textures/warpzone/warpzone-wavy { surfaceparm nolightmap // surfaceparm nonsolid // no, it must be solid like trigger surfaceparm trans surfaceparm nomarks { map textures/warpzone/warpzone-wavy.tga tcMod scroll 0.06 0.06 blendfunc blend } dp_camera dp_refract 1 1 1 1 // makes the camera render like a refraction } textures/warpzone/warpzone-blueedge { surfaceparm nonsolid surfaceparm nomarks q3map_surfacelight 2500 cull none { map textures/warpzone/warpzone-blueedge.tga blendfunc add } } textures/warpzone/warpzone-rededge { surfaceparm nonsolid surfaceparm nomarks q3map_surfacelight 2500 cull none { map textures/warpzone/warpzone-rededge.tga blendfunc add } }