//------------------------------------------------------------------------------ // Shaders for the CyberParcour map project by sev // All editor images are placed in textures/cyberparcour01_shaders/ //------------------------------------------------------------------------------ textures/cyberparcour01_shaders/celshader { qer_editorimage textures/cyberparcour01_shaders/celshader.tga q3map_notjunc q3map_nonplanar q3map_bounce 0.0 q3map_shadeangle 120 q3map_texturesize 1 1 q3map_invert q3map_offset -2.0 surfaceparm nolightmap surfaceparm trans surfaceparm nonsolid surfaceparm nomarks { map textures/cyberparcour01_textures/black.tga rgbGen identity } } textures/cyberparcour01_shaders/sky { qer_editorimage textures/cyberparcour01_shaders/sky.tga surfaceparm sky surfaceparm noimpact surfaceparm nolightmap surfaceparm nodlight surfaceparm nomarks nopicmip nomipmaps skyparms env/desert/desert - - q3map_sunExt 1 0.975 0.95 300 315 50 0 16 }