////////////////////////////////////////////////////// // sys functions void() m_init; void(float keynr, float ascii) m_keydown; void() m_draw; void() m_display; // old NG Menu void() m_toggle; void() m_hide; // old NG Menu void() m_shutdown; ///////////////////////////////////////////////////////// // sys constants /////////////////////////// // key dest constants float KEY_UNKNOWN = -1; float KEY_GAME = 0; float KEY_MENU = 2; float KEY_MENU_GRABBED = 3; /////////////////////////// // file constants float FILE_READ = 0; float FILE_APPEND = 1; float FILE_WRITE = 2; /////////////////////////// // logical constants (just for completeness) float TRUE = 1; float FALSE = 0; /////////////////////////// // boolean constants float true = 1; float false = 0; /////////////////////////// // msg constants float MSG_BROADCAST = 0; // unreliable to all float MSG_ONE = 1; // reliable to one (msg_entity) float MSG_ALL = 2; // reliable to all float MSG_INIT = 3; // write to the init string ///////////////////////////// // mouse target constants float MT_MENU = 1; float MT_CLIENT = 2; ///////////////////////// // client state constants float CS_DEDICATED = 0; float CS_DISCONNECTED = 1; float CS_CONNECTED = 2; /////////////////////////// // blend flags float DRAWFLAG_NORMAL = 0; float DRAWFLAG_ADDITIVE = 1; float DRAWFLAG_MODULATE = 2; float DRAWFLAG_2XMODULATE = 3; /////////////////////////// // server list constants float SLIST_HOSTCACHEVIEWCOUNT = 0; float SLIST_HOSTCACHETOTALCOUNT = 1; float SLIST_MASTERQUERYCOUNT = 2; float SLIST_MASTERREPLYCOUNT = 3; float SLIST_SERVERQUERYCOUNT = 4; float SLIST_SERVERREPLYCOUNT = 5; float SLIST_SORTFIELD = 6; float SLIST_SORTDESCENDING = 7; float SLIST_LEGACY_LINE1 = 1024; float SLIST_LEGACY_LINE2 = 1025; float SLIST_TEST_CONTAINS = 0; float SLIST_TEST_NOTCONTAIN = 1; float SLIST_TEST_LESSEQUAL = 2; float SLIST_TEST_LESS = 3; float SLIST_TEST_EQUAL = 4; float SLIST_TEST_GREATER = 5; float SLIST_TEST_GREATEREQUAL = 6; float SLIST_TEST_NOTEQUAL = 7; float SLIST_TEST_STARTSWITH = 8; float SLIST_TEST_NOTSTARTSWITH = 9; float SLIST_MASK_AND = 0; float SLIST_MASK_OR = 512; float NET_CURRENTPROTOCOL = 3; //////////////////////////////// // cinematic action constants float CINE_PLAY = 1; float CINE_LOOP = 2; float CINE_PAUSE = 3; float CINE_FIRSTFRAME = 4; float CINE_RESETONWAKEUP= 5; /////////////////////////// // null entity (actually it is the same like the world entity) entity null_entity; /////////////////////////// // error constants // file handling float ERR_CANNOTOPEN = -1; // fopen float ERR_NOTENOUGHFILEHANDLES = -2; // fopen float ERR_INVALIDMODE = -3; // fopen float ERR_BADFILENAME = -4; // fopen // drawing functions float ERR_NULLSTRING = -1; float ERR_BADDRAWFLAG = -2; float ERR_BADSCALE = -3; //float ERR_BADSIZE = ERR_BADSCALE; float ERR_NOTCACHED = -4; float GECKO_BUTTON_DOWN = 0; float GECKO_BUTTON_UP = 1; // either use down and up or just press but not all of them! float GECKO_BUTTON_PRESS = 2; // use this for mouse events if needed? float GECKO_BUTTON_DOUBLECLICK = 3; /* not supported at the moment /////////////////////////// // os constants float OS_WINDOWS = 0; float OS_LINUX = 1; float OS_MAC = 2; */ float drawfont; // set this to one of the following for draw text routines to work with another font float FONT_DEFAULT = 0; float FONT_CONSOLE = 1; float FONT_SBAR = 2; float FONT_NOTIFY = 3; float FONT_CHAT = 4; float FONT_CENTERPRINT = 5; float FONT_INFOBAR = 6; float FONT_MENU = 7; float FONT_USER = 8; // add to this the index, like FONT_USER+3 = user3. At least 8 of them are supported.