seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"\r
seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer"\r
\r
+seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead"\r
+seta cl_eventchase_distance 140 "final camera distance"\r
+seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant"\r
+\r
seta cl_itembobheight 10\r
seta cl_itembobspeed 0.5\r
\r
seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"\r
\r
set cl_vore_stomachmodel 1 "when enabled, we see the stomach model around us when eaten. -1 = disabled, 1 = enabled, anything between = alpha"\r
-set cl_vore_cameraspeed 1.5 "speed at which you see yourself sliding down when swallowed, 0 disables"\r
seta cl_vore_cutvolume_sound 0.75 "sound volume is reduced to this amount when you are in a stomach"\r
-seta cl_vore_cutvolume_music 0.5 "music volume is reduced to this amount when you are in a stomach"\r
+seta cl_vore_cutvolume_music 0.25 "music volume is reduced to this amount when you are in a stomach"\r
seta cl_vore_cutvolume_fade 0.1 "fading speed of the volume change"\r
seta cl_vore_autodigest 0 "when enabled, the player will automatically begin digesting enemy prey after eating them, as long as no team mates are inside (automated digest key)"\r
set g_vore 1 "enables the vore system, you want this on!"\r
set g_vore_reversescoring 0 "reverses vore scoring, and gives digested prey a frag rather than the predator (offer yourself gameplay), does not affect suicides, weapon kills and team kills"\r
set g_vore_teamvore 1 "allow players to swallow their team mates"\r
set g_vore_biggergut 1 "when enabled, a player can't swallow someone with more players in their stomach than them"\r
+set g_vore_biggersize 1 "when enabled, a player can't swallow someone larger than them, when g_healthsize is enabled"\r
set g_vore_showhealth 1 "when enabled, a predator can see their prey's health on the stomach board, and prey can see the health of players he's joining in the stomach"\r
set g_vore_gurglesound 1 "predators make an ambient gurgling sound"\r
set g_vore_soundocclusion 0.25 "directional player sounds are cut to this amount of their initial volume for eaten players (simulates hearing harder from the stomach)"\r
set g_vore_regurgitatecolor_digest "0.15 0.25 0" "the color players will have when digested, only works when g_vore_keepdeadprey is disabled"\r
set g_vore_keepdeadprey 1 "If enabled, prey remains in the stomach after dying, else the predator throws up their dead body. 0 = disabled, 1 = enabled, anything between = probability"\r
\r
+set g_healthsize 100 "Players who are low on health shrink and become smaller, value specifies health at which the player has default size"\r
+set g_healthsize_movementfactor 0.5 "Amount by which player size affects jumping and running"\r
+set g_healthsize_exteriorweapon_scalefactor 1 "Amount by which player size resizes the exterior weapon model"\r
+set g_healthsize_weapon_scalefactor 1 "Amount by which player size resizes the view weapon model"\r
+set g_healthsize_weapon_scalefactor_pos 10 "Amount by which the view model is moved vertically based on player size"\r
+set g_healthsize_vore_pos 2 "Amount by which view height changes for prey, based on the size difference between them and their predator"\r
+set g_healthsize_min 50 "Player size may not drop below this amount of health"\r
+set g_healthsize_max 150 "Player size may not grow past this amount of health"\r
+\r
// part of an ugly hack for the menu audio sliders to work with the cutsound feature\r
seta menu_volume 0.5\r
seta menu_bgmvolume 1\r