textures/brokenworld/sky { qer_editorimage env/brokensky/brokensky_up.tga surfaceparm sky surfaceparm noimpact surfaceparm nolightmap surfaceparm nomarks q3map_backSplash 0 0 q3map_surfacelight 50 q3map_sunExt 0.7 1 1 100 0 90 15 32 skyparms env/brokensky/brokensky - - } textures/brokenworld/blink_red { q3map_lightimage textures/brokenworld/blink_red_1.tga qer_editorimage textures/brokenworld/blink_red_1.tga surfaceparm nolightmap qer_trans 0.5 q3map_lightsubdivide 32 q3map_surfacelight 8000 { animmap 2 textures/brokenworld/blink_red_3.tga textures/brokenworld/blink_red_1.tga } } textures/brokenworld/blink_blue { q3map_lightimage textures/brokenworld/blink_blue_1.tga qer_editorimage textures/brokenworld/blink_blue_1.tga surfaceparm nolightmap qer_trans 0.5 q3map_lightsubdivide 32 q3map_surfacelight 8000 { animmap 2 textures/brokenworld/blink_blue_3.tga textures/brokenworld/blink_blue_1.tga } } textures/brokenworld/white { q3map_lightimage textures/brokenworld/white.tga qer_editorimage textures/brokenworld/white.tga surfaceparm nolightmap q3map_lightsubdivide 32 q3map_surfacelight 1500 { animmap 12 textures/brokenworld/white.tga textures/brokenworld/gray1.tga textures/brokenworld/gray2.tga textures/brokenworld/gray3.tga textures/brokenworld/black.tga textures/brokenworld/gray3.tga textures/brokenworld/gray2.tga textures/brokenworld/gray1.tga } }