#ifdef INTERFACE CLASS(VoretSingleplayerDialog) EXTENDS(VoretDialog) METHOD(VoretSingleplayerDialog, fill, void(entity)) ATTRIB(VoretSingleplayerDialog, title, string, "Singleplayer") ATTRIB(VoretSingleplayerDialog, color, vector, SKINCOLOR_DIALOG_SINGLEPLAYER) ATTRIB(VoretSingleplayerDialog, intendedWidth, float, 0.80) ATTRIB(VoretSingleplayerDialog, rows, float, 24) ATTRIB(VoretSingleplayerDialog, columns, float, 5) ATTRIB(VoretSingleplayerDialog, campaignBox, entity, NULL) ENDCLASS(VoretSingleplayerDialog) #endif #ifdef IMPLEMENTATION void InstantAction_LoadMap(entity btn, entity dummy) { float glob, i, n, fh; string s; glob = search_begin("maps/*.instantaction", TRUE, TRUE); if(glob < 0) return; i = ceil(random() * search_getsize(glob)) - 1; fh = fopen(search_getfilename(glob, i), FILE_READ); search_end(glob); if(fh < 0) return; while((s = fgets(fh))) { n = tokenize_console(s); if(argv(0) == "changelevel") { fclose(fh); localcmd("\nmenu_loadmap_prepare\n"); MapInfo_LoadMap(argv(1)); cvar_set("lastlevel", "1"); return; } else if(argv(0) != "" && argv(0) != "//" && argv(0) != "#") cvar_set(argv(0), argv(1)); //TODO: sanity check, this can currently set any cvar! } fclose(fh); } void fillVoretSingleplayerDialog(entity me) { entity e, btnPrev, btnNext, lblTitle; me.TR(me); me.TDempty(me, (me.columns - 3) / 2); me.TD(me, 2, 3, e = makeVoretBigButton("Instant action! (random map with bots)", '0 0 0')); e.onClick = InstantAction_LoadMap; e.onClickEntity = NULL; me.TR(me); me.TR(me); me.TR(me); me.TD(me, 1, 1, btnPrev = makeVoretButton("<<", '0 0 0')); me.TD(me, 1, me.columns - 2, lblTitle = makeVoretTextLabel(0.5, "???")); me.TD(me, 1, 1, btnNext = makeVoretButton(">>", '0 0 0')); me.TR(me); me.TD(me, me.rows - 5, me.columns, me.campaignBox = makeVoretCampaignList()); btnPrev.onClick = MultiCampaign_Prev; btnPrev.onClickEntity = me.campaignBox; btnNext.onClick = MultiCampaign_Next; btnNext.onClickEntity = me.campaignBox; me.campaignBox.buttonNext = btnNext; me.campaignBox.buttonPrev = btnPrev; me.campaignBox.labelTitle = lblTitle; me.campaignBox.campaignGo(me.campaignBox, 0); me.gotoRC(me, me.rows - 1, 0); //me.TD(me, 1, 2, e = makeVoretModButton("Singleplayer")); me.TD(me, 1, me.columns, e = makeVoretButton("Start Singleplayer!", '0 0 0')); e.onClick = CampaignList_LoadMap; e.onClickEntity = me.campaignBox; } #endif