-set g_voretournamentversion 0.7.0git "Voretournament version (formatted for humans)"\r
+set g_voretournamentversion 0.8.0git "Voretournament version (formatted for humans)"\r
\r
//!<showbrand\r
showbrand 3\r
// servers either\r
//\r
// e.g. Voretournament 1.6.1 RC1 will be 16101\r
-gameversion 07001\r
-gameversion_min 06000 // 0.6.0 still used this\r
-gameversion_max 08000 // 0.7.0 version allows any 0.8 release, but no more\r
+gameversion 08001\r
+gameversion_min 07000 // 0.7.0 still used this\r
+gameversion_max 09000 // 0.9.0 version allows any 0.9 release, but no more\r
\r
// compatibility guideline:\r
// version a.b.c = a0b0c\r
mod_q3bsp_lightmapmergepower 3\r
\r
// player defaults\r
-_cl_color 187\r
+_cl_color 0\r
_cl_name "Player"\r
_cl_playermodel models/player/vixen.iqm\r
_cl_playerskin 0\r
set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"\r
set g_weapon_stay 0 "if set to 1 or 2, weapons stay after they were picked up (1: weapons you don't have yet give you ammo of their type and they can not be dropped, 2: weapons don't give ammo, but instead players start with one pickup-load of ammo by default, 3: weapons give ammo, weapons only stay as ammo-less ghosts)"\r
set g_weapon_throwable 1 "if set to 1, weapons can be dropped"\r
-set g_powerup_superhealth 1 "if set to 0 the mega health powerup will not spawn on the map"\r
set g_powerup_strength 1 "if set to 0 the strength powerup will not spawn on the map"\r
set g_powerup_shield 1 "if set to 0 the shield (invincibility) powerup will not spawn on the map"\r
set g_balance_powerup_timer 1 "if set to 0 the powerups dont wear off"\r
\r
alias clearmap "disconnect"\r
\r
+set g_dodging 1 "set to 1 to enable dodging in games"\r
+\r
+seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable"\r
+\r
+set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable"\r
+set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging"\r
+set sv_dodging_up_speed 200 "the jump velocity of the dodge"\r
+set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge"\r
+set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)"\r
+set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging"\r
+set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging"\r
+set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"\r
+\r
set leadlimit 0\r
\r
// this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF.\r
set g_arena_maxspawned 2 "maximum number of players to spawn at once (the rest is spectating, waiting for their turn)"\r
set g_arena_roundbased 1 "if disabled, the next player will spawn as soon as someone dies"\r
set g_arena_warmup 5 "time, newly spawned players have to prepare themselves in round based matches"\r
-set g_arena_powerups 0 "enables powerups (superhealth, strength and shield), which are removed by default"\r
+set g_arena_powerups 0 "enables powerups (strength and shield), which are removed by default"\r
\r
// ca\r
seta g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round."\r
seta hud_contents_slime_color "0 0.4 0.1"\r
seta hud_contents_water_alpha 0.5 "alpha of the water color blend when inside it"\r
seta hud_contents_water_color "0.4 0.3 0.3"\r
-seta hud_contents_stomach_alpha 0.2 "alpha of the stomach color blend when inside it"\r
-seta hud_contents_stomach_color "0.3 0.2 0"\r
+seta hud_contents_stomach_alpha 0.5 "alpha of the stomach color blend when inside it"\r
+seta hud_contents_stomach_color "0.1 0.1 0"\r
+seta hud_contents_swallow_alpha 0.85 "alpha of the swallow color blend while getting eaten"\r
+seta hud_contents_swallow_color "0.1 0.1 0"\r
\r
seta hud_shownames 2 "1 = draw names of nearby team mates, 2 = also draw names of nearby enemies"\r
seta hud_shownames_observers 1 "allow observers to see player names"\r
set g_healthsize_max 150 "Player size may not grow past this amount of health"\r
set g_healthsize_death 0.25 "Dead players are further shrunken by this amount"\r
set g_healthsize_death_min -100 "Health at which dead players stop being shrunken"\r
-set g_healthsize_movementfactor 0.5 "Amount by which player size affects jumping and running"\r
+set g_healthsize_weight 0.75 "Size affects player gravity by this amount"\r
+set g_healthsize_movementfactor 0.75 "Amount by which player size affects jumping and running"\r
+set g_healthsize_falldamagefactor 0.5 "Amount by which player size influences fall damage"\r
set g_healthsize_viewfactor 2 "The view is offset by this amount based on player size"\r
set g_healthsize_soundfactor 0.5 "The sounds players make are amplified or reduced by this amount based on their size"\r
set g_healthsize_exteriorweapon_scalefactor 1 "Amount by which player size resizes the exterior weapon model"\r