// player defaults\r
_cl_color 0\r
_cl_name "Player"\r
-_cl_playermodel models/player/vixen.iqm\r
+_cl_playermodel models/player/fox.iqm\r
_cl_playerskin 0\r
seta crosshair 11\r
seta crosshair_primary 13\r
set sv_spectator_speed_multiplier 1.5\r
seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe the game, if set to 0 joining clients spawn as players immediately (no spectating)"\r
seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables"\r
-seta sv_defaultplayermodel "models/player/vixen.iqm" "default model selection, only works if sv_defaultcharacter is set to 1"\r
+seta sv_defaultplayermodel "models/player/fox.iqm" "default model selection, only works if sv_defaultcharacter is set to 1"\r
seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1"\r
seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel"\r
seta sv_defaultplayerskin_red 0\r
alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"\r
\r
// Green's fullbright skins\r
-alias cl_fbskin_green "playermodel models/player/vixen.iqm; playerskin 6; color 3 3"\r
-alias cl_fbskin_red "playermodel models/player/vixen.iqm; playerskin 6; color 4 4"\r
-alias cl_fbskin_orange "playermodel models/player/vixen.iqm; playerskin 6; color 14 14"\r
-alias cl_fbskin_off "playermodel models/player/vixen.iqm; playerskin 0"\r
-alias sv_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/vixen.iqm; sv_defaultplayerskin 6; sv_defaultplayercolors 51"\r
-alias sv_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/vixen.iqm; sv_defaultplayerskin 6; sv_defaultplayercolors 68"\r
-alias sv_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/vixen.iqm; sv_defaultplayerskin 6; sv_defaultplayercolors 238"\r
+alias cl_fbskin_green "playermodel models/player/fox.iqm; playerskin 6; color 3 3"\r
+alias cl_fbskin_red "playermodel models/player/fox.iqm; playerskin 6; color 4 4"\r
+alias cl_fbskin_orange "playermodel models/player/fox.iqm; playerskin 6; color 14 14"\r
+alias cl_fbskin_off "playermodel models/player/fox.iqm; playerskin 0"\r
+alias sv_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/fox.iqm; sv_defaultplayerskin 6; sv_defaultplayercolors 51"\r
+alias sv_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/fox.iqm; sv_defaultplayerskin 6; sv_defaultplayercolors 68"\r
+alias sv_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/fox.iqm; sv_defaultplayerskin 6; sv_defaultplayercolors 238"\r
alias sv_fbskin_off "g_fullbrightplayers 0; sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""\r
\r
seta sv_servermodelsonly 1\r
seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"\r
\r
seta cl_vore_stomachmodel 1 "when enabled, we see the stomach model around us when eaten. -1 = disabled, 1 = enabled, anything between = alpha"\r
-seta cl_vore_swallowmodel 1 "when enabled, we see the swallow model around us while getting eaten. -1 = disabled, 1 = enabled, anything between = alpha"\r
+seta cl_vore_gulletmodel 1 "when enabled, we see the swallow model around us while getting eaten. -1 = disabled, 1 = enabled, anything between = alpha"\r
seta cl_vore_cutvolume_sound 0.90 "sound volume is reduced by this amount when you are in a stomach or being swallowed"\r
seta cl_vore_cutvolume_music 0.75 "music volume is reduced by this amount when you are in a stomach or being swallowed"\r
seta cl_vore_autodigest 2 "when enabled, the player will automatically begin digesting stuff as long as no team mates are inside. 0 = disabled, 1 = items, 2 = items & players, does not work in RPG"\r