// H.Reaper Q3Shader File V 1.5 //Multisampling & High Lightmap resolution textures/Reaptxt/yellowgrad { qer_editorimage textures/Reaptxt/yellowgrad surfaceparm nonsolid { map textures/Reaptxt/yellowgrad blendfunc add } } //Corona Shader, texture by HipShot textures/Reaptxt/HSglow01 { qer_editorimage textures/Reaptxt/HSglow01.jpg surfaceparm trans surfaceparm nonsolid cull disable surfaceparm nomarks surfaceparm nolightmap deformVertexes autosprite { clampmap textures/Reaptxt/HSglow01.jpg tcMod stretch sin .8 0.2 0 .2 tcmod rotate 5 blendFunc add rgbGen identity } } //EnvBox Shader, EnvBox by HipShot textures/Reaptxt/rnorm { surfaceparm noimpact surfaceparm nolightmap q3map_sunExt 1 .5 0 75 350 20 2 16 q3map_skyLight 135 4 qer_editorimage textures/Reaptxt/rnorm.jpg skyparms textures/Reaptxt/env/restnormal - - } //Fog Shader textures/Reaptxt/fog_restdusk { qer_editorimage textures/Reaptxt/fog_restdusk.jpg surfaceparm trans surfaceparm nonsolid surfaceparm fog surfaceparm nolightmap fogparms ( .177 .173 .21 ) 128 } //Fog Shader textures/Reaptxt/fog_restnormal { qer_editorimage textures/Reaptxt/fog_restnormal.jpg surfaceparm trans surfaceparm nonsolid surfaceparm fog surfaceparm nolightmap fogparms ( .997 .985 .863 ) 1024 } //Corona Shader, texture by HipShot textures/Reaptxt/sun { qer_editorimage textures/Reaptxt/sun.jpg cull disable surfaceparm nonsolid surfaceparm nomarks surfaceparm nolightmap deformVertexes autosprite { clampmap textures/Reaptxt/sun.jpg // tcMod stretch sin .2 0.2 0 .2 tcmod rotate 5 blendFunc add rgbGen identity } } //Volumetric Shadow textures/shad/shad { qer_editorimage textures/shad/shad.tga surfaceparm alphashadow surfaceparm nolightmap surfaceparm nonsolid surfaceparm trans { map *default alphaFunc GT0 alphagen const 0.0 } } //Corona for lud_Corona.tga //This shader is for DarkPlaces Engine - Nexuiz textures/Reaptxt/lud_Corona { qer_editorimage textures/Reaptxt/lud_Corona.tga surfaceparm trans surfaceparm nonsolid surfaceparm nolightmap deformVertexes autosprite cull disable { clampmap textures/Reaptxt/lud_Corona.jpg blendFunc add rgbGen identity } } //Water for Q3texture, temp use. //This shader is for DarkPlaces Engine - Nexuiz textures/water/pool3d_5e { qer_editorimage textures/water/pool3d_5e.jpg qer_trans 0.5 surfaceparm trans surfaceparm nonsolid surfaceparm water deformVertexes wave 150.0 sin 2 5 0.25 0.1 Q3map_TessSize 128 cull none { map textures/water/pool3d_5e.jpg blendFunc add rgbGen vertex } } //Water for Q3texture, temp use. //This shader is for DarkPlaces Engine - Nexuiz textures/liquids/slime1 { qer_editorimage textures/liquids/slime1.jpg qer_trans 0.5 surfaceparm trans surfaceparm nonsolid surfaceparm slime deformVertexes wave 150.0 sin 2 5 0.25 0.1 Q3map_TessSize 128 cull none { map textures/liquids/slime1.jpg blendFunc add rgbGen identity } } textures/liquids/protolava { qer_editorimage textures/liquids/protolava.jpg qer_trans 0.5 surfaceparm trans surfaceparm nonsolid surfaceparm lava deformVertexes wave 150.0 sin 2 5 0.25 0.1 Q3map_TessSize 128 cull none { map textures/liquids/protolava.jpg blendFunc add rgbGen identity } } //Corona for HRglow01.tga //This shader is for DarkPlaces Engine - Nexuiz textures/Reaptxt/HRglow01 { qer_editorimage textures/Reaptxt/HRglow01.tga surfaceparm trans surfaceparm nonsolid surfaceparm nolightmap deformVertexes autosprite cull disable { clampmap textures/Reaptxt/HRglow01.tga blendFunc add rgbGen identity } } //Corona for HRglow02.tga //This shader is for DarkPlaces Engine - Nexuiz textures/Reaptxt/HRglow02 { qer_editorimage textures/Reaptxt/HRglow02.tga surfaceparm trans surfaceparm nonsolid surfaceparm nolightmap deformVertexes autosprite cull disable { clampmap textures/Reaptxt/HRglow02.tga blendFunc add rgbGen identity } } //Corona for HRglow03.tga //This shader is for DarkPlaces Engine - Nexuiz textures/Reaptxt/HRglow03 { qer_editorimage textures/Reaptxt/HRglow03.tga surfaceparm trans surfaceparm nonsolid surfaceparm nolightmap deformVertexes autosprite cull disable { clampmap textures/Reaptxt/HRglow03.tga blendFunc add rgbGen identity } } //Corona for HRsun01.tga //This shader is for DarkPlaces Engine - Nexuiz textures/Reaptxt/HRsun01 { qer_editorimage textures/Reaptxt/HRsun01.tga surfaceparm trans surfaceparm nonsolid surfaceparm nolightmap deformVertexes autosprite cull disable { clampmap textures/Reaptxt/HRsun01.tga blendFunc add rgbGen identity } } //EnvBox Shader, EnvBox by H.Reaper textures/Reaptxt/HRSky { surfaceparm noimpact surfaceparm nolightmap surfaceparm sky surfaceparm nomarks q3map_sunExt 0 .7 3 10 360 80 2 16 q3map_skyLight 50 3 qer_editorimage textures/Reaptxt/HRSky.jpg skyparms env/rsky - - } textures/Reaptxt/HRBlackBoxSky { surfaceparm noimpact surfaceparm nolightmap surfaceparm sky surfaceparm nomarks qer_editorimage env/blackbox/blackbox_up.jpg skyparms env/blackbox - - }