textures/evil6_walls/e6cyb0rpipes { dpreflectcube cubemaps/exomorph/exomorph surfaceparm metalsteps { map textures/evil6_walls/e6cyb0rpipes } { map $lightmap blendfunc GL_DST_COLOR GL_ZERO rgbGen identity } } textures/evil6_walls/e6gridergrtwll { dpreflectcube cubemaps/exomorph/exomorph surfaceparm metalsteps { map textures/evil6_walls/e6gridergrtwll } { map $lightmap blendfunc GL_DST_COLOR GL_ZERO rgbGen identity } } textures/evil6_walls/e6panelgrill { dpreflectcube cubemaps/exomorph/exomorph surfaceparm metalsteps { map textures/evil6_walls/e6panelgrill } { map $lightmap blendfunc GL_DST_COLOR GL_ZERO rgbGen identity } } textures/evil6_walls/e6simpwallsupp { dpreflectcube cubemaps/exomorph/exomorph surfaceparm metalsteps { map textures/evil6_walls/e6simpwallsupp } { map $lightmap blendfunc GL_DST_COLOR GL_ZERO rgbGen identity } } textures/evil6_walls/e6simpwallsupp_rst { dpreflectcube cubemaps/exomorph/exomorph surfaceparm metalsteps { map textures/evil6_walls/e6simpwallsupp_rst } { map $lightmap blendfunc GL_DST_COLOR GL_ZERO rgbGen identity } } // textures/evil6_walls/ // e6girdergrate.tga (default grate shader) textures/evil6_walls/e6girdergrate_s { dpreflectcube cubemaps/exomorph/exomorph qer_editorimage textures/evil6_walls/e6girdergrate.tga surfaceparm trans surfaceparm nomarks surfaceparm metalsteps cull none { map textures/evil6_walls/e6girdergrate.tga alphafunc GE128 depthwrite } { map $lightmap depthfunc equal blendfunc filter } } // e6girdergrate2b.tga (default grate shader) textures/evil6_walls/e6girdergrate2b_s { dpreflectcube cubemaps/exomorph/exomorph qer_editorimage textures/evil6_walls/e6girdergrate2b.tga surfaceparm trans surfaceparm nomarks surfaceparm metalsteps cull none { map textures/evil6_walls/e6girdergrate2b.tga alphafunc GE128 depthwrite } { map $lightmap depthfunc equal blendfunc filter } } // e6girdersupport.tga (default grate shader) textures/evil6_walls/e6girdersupport_s { dpreflectcube cubemaps/exomorph/exomorph qer_editorimage textures/evil6_walls/e6girdersupport.tga surfaceparm trans surfaceparm nomarks surfaceparm metalsteps cull none { map textures/evil6_walls/e6girdersupport.tga alphafunc GE128 depthwrite } { map $lightmap depthfunc equal blendfunc filter } } // e6indsdoor.tga (default grate shader) textures/evil6_walls/e6indsdoor_s { dpreflectcube cubemaps/exomorph/exomorph qer_editorimage textures/evil6_walls/e6indsdoor.tga surfaceparm trans surfaceparm nomarks surfaceparm metalsteps cull none { map textures/evil6_walls/e6indsdoor.tga alphafunc GE128 depthwrite } { map $lightmap depthfunc equal blendfunc filter } } // e6tdoor.tga with e6tdoor_fx.tga will use this shader: // Tech door light effect textures/evil6_walls/e6tdoor { dpreflectcube cubemaps/exomorph/exomorph qer_editorimage textures/evil6_walls/e6tdoor.tga surfaceparm metalsteps { map textures/evil6_walls/e6tdoor.tga } { map textures/evil6_walls/e6tdoor.tga blendFunc blend } { map $lightmap blendFunc filter } }