// Maj Notes // ========= // Changes: // * Indentation fixed // * rgbgen identity's that weren't needed were removed // * For all alphafunc'd shaders: // o Added surfaceparm trans, alphashadow and nomarks // o Removed blendfunc's that weren't needed because they were in the same stage as a alphafunc // o Changed alphafunc GT0's to GE128 - GT0 didn't look right // * Changed all GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA's to blend (they do the same thing) // * Changed all GL_DST_COLOR GL_ZERO's to filter (they do the same thing) // * Duplicate of textures/evil_floor/flr_drmtlodhlz renamed to flr_mtlhls // * Changed textures/evil_floor/tekconfllr_fx to use alphafunc rather then alpha blending // * Removed unnecessary blendfunc blend's from first stage of all lights // * Changed a flr_drmtlodhlz.tga to flr_dkmtlodhlz.tga (was drm instead of dkm) //floors textures/evil5_floor/confllrtile2pad { { map textures/evil5_floor/confllrtile2pad.tga blendFunc blend } { map $lightmap blendfunc filter } } textures/evil5_floor/tekconfllr_fx { surfaceparm trans surfaceparm alphashadow surfaceparm nomarks cull none { map textures/evil5_floor/tekconfllr_fx.tga tcmod scroll 0 .9 alphafunc GE128 depthwrite } { map textures/evil5_floor/tekconfllr.tga alphafunc GE128 depthwrite } { map $lightmap blendfunc filter depthfunc equal } }