textures/evil_metal/rstmtlbxfrm { dpreflectcube cubemaps/exomorph/exomorph surfaceparm metalsteps { map textures/evil_metal/rstmtlbxfrm } { map $lightmap blendfunc GL_DST_COLOR GL_ZERO rgbGen identity } } textures/evil_metal/walltek3 { dpreflectcube cubemaps/exomorph/exomorph surfaceparm metalsteps { map textures/evil_metal/walltek3 } { map $lightmap blendfunc GL_DST_COLOR GL_ZERO rgbGen identity } }