r_damageblur 0 // motion blur when damaged, default is 0 (disabled in voretournament)\r
\r
r_bloom_blur 8\r
-r_bloom_brighten 4\r
+r_bloom_brighten 3\r
r_bloom_colorexponent 1\r
r_bloom_colorscale 1\r
r_bloom_colorsubtract 0.25\r
r_bloom_resolution 320\r
r_hdr_range 4\r
\r
+r_hdr_irisadaptation 1 "adjust scene brightness according to light intensity at player location"\r
+r_hdr_irisadaptation_multiplier 2 "brightness at which value will be 1.0"\r
+r_hdr_irisadaptation_minvalue 0.65 "minimum value that can result from multiplier / brightness"\r
+r_hdr_irisadaptation_maxvalue 1.35 "maximum value that can result from multiplier / brightness"\r
+r_hdr_irisadaptation_value 1 "current value as scenebrightness multiplier, changes continuously when irisadaptation is active"\r
+r_hdr_irisadaptation_fade 0.5 "fade rate at which value adjusts"\r
+\r
// weapon model leaning / following\r
cl_leanmodel 1 // enables weapon leaning effect when looking around\r
cl_leanmodel_side_speed 0.7 "gun leaning sideways speed"\r
set g_healthsize_exteriorweapon_scalefactor 1 "Amount by which player size resizes the exterior weapon model"\r
set g_healthsize_weapon_scalefactor 1 "Amount by which player size resizes the view weapon model"\r
set g_healthsize_weapon_scalefactor_pos 10 "Amount by which the view model is moved vertically based on player size"\r
-set g_healthsize_vore_pos 2 "Amount by which view height changes for prey, based on the size difference between them and their predator"\r
+set g_healthsize_vore_pos 4 "Amount by which view height changes for prey, based on the size difference between them and their predator"\r
set g_healthsize_min 50 "Player size may not drop below this amount of health"\r
set g_healthsize_max 150 "Player size may not grow past this amount of health"\r
\r