seta cl_vore_cutvolume_sound 0.75 "sound volume is reduced to this amount when you are in a stomach"\r
seta cl_vore_cutvolume_music 0.5 "music volume is reduced to this amount when you are in a stomach"\r
seta cl_vore_cutvolume_fade 0.1 "fading speed of the volume change"\r
+seta cl_vore_autodigest 0 "when enabled, the player will automatically begin digesting enemy prey after eating them, as long as no team mates are inside (automated digest key)"\r
set g_vore 1 "enables the vore system, you want this on!"\r
set g_vore_digestion 1 "enables digestion system, you want this on!"\r
set g_vore_kick 1 "enables stomach kick system, you want this on!"\r
set g_vore_soundocclusion 0.25 "directional player sounds are cut to this amount of their initial volume for eaten players (simulates hearing harder from the stomach)"\r
set g_vore_regurgitatecolor_release "0.4 0.6 0.1" "the color players will have when regurgitated alive"\r
set g_vore_regurgitatecolor_release_fade 0.01 "how quickly the regurgitation color washes off players once they leave the stomach"\r
-set g_vore_regurgitatecolor_digest "0.15 0.25 0" "the color players will have when digested"\r
-set g_vore_fulldigest 1 "If enabled, prey remains inside the stomach after dying from digestion, else the predator throws up their dead body"\r
+set g_vore_regurgitatecolor_digest "0.15 0.25 0" "the color players will have when digested, only works when g_vore_keepdeadprey is disabled"\r
+set g_vore_keepdeadprey 1 "If enabled, prey remains inside the stomach after dying from digestion, else the predator throws up their dead body"\r
\r
// part of an ugly hack for the menu audio sliders to work with the cutsound feature\r
set menu_volume $volume\r