entity Swallow_distance_check_bot(entity e) { // check if we can swallow a player instead of firing our weapon vector w_shotorg, w_shotdir; w_shotorg = self.origin + self.view_ofs; w_shotdir = v_forward; WarpZone_traceline_antilag(e, w_shotorg, w_shotorg + w_shotdir * cvar("g_balance_vore_swallow_range"), FALSE, e, ANTILAG_LATENCY(e)); if(trace_fraction < 1) if(trace_ent.classname == "player") return trace_ent; return world; } float Swallow_condition_check_bot(entity prey) { // checks the necessary conditions for a bot to swallow another player if(prey != self && prey.classname == "player" && prey.eater.classname != "player" && prey.deadflag == DEAD_NO && !prey.BUTTON_CHAT) // we can't swallow someone who's already in someone else's stomach if(self.eater.classname != "player" && self.stomach_load < cvar("g_balance_vore_swallow_limit")) // we can't swallow players while inside someone's stomach ourselves if not(cvar("g_vore_biggergut") && prey.stomach_load > self.stomach_load) if(self.health > cvar("g_balance_vore_kick_damage_max")) // explained below if not(prey.team == self.team && teamplay) return TRUE; return FALSE; } .float swallow_retry, decide_delay1, decide_delay2; void Vore_AI() { if(cvar("bot_nofire") || !skill) return; // -------------------------------- // Predator bot behavior: // -------------------------------- // finding and swallowing a victim: // aim toward the nearest possible victim. The greater the skill the quicker the aim. This only does the aiming, checking and swallowing is handled below entity scan; scan = findradius(self.origin, cvar("g_balance_vore_swallow_range")); if(Swallow_condition_check_bot(scan)) bot_aimdir(scan.origin + scan.view_ofs - self.origin - self.view_ofs, -1); // now do the actual checking and swallowing entity prey; float random_try; float decide_prey, decide_pred; prey = Swallow_distance_check_bot(self); random_try = random() * 10; // there are 10 bot skill steps if(prey.items & IT_STRENGTH) // avoid eating bots that have the Strenght powerup random_try /= cvar("bot_ai_vore_decide_fear"); if(prey.items & IT_INVINCIBLE) // avoid eating bots that have the Invincible powerup random_try /= cvar("bot_ai_vore_decide_fear"); decide_prey = cvar("bot_ai_vore_decide_prey") / (skill * 2 + 1); decide_pred = cvar("bot_ai_vore_decide_pred") / (skill * 2 + 1); if(Swallow_condition_check_bot(prey)) if(time > self.swallow_retry) { // the greater the skill, the higher the chance bots will swallow someone each attempt if(skill >= random_try) { self.BUTTON_ATCK = TRUE; // swallow self.decide_delay1 = time + decide_pred; // time before the bot decides what to do with their prey } self.swallow_retry = time + 0.5; // bots retry swallowing every 0.5 seconds, otherwise each frame would be random chance } // deciding what to do with a victim: if(self.stomach_load > 0 && time > self.decide_delay1) { // if the predator's health is smaller than the maximum amount of damage a stomach kick can do, regurgitate the player(s) // otherwise the predator is putting himself at risk by keeping someone inside if(self.health <= cvar("g_balance_vore_kick_damage_max")) self.BUTTON_REGURGITATE = TRUE; else if(!self.digesting) { // the lower the skill, the more bots will tend to regurgitate you // the higher the skill, the more they will tend to digest you instead if(skill >= random_try) self.BUTTON_DIGEST = TRUE; // digest else self.BUTTON_REGURGITATE = TRUE; // regurgitate self.decide_delay1 = time + decide_pred; // time before the bot decides what to do with their prey } } // -------------------------------- // Prey bot behavior: // -------------------------------- // all we can do in the stomach is either kick and do some damage or trigger the predator's digestion when there's no chance to escape if(self.eater.classname == "player" && time > self.decide_delay2) { // the higher the skill, the more the bot will kick in your stomack if(skill >= random_try) if(self.team != self.eater.team) // if someone from the same team somehow made it in the belly, don't kick the eater self.BUTTON_ATCK = TRUE; // kick // if the bot's health is smaller than this, the bot gives up and triggers your digestion upon them // the higher the skill, the harder the bot will give up else if(self.health < cvar("bot_ai_vore_decide_giveuphealth") / (skill + 1) && !self.eater.digesting) if not(self.eater.digesting) // already happening so don't bother self.BUTTON_ATCK2 = TRUE; // trigger digestion self.decide_delay2 = time + decide_prey; // time before the bot decides what to do with their predator } }