#define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext ) // #define KH_PLAYER_USE_ATTACHMENT // #define KH_PLAYER_USE_CARRIEDMODEL // #define KH_KEY_ATTACHMENT_DEBUG #ifdef KH_PLAYER_USE_ATTACHMENT vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0'; vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0'; vector KH_PLAYER_ATTACHMENT = '0 0 0'; vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0'; string KH_PLAYER_ATTACHMENT_BONE = ""; #else float KH_KEY_ZSHIFT = 22; float KH_KEY_XYDIST = 24; float KH_KEY_XYSPEED = 45; #endif float KH_KEY_WP_ZSHIFT = 20; vector KH_KEY_MIN = '-10 -10 -46'; vector KH_KEY_MAX = '10 10 3'; float KH_KEY_BRIGHTNESS = 2; string kh_Controller_Waitmsg; float kh_no_radar_circles; // kh_state // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self .float kh_state; .float siren_time; // time delay the siren //.float stuff_time; // time delay to stuffcmd a cvar float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; //test[0] = status of dropped keys, test[1 - 16] = player # //replace 17 with cvar("maxplayers") or similar !!!!!!!!! //for(i = 0; i < maxplayers; ++i) // test[i] = "0"; float kh_Team_ByID(float t) { if(t == 0) return COLOR_TEAM1; if(t == 1) return COLOR_TEAM2; if(t == 2) return COLOR_TEAM3; if(t == 3) return COLOR_TEAM4; return 0; } entity kh_worldkeylist; .entity kh_worldkeynext; entity kh_controller; float kh_tracking_enabled; float kh_teams; float kh_interferemsg_time, kh_interferemsg_team; .entity kh_next, kh_prev; // linked list .float kh_droptime; .float kh_dropperteam; .entity kh_previous_owner; .float kh_previous_owner_playerid; string kh_sound_capture = "kh/capture.wav"; string kh_sound_destroy = "kh/destroy.wav"; string kh_sound_drop = "kh/drop.wav"; string kh_sound_collect = "kh/collect.wav"; string kh_sound_alarm = "kh/alarm.wav"; // the new siren/alarm float kh_key_dropped, kh_key_carried; void kh_Controller_SetThink(float t, string msg, kh_Think_t func) // runs occasionaly { kh_Controller_Thinkfunc = func; kh_controller.cnt = ceil(t); if(kh_Controller_Waitmsg != "") strunzone(kh_Controller_Waitmsg); if(msg == "") kh_Controller_Waitmsg = ""; else kh_Controller_Waitmsg = strzone(msg); if(t == 0) kh_controller.nextthink = time; // force } void kh_Controller_Think() // called a lot { entity e; if(intermission_running) return; if(self.cnt > 0) { if(kh_Controller_Waitmsg != "") { string s; if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ") s = strcat(kh_Controller_Waitmsg, ftos(self.cnt)); else s = kh_Controller_Waitmsg; //dprint(s, "\n"); FOR_EACH_PLAYER(e) if(clienttype(e) == CLIENTTYPE_REAL) centerprint_atprio(e, CENTERPRIO_SPAM, s); } self.cnt -= 1; } else if(self.cnt == 0) { self.cnt -= 1; kh_Controller_Thinkfunc(); } self.nextthink = time + 1; } // frags f: take from cvar * f // frags 0: no frags void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured { string s; if(intermission_running) return; if(frags_player) UpdateFrags(player, frags_player); if(key && key.owner && frags_owner) UpdateFrags(key.owner, frags_owner); if(!cvar("sv_eventlog")) //output extra info to the console or text file return; s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player)); if(key && key.owner) s = strcat(s, ":", ftos(key.owner.playerid)); else s = strcat(s, ":0"); s = strcat(s, ":", ftos(frags_owner), ":"); if(key) s = strcat(s, key.netname); GameLogEcho(s); } vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times. { if(e.tag_entity) { makevectors(e.tag_entity.angles); return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up; } else return e.origin; } void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round { #ifdef KH_PLAYER_USE_ATTACHMENT entity first; first = key.owner.kh_next; if(key == first) { setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE); if(key.kh_next) { setattachment(key.kh_next, key, ""); setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST); setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED); key.kh_next.angles = '0 0 0'; } else setorigin(key, KH_PLAYER_ATTACHMENT); key.angles = KH_PLAYER_ATTACHMENT_ANGLES; } else { setattachment(key, key.kh_prev, ""); if(key.kh_next) setattachment(key.kh_next, key, ""); setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED); setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST); key.angles = '0 0 0'; } #else setattachment(key, key.owner, ""); setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think key.angles_y -= key.owner.angles_y; #endif key.flags = 0; key.solid = SOLID_NOT; key.movetype = MOVETYPE_NONE; key.team = key.owner.team; key.nextthink = time; key.damageforcescale = 0; key.takedamage = DAMAGE_NO; key.modelindex = kh_key_carried; } void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured { #ifdef KH_PLAYER_USE_ATTACHMENT entity first; first = key.owner.kh_next; if(key == first) { if(key.kh_next) { setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE); setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST); key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES; } } else { if(key.kh_next) setattachment(key.kh_next, key.kh_prev, ""); setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST); } // in any case: setattachment(key, world, ""); setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z)); key.angles = key.owner.angles; #else setorigin(key, key.owner.origin + key.origin_z * '0 0 1'); setattachment(key, world, ""); key.angles_y += key.owner.angles_y; #endif key.flags = FL_ITEM; key.solid = SOLID_TRIGGER; key.movetype = MOVETYPE_TOSS; key.pain_finished = time + cvar("g_balance_keyhunt_delay_return"); key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale"); key.takedamage = DAMAGE_YES; // let key.team stay key.modelindex = kh_key_dropped; key.kh_previous_owner = key.owner; key.kh_previous_owner_playerid = key.owner.playerid; } void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach { entity k; float ownerteam0, ownerteam; if(key.owner == player) return; ownerteam0 = kh_Key_AllOwnedByWhichTeam(); if(key.owner) { kh_Key_Detach(key); // remove from linked list if(key.kh_next) key.kh_next.kh_prev = key.kh_prev; key.kh_prev.kh_next = key.kh_next; key.kh_next = world; key.kh_prev = world; if(key.owner.kh_next == world) { // No longer a key carrier if(!kh_no_radar_circles) WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier); WaypointSprite_DetachCarrier(key.owner); } } key.owner = player; if(player) { // insert into linked list key.kh_next = player.kh_next; key.kh_prev = player; player.kh_next = key; if(key.kh_next) key.kh_next.kh_prev = key; float i; i = test[key.owner.playerid]; if(key.netname == "^1red key") i += 1; if(key.netname == "^4blue key") i += 2; if(key.netname == "^3yellow key") i += 4; if(key.netname == "^6pink key") i += 8; test[key.owner.playerid] = i; kh_Key_Attach(key); if(key.kh_next == world) { // player is now a key carrier WaypointSprite_AttachCarrier("", player); player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player; WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY); if(player.team == COLOR_TEAM1) WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red"); else if(player.team == COLOR_TEAM2) WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue"); else if(player.team == COLOR_TEAM3) WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow"); else if(player.team == COLOR_TEAM4) WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink"); WaypointSprite_UpdateTeamRadar(player.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0)); if(!kh_no_radar_circles) WaypointSprite_Ping(player.waypointsprite_attachedforcarrier); } } // moved that here, also update if there's no player kh_update_state(); key.pusher = world; ownerteam = kh_Key_AllOwnedByWhichTeam(); if(ownerteam != ownerteam0) { if(ownerteam != -1) { kh_interferemsg_time = time + 0.2; kh_interferemsg_team = player.team; // audit all key carrier sprites, update them to RUN HERE FOR_EACH_KH_KEY(k) { if(k.owner) WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-finish", k.owner.waypointsprite_attachedforcarrier.model3); } } else { kh_interferemsg_time = 0; // audit all key carrier sprites, update them to RUN HERE FOR_EACH_KH_KEY(k) { if(k.owner) WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-friend", k.owner.waypointsprite_attachedforcarrier.model3); } } } } void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) { if(self.owner) return; if(vlen(force) <= 0) return; if(time > self.pushltime) if(attacker.classname == "player") self.team = attacker.team; } void key_reset() { kh_Key_AssignTo(self, world); kh_Key_Remove(self); } void kh_Key_Spawn(entity initial_owner, float angle, float i) // runs every time a new flag is created, ie after all the keys have been collected { entity key; key = spawn(); key.count = i; key.classname = STR_ITEM_KH_KEY; key.touch = kh_Key_Touch; key.think = kh_Key_Think; key.nextthink = time; key.items = IT_KEY1 | IT_KEY2; key.cnt = angle; key.angles = '0 360 0' * random(); key.event_damage = kh_Key_Damage; key.takedamage = DAMAGE_YES; key.modelindex = kh_key_dropped; key.model = "key"; key.kh_dropperteam = 0; key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP; setsize(key, KH_KEY_MIN, KH_KEY_MAX); key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS; key.reset = key_reset; switch(initial_owner.team) { case COLOR_TEAM1: key.netname = "^1red key"; break; case COLOR_TEAM2: key.netname = "^4blue key"; break; case COLOR_TEAM3: key.netname = "^3yellow key"; break; case COLOR_TEAM4: key.netname = "^6pink key"; break; default: key.netname = "NETGIER key"; break; } // link into key list key.kh_worldkeynext = kh_worldkeylist; kh_worldkeylist = key; centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n")); // message to player at start of round WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE); key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player; WaypointSprite_UpdateTeamRadar(key.waypointsprite_attachedforcarrier, RADARICON_FLAG, '0 1 1'); kh_Key_AssignTo(key, initial_owner); } void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds { entity o; o = key.owner; kh_Key_AssignTo(key, world); if(o) // it was attached WaypointSprite_Kill(key.waypointsprite_attachedforcarrier); else // it was dropped WaypointSprite_DetachCarrier(key); // remove key from key list if (kh_worldkeylist == key) kh_worldkeylist = kh_worldkeylist.kh_worldkeynext; else { o = kh_worldkeylist; while (o) { if (o.kh_worldkeynext == key) { o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext; break; } o = o.kh_worldkeynext; } } remove(key); kh_update_state(); } // -1 when no team completely owns all keys yet float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team { entity key; float teem; float keys; teem = -1; keys = kh_teams; FOR_EACH_KH_KEY(key) { if(!key.owner) return -1; if(teem == -1) teem = key.team; else if(teem != key.team) return -1; --keys; } if(keys != 0) return -1; return teem; } void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key { sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM); if(key.kh_dropperteam != player.team) { kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0); PlayerScore_Add(player, SP_KH_PICKUPS, 1); } key.kh_dropperteam = 0; bprint(player.netname, "^7 picked up the ", key.netname, "\n"); kh_Key_AssignTo(key, player); // this also updates .kh_state } void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies or gets eaten { entity key; entity mypusher; if(player.kh_next) { mypusher = world; if(player.pusher) if(time < player.pushltime) mypusher = player.pusher; while((key = player.kh_next)) { kh_Scores_Event(player, key, "losekey", 0, 0); PlayerScore_Add(player, SP_KH_LOSSES, 1); bprint(player.netname, "^7 died and lost the ", key.netname, "\n"); kh_Key_AssignTo(key, world); makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random()); key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward); key.pusher = mypusher; key.pushltime = time + cvar("g_balance_keyhunt_protecttime"); if(suicide) key.kh_dropperteam = player.team; } sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM); } } void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up { if(intermission_running) return; if(self.owner) // already carried return; if(other.classname != "player") return; if(other.deadflag != DEAD_NO) return; if(other == self.enemy) if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect")) return; // you just dropped it! kh_Key_Collect(self, other); } void kh_Key_Think() // runs all the time { entity head; //entity player; // needed by FOR_EACH_PLAYER if(intermission_running) return; #ifdef KH_KEY_ATTACHMENT_DEBUG if(self.kh_prev == self.owner) { if(cvar_string("_angles") != "") { self.angles = stov(cvar_string("_angles")); setorigin(self, stov(cvar_string("_origin"))); } } #endif if(self.owner) { #ifndef KH_PLAYER_USE_ATTACHMENT makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED)); setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z); #endif if(self.owner.BUTTON_USE) if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop")) { self.owner.kh_droptime = time; self.kh_droptime = time; // prevent collecting this one for some time self.enemy = self.owner; self.pusher = world; kh_Scores_Event(self.owner, self, "dropkey", 0, 0); bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n"); sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM); makevectors(self.owner.v_angle); self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward); kh_Key_AssignTo(self, world); self.pushltime = time + cvar("g_balance_keyhunt_protecttime"); self.kh_dropperteam = self.team; } } // if in nodrop