/// ============================================================================ /* Copyright (C) 2004 Robert Beckebans Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /// ============================================================================ // fresnel approximation float fast_fresnel(float3 I, float3 N, float3 fresnel_values) { float power = fresnel_values.x; float scale = fresnel_values.y; float bias = fresnel_values.z; return bias + pow(1.0 - dot(I, N), power) * scale; } float3 CG_Expand(float3 v) { return (v - 0.5) * 2; // expand a range-compressed vector }