!!ARBfp1.0 # cgc version 1.3.0001, build date Aug 4 2004 10:01:10 # command line args: -profile arbfp1 # source file: ..\..\setup\data\tools\gl\lighting_DBS_XY_Z_arbfp1.cg # source file: ..\..\setup\data\tools\gl/utils.cg #vendor NVIDIA Corporation #version 1.0.02 #profile arbfp1 #program main #semantic main.diffusemap #semantic main.bumpmap #semantic main.specularmap #semantic main.attenuationmap_xy #semantic main.attenuationmap_z #semantic main.view_origin #semantic main.light_origin #semantic main.light_color #semantic main.bump_scale #semantic main.specular_exponent #var float4 IN.position : $vin.TEX0 : TEX0 : 0 : 1 #var float4 IN.tex_diffuse_bump : $vin.TEX1 : TEX1 : 0 : 1 #var float4 IN.tex_specular : $vin.TEX2 : TEX2 : 0 : 1 #var float4 IN.tex_atten_xy_z : $vin.TEX3 : TEX3 : 0 : 1 #var float3 IN.tangent : $vin.TEX4 : TEX4 : 0 : 1 #var float3 IN.binormal : $vin.TEX5 : TEX5 : 0 : 1 #var float3 IN.normal : $vin.TEX6 : TEX6 : 0 : 1 #var sampler2D diffusemap : : texunit 0 : 1 : 1 #var sampler2D bumpmap : : texunit 1 : 2 : 1 #var sampler2D specularmap : : texunit 2 : 3 : 1 #var sampler2D attenuationmap_xy : : texunit 3 : 4 : 1 #var sampler2D attenuationmap_z : : texunit 4 : 5 : 1 #var float3 view_origin : : c[4] : 6 : 1 #var float3 light_origin : : c[2] : 7 : 1 #var float3 light_color : : c[3] : 8 : 1 #var float bump_scale : : c[1] : 9 : 1 #var float specular_exponent : : c[5] : 10 : 1 #var float4 main.color : $vout.COL : COL : -1 : 1 #const c[0] = 0.5 2 0 PARAM c[6] = { { 0.5, 2, 0 }, program.local[1..5] }; TEMP R0; TEMP R1; TEMP R2; ADD R1.xyz, -fragment.texcoord[0], c[2]; DP3 R0.z, fragment.texcoord[6], R1; DP3 R0.x, fragment.texcoord[4], R1; DP3 R0.y, fragment.texcoord[5], R1; ADD R1.xyz, -fragment.texcoord[0], c[4]; DP3 R0.w, R0, R0; DP3 R2.z, fragment.texcoord[6], R1; DP3 R2.x, fragment.texcoord[4], R1; DP3 R2.y, fragment.texcoord[5], R1; RSQ R0.w, R0.w; MUL R1.xyz, R0.w, R0; DP3 R1.w, R2, R2; RSQ R0.w, R1.w; MUL R2.xyz, R0.w, R2; ADD R2.xyz, R1, R2; DP3 R0.w, R2, R2; RSQ R2.w, R0.w; TEX R0.xyz, fragment.texcoord[1].zwzw, texture[1], 2D; ADD R0.xyz, R0, -c[0].x; MUL R0.xyz, R0, c[0].y; MUL R0.z, R0, c[1].x; DP3 R1.w, R0, R0; RSQ R0.w, R1.w; MUL R0.xyz, R0.w, R0; MUL R2.xyz, R2.w, R2; DP3_SAT R0.w, R0, R2; DP3_SAT R0.x, R0, R1; TEX R2.xyz, fragment.texcoord[2], texture[2], 2D; MUL R1.xyz, R2, c[3]; POW R0.w, R0.w, c[5].x; MUL R2.xyz, R1, R0.w; MUL R1.xyz, R0.x, c[3]; TEX R0, fragment.texcoord[1], texture[0], 2D; MAD R2.xyz, R0, R1, R2; TXP R0.xyz, fragment.texcoord[3], texture[3], 2D; MOV R1.y, c[0].z; MOV R1.x, fragment.texcoord[3].z; TEX R1.xyz, R1, texture[4], 2D; MUL R0.xyz, R2, R0; MUL result.color.xyz, R0, R1; MOV result.color.w, R0; END # 41 instructions, 3 R-regs