seta cl_flash_vore 0.25 "if enabled, the screen flashes by this amount when eating or getting eaten"\r
seta cl_flash_vore_color_prey "1 0 0" "color of the vore flash for prey"\r
seta cl_flash_vore_color_pred "0 1 0" "color of the vore flash for predators"\r
+seta cl_flash_grab 0.25 "if enabled, the screen flashes by this amount when getting grabbed"\r
+seta cl_flash_grab_color "0.5 0.5 0.5" "color of the grab flash"\r
seta cl_flash_respawn 0.25 "if enabled, the screen flashes by this amount when picking up an item"\r
seta cl_flash_respawn_color "1 1 1" "color of the pickup flash"\r
seta cl_spawnfov 0.5 "the field of view starts zoomed out by this amount when you spawn"\r
\r
set sv_gibhealth -150 "Amount of health a dead body must have in order to get gibbed, influenced by player size"\r
\r
-set sv_punchangle_speed 16 "speed at which punchangle returns to normal"\r
-set sv_punchvector_speed 32 "speed at which punchvector returns to normal"\r
+set sv_punchangle_speed 16 "default speed at which punchangle returns to normal"\r
+set sv_punchvector_speed 32 "default speed at which punchvector returns to normal"\r
\r
// fragmessage: This allows extra information to be displayed with the frag centerprints. \r
set sv_fragmessage_information_ping 0 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"\r
r_mipskins 1\r
r_shadow_realtime_world_lightmaps 1\r
r_shadow_shadowmapping 1\r
+r_shadow_deferred 1\r
seta r_ambient 4\r
cl_decals_fadetime 1\r
cl_decals_time 2\r
seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))"\r
seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds"\r
\r
-seta hud_cartoon 0 "cartoon effect, reverses when you own a powerup, default is 1.5"\r
-seta hud_cartoon_tolerance 0.15 "where to apply the cartoon effect between bright and dark areas"\r
+seta hud_powerup 0 "cartoon effect, reverses when you own a powerup, default is 1.5"\r
+seta hud_powerup_tolerance 0.15 "where to apply the cartoon effect between bright and dark areas"\r
\r
-seta hud_saturation 0 "saturation changes based on the amount of armor you have"\r
+seta hud_saturation_armor 0 "saturation changes based on the amount of armor you have"\r
+seta hud_saturation_death 0 "black and white vision when dead"\r
\r
seta hud_stomach 0.75 "displays a splash on the screen when inside the stomach, value specifies alpha"\r
seta hud_stomach_color "1 1 0" "color of the stomach screen splash"\r