/// ============================================================================ /* Copyright (C) 2003 Robert Beckebans Copyright (C) 2003, 2004 contributors of the XreaL project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /// ============================================================================ struct cg_vertex2fragment { float4 position : POSITION; float4 tex0 : TEXCOORD0; }; struct cg_fragment2final { float4 color : COLOR; }; cg_fragment2final main(in cg_vertex2fragment IN, uniform sampler2D colormap) { cg_fragment2final OUT; OUT.color.w = tex2D(colormap, IN.tex0.xy).a; OUT.color.xyz = 0; return OUT; }