crosshair 1\r
seta crosshair_pickup 1\r
seta crosshair_pickup_speed 4\r
-seta crosshair_effect_speed 0.25 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time"\r
+seta crosshair_ring_alpha 0.5\r
+seta crosshair_ring_size 3\r
+seta crosshair_swallowindicator 1\r
+seta crosshair_swallowindicator_size 0.5\r
+seta crosshair_swallowindicator_color_red 1\r
+seta crosshair_swallowindicator_color_green 1\r
+seta crosshair_swallowindicator_color_blue 1\r
+seta crosshair_effect_speed 0.15 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time"\r
seta crosshair_effect_scalefade 1 "use scaling and fading for crosshair effects"\r
seta crosshair_hittest 1.25 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate"\r
seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed"\r
sensitivity 6\r
v_gamma 1.125000\r
viewsize 100\r
-bgmvolume 1\r
-volume 0.5\r
// fullscreen 1024x768x32bit\r
vid_bitsperpixel 32\r
vid_fullscreen 1\r
cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M\r
\r
// taunts and voices\r
-seta cl_autotaunt 0.75 "automatically taunt enemies when fragging them"\r
-seta sv_vore_autotaunt_repeat_min 2.5 "how many seconds to attempt playing vore taunts, minimum"\r
-seta sv_vore_autotaunt_repeat_max 10 "how many seconds to attempt playing vore taunts, maximum"\r
+seta cl_autotaunt 0.65 "automatically taunt enemies when fragging them"\r
+seta sv_vore_autotaunt_repeat_min 0.5 "how many seconds to attempt playing vore taunts, minimum"\r
+seta sv_vore_autotaunt_repeat_max 2 "how many seconds to attempt playing vore taunts, maximum"\r
seta sv_taunt 1 "allow taunts on the server"\r
seta sv_autotaunt 1 "allow autotaunts on the server"\r
seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"\r
bind MOUSE3 +zoom\r
bind MOUSE4 weaplast\r
bind MOUSE5 +hook\r
+bind r reload\r
bind q +regurgitate\r
bind e +digest\r
bind BACKSPACE dropweapon\r
bind f +use\r
\r
// misc\r
-bind r +jetpack\r
+bind f +jetpack\r
bind ` toggleconsole\r
bind ~ toggleconsole\r
bind TAB +showscores\r
\r
set cl_vore_stomachmodel 1 "when enabled, we see the stomach model around us when eaten. -1 = disabled, 1 = enabled, anything between 0 and 1 = alpha"\r
set cl_vore_cameraspeed 1.5 "speed at which you see yourself sliding down when swallowed, 0 disables"\r
-set cl_vore_punchangle 14 "your view gets tilted by this amount when swallowing or regurgitating someone"\r
+set cl_vore_punchangle 12 "your view gets tilted by this amount when swallowing or regurgitating someone"\r
+set cl_vore_kick_punchangle 3 "your view gets tilted by this amount when receiving stomach kicks"\r
seta cl_vore_cutvolume_sound 0.75 "sound volume is reduced to this amount when you are in a stomach"\r
seta cl_vore_cutvolume_music 0.5 "music volume is reduced to this amount when you are in a stomach"\r
seta cl_vore_cutvolume_fade 0.1 "fading speed of the volume change"\r
set g_vore_keepdeadprey 1 "If enabled, prey remains inside the stomach after dying from digestion, else the predator throws up their dead body"\r
\r
// part of an ugly hack for the menu audio sliders to work with the cutsound feature\r
-set menu_volume $volume\r
-set menu_bgmvolume $bgmvolume\r
+seta menu_volume 0.5\r
+seta menu_bgmvolume 1\r
+set volume $menu_volume\r
+set bgmvolume $menu_bgmvolume\r
\r
set sv_weaponstats_damagefile "" "when set to a file name, per-weapon damage stats get written to that file"\r
set sv_weaponstats_killfile "" "when set to a file name, per-weapon kill stats get written to that file"\r