/// ============================================================================ /* Copyright (C) 2004 Robert Beckebans Please see the file "CONTRIBUTORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /// ============================================================================ uniform sampler2D u_colormap; void main() { gl_FragColor.a = texture2D(u_colormap, gl_TexCoord[0].st).a; gl_FragColor.rgb = vec3(0.0, 0.0, 0.0); }