seta crosshair_hittest 1.25 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate"\r
seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed"\r
seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed"\r
+seta cl_artwork_won 2 "number of artwork_won_ images available in the gfx folder, 0 disables winning artwork"\r
+seta cl_artwork_lost 2 "number of artwork_lost_ images available in the gfx folder, 0 disables loosing artwork"\r
+seta cl_artwork_stretch 0 "stretch artwork to fit the screen, even if it brakes image proportions"\r
+seta cl_artwork_alpha 1 "artwork alpha"\r
+seta cl_artwork_fadespeed 0.5 "artwork fade-in speed"\r
fov 90\r
seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out"\r
seta cl_velocityzoomtime 0.3 "time value for averaging speed values"\r
\r
set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"\r
\r
+// a cruel way to fix some "falling forever" situations (eg. facing horizontal warpzones)\r
set g_deathspeed 6000 "players going faster than this will die"\r
\r
set welcome_message_time 8\r