/*QUAKED turret_tesla (1 0 0) (-32 -32 0) (32 32 50) Fires a lightning bolt that will jump to up to 10 targets if they are close enough to each other. Missiles included. -------- KEYS -------- turret_scale_damage: 2 = double damage, 0.5 = half turret_scale_range: 2 = double range, 0.5 = half turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed turret_scale_health: 2 = double health, 0.5 = half master_name: This turret controls what all turrets with master_nameof set to this aim at master_nameof: Dont select own targets, use the target of the turret with this master_name target: Defend the position of this entity team: 5=red, 14=blue -------- SPAWNFLAGS -------- PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/turrets/radiant/tesla.md3" */ /*QUAKED turret_phaser (1 0 0) (-32 -32 0) (32 32 50) Constant beam weapon that will considerably slow its target down while dealing low but constant damage. -------- KEYS -------- turret_scale_damage: 2 = double damage, 0.5 = half turret_scale_range: 2 = double range, 0.5 = half turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed turret_scale_health: 2 = double health, 0.5 = half master_name: This turret controls what all turrets with master_nameof set to this aim at master_nameof: Dont select own targets, use the target of the turret with this master_name target: Defend the position of this entity team: 5=red, 14=blue -------- SPAWNFLAGS -------- PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/turrets/radiant/phaser.md3" */ /*QUAKED turret_fusionreactor (1 0 0) (-32 -32 0) (32 32 50) -------- KEYS -------- turret_scale_damage: 2 = double damage, 0.5 = half turret_scale_range: 2 = double range, 0.5 = half turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!) turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed turret_scale_health: 2 = double health, 0.5 = half team: 5=red, 14=blue -------- SPAWNFLAGS -------- PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals) ---------NOTES---------- Supplies neerby energy based turrets with more power so they can fire more often. -------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- model="models/turrets/radiant/reactor.md3" */