cl_rollangle 2 // amount of view tilt when strafing, default is 2.0\r
v_kicktime 0.5 // how long damage kicks of the view last, default is 0 seconds\r
gl_polyblend 0.5 // whether to use screen tints, default is 1\r
cl_rollangle 2 // amount of view tilt when strafing, default is 2.0\r
v_kicktime 0.5 // how long damage kicks of the view last, default is 0 seconds\r
gl_polyblend 0.5 // whether to use screen tints, default is 1\r
-r_hdr_irisadaptation" 1 "adjust scene brightness according to light intensity at player location"\r
-r_hdr_irisadaptation_multiplier 2 "brightness at which value will be 1.0"};\r
+r_hdr_irisadaptation 1 "adjust scene brightness according to light intensity at player location"\r
+r_hdr_irisadaptation_multiplier 2 "brightness at which value will be 1.0"\r
r_hdr_irisadaptation_minvalue 0.65 "minimum value that can result from multiplier / brightness"\r
r_hdr_irisadaptation_maxvalue 1.35 "maximum value that can result from multiplier / brightness"\r
r_hdr_irisadaptation_value 1 "current value as scenebrightness multiplier, changes continuously when irisadaptation is active"\r
r_hdr_irisadaptation_minvalue 0.65 "minimum value that can result from multiplier / brightness"\r
r_hdr_irisadaptation_maxvalue 1.35 "maximum value that can result from multiplier / brightness"\r
r_hdr_irisadaptation_value 1 "current value as scenebrightness multiplier, changes continuously when irisadaptation is active"\r