or time over, end the round if(!self.owner) if(time > self.pain_finished) kh_LoserTeam(self.team, self); if(self.owner) if(kh_Key_AllOwnedByWhichTeam() != -1) { if(self.siren_time < time) { sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM); // play a simple alarm self.siren_time = time + 2.5; // repeat every 2.5 seconds } entity key; vector p; p = self.owner.origin; FOR_EACH_KH_KEY(key) if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist")) goto not_winning; kh_WinnerTeam(self.team); :not_winning } if(kh_interferemsg_time && time > kh_interferemsg_time) { kh_interferemsg_time = 0; FOR_EACH_PLAYER(head) { if(head.team == kh_interferemsg_team) if(head.kh_next) centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!"); else centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!"); else centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!")); } } self.nextthink = time + 0.05; } void kh_WinnerTeam(float teem) // runs when a team wins { // all key carriers get some points vector firstorigin, lastorigin, midpoint; float first; entity key; float score; score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture"); DistributeEvenly_Init(score, kh_teams); // twice the score for 3 team games, three times the score for 4 team games! // note: for a win by destroying the key, this should NOT be applied FOR_EACH_KH_KEY(key) { float f; f = DistributeEvenly_Get(1); kh_Scores_Event(key.owner, key, "capture", f, 0); PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1); } first = TRUE; FOR_EACH_KH_KEY(key) if(key.owner.kh_next == key) { if(!first) bprint("^7, "); bprint(key.owner.netname); first = FALSE; } bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n"); first = TRUE; midpoint = '0 0 0'; FOR_EACH_KH_KEY(key) { vector thisorigin; thisorigin = kh_AttachedOrigin(key); //dprint("Key origin: ", vtos(thisorigin), "\n"); midpoint += thisorigin; if(!first) te_lightning2(world, lastorigin, thisorigin); lastorigin = thisorigin; if(first) firstorigin = thisorigin; first = FALSE; } if(kh_teams > 2) { te_lightning2(world, lastorigin, firstorigin); } midpoint = midpoint * (1 / kh_teams); te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component play2all(kh_sound_capture); kh_FinishRound(); } void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map { entity player, key, attacker; float players; float keys; float f; attacker = world; if(lostkey.pusher) if(lostkey.pusher.team != teem) if(lostkey.pusher.classname == "player") attacker = lostkey.pusher; players = keys = 0; if(attacker) { if(lostkey.kh_previous_owner) kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push")); // don't actually GIVE him the -nn points, just log kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0); PlayerScore_Add(attacker, SP_KH_PUSHES, 1); centerprint(attacker, "Your push is the best!"); bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n"); } else { float of, fragsleft, i, j, thisteam; of = cvar("g_balance_keyhunt_score_destroyed_ownfactor"); FOR_EACH_PLAYER(player) if(player.team != teem) ++players; FOR_EACH_KH_KEY(key) if(key.owner && key.team != teem) ++keys; if(lostkey.kh_previous_owner) kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed")); // don't actually GIVE him the -nn points, just log if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid) PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1); DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players); FOR_EACH_KH_KEY(key) if(key.owner && key.team != teem) { f = DistributeEvenly_Get(of); kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0); } fragsleft = DistributeEvenly_Get(players); // Now distribute these among all other teams... j = kh_teams - 1; for(i = 0; i < kh_teams; ++i) { thisteam = kh_Team_ByID(i); if(thisteam == teem) // bad boy, no cookie - this WILL happen continue; players = 0; FOR_EACH_PLAYER(player) if(player.team == thisteam) ++players; DistributeEvenly_Init(fragsleft, j); fragsleft = DistributeEvenly_Get(j - 1); DistributeEvenly_Init(DistributeEvenly_Get(1), players); FOR_EACH_PLAYER(player) if(player.team == thisteam) { f = DistributeEvenly_Get(1); kh_Scores_Event(player, world, "destroyed", f, 0); } --j; } bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n"); } play2all(kh_sound_destroy); te_tarexplosion(lostkey.origin); kh_FinishRound(); } void kh_FinishRound() // runs when a team captures the keys { // prepare next round kh_interferemsg_time = 0; entity key; kh_no_radar_circles = TRUE; FOR_EACH_KH_KEY(key) kh_Key_Remove(key); kh_no_radar_circles = FALSE; kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound); } string kh_CheckEnoughPlayers() // checks enough player are present, runs after every completed round { float i, players, teem; entity player; string result; result = ""; // find a random player per team for(i = 0; i < kh_teams; ++i) { teem = kh_Team_ByID(i); players = 0; FOR_EACH_PLAYER(player) if(player.deadflag == DEAD_NO) if(!player.BUTTON_CHAT) if(player.team == teem) ++players; if(players == 0) { if(result != "") result = strcat(result, ", "); result = strcat(result, ColoredTeamName(teem)); } } return result; } void kh_WaitForPlayers() // delay start of the round until enough players are present { string teams_missing; if(time < game_starttime) { kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers); return; } teams_missing = kh_CheckEnoughPlayers(); if(teams_missing == "") kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound); else kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers); } void kh_StartRound() // runs at the start of each round { string teams_missing; float i, players, teem; entity player; if(time < game_starttime) { kh_Controller_SetThink(game_starttime - time + 0.1, "", kh_WaitForPlayers); return; } teams_missing = kh_CheckEnoughPlayers(); if(teams_missing != "") { kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers); return; } FOR_EACH_PLAYER(player) if(clienttype(player) == CLIENTTYPE_REAL) centerprint_expire(player, CENTERPRIO_SPAM); for(i = 0; i < kh_teams; ++i) { teem = kh_Team_ByID(i); players = 0; entity my_player; FOR_EACH_PLAYER(player) if(player.deadflag == DEAD_NO) if(!player.BUTTON_CHAT) if(player.team == teem) { ++players; if(random() * players <= 1) my_player = player; } kh_Key_Spawn(my_player, 360 * i / kh_teams, i); } kh_tracking_enabled = FALSE; kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice); } void kh_EnableTrackingDevice() // runs after each round { entity player; FOR_EACH_PLAYER(player) if(clienttype(player) == CLIENTTYPE_REAL) centerprint_expire(player, CENTERPRIO_SPAM); kh_tracking_enabled = TRUE; } float kh_Key_waypointsprite_visible_for_player(entity e) // ?? { if(!kh_tracking_enabled) return FALSE; if(!self.owner) return TRUE; if(!self.owner.owner) return TRUE; return FALSE; // draw only when key is not owned } float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time { if(e.classname != "player" || self.team != e.team) if(!kh_tracking_enabled) return FALSE; return TRUE; } float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score { if(attacker == targ) return f; if(targ.kh_next) { if(attacker.team == targ.team) { entity k; float nk; nk = 0; for(k = targ.kh_next; k != world; k = k.kh_next) ++nk; kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0); } else { kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0); PlayerScore_Add(attacker, SP_KH_KCKILLS, 1); // the frag gets added later } } return f; } void kh_init() // sets up th KH environment { precache_sound(kh_sound_capture); precache_sound(kh_sound_destroy); precache_sound(kh_sound_drop); precache_sound(kh_sound_collect); precache_sound(kh_sound_alarm); // the new siren #ifdef KH_PLAYER_USE_CARRIEDMODEL precache_model("models/keyhunt/key-carried.md3"); #endif precache_model("models/keyhunt/key.md3"); // setup variables kh_teams = cvar("g_keyhunt_teams_override"); if(kh_teams < 2) kh_teams = cvar("g_keyhunt_teams"); kh_teams = bound(2, kh_teams, 4); // make a KH entity for controlling the game kh_controller = spawn(); kh_controller.think = kh_Controller_Think; kh_Controller_SetThink(0, "", kh_WaitForPlayers); setmodel(kh_controller, "models/keyhunt/key.md3"); kh_key_dropped = kh_controller.modelindex; /* dprint(vtos(kh_controller.mins)); dprint(vtos(kh_controller.maxs)); dprint("\n"); */ #ifdef KH_PLAYER_USE_CARRIEDMODEL setmodel(kh_controller, "models/keyhunt/key-carried.md3"); kh_key_carried = kh_controller.modelindex; #else kh_key_carried = kh_key_dropped; #endif kh_controller.model = ""; kh_controller.modelindex = 0; addstat(STAT_KH_KEYS, AS_INT, kh_state); ScoreRules_kh(kh_teams); } void kh_finalize() { // to be called before intermission kh_FinishRound(); remove(kh_controller); kh_controller = world; } void kh_update_state() { entity player; entity key; float s; float f; s = 0; FOR_EACH_KH_KEY(key) { if(key.owner) f = key.team; else f = 30; s |= pow(32, key.count) * f; } FOR_EACH_CLIENT(player) { player.kh_state = s; } FOR_EACH_KH_KEY(key) { if(key.owner) key.owner.kh_state |= pow(32, key.count) * 31; } //print(ftos((nextent(world)).kh_state), "\n"); }