scr_screenshot_jpeg 1\r
scr_screenshot_jpeg_quality 0.9\r
sv_maxvelocity 1000000000\r
-cl_sound_wizardhit ""\r
-cl_sound_hknighthit ""\r
-cl_sound_tink1 weapons/tink1.wav\r
-cl_sound_ric1 weapons/ric1.wav\r
-cl_sound_ric2 weapons/ric2.wav\r
-cl_sound_ric3 weapons/ric3.wav\r
-cl_sound_r_exp3 ""\r
-sv_sound_land ""\r
-sv_sound_watersplash ""\r
-seta cl_sound_maptime_warning "1" "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both"\r
+seta cl_sound_maptime_warning "3" "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both"\r
seta cl_notify_carried_items "3" "notify you of carried items when you obtain them (e.g. flags in CTF) - 0: disabled, 1: notify of taken items, 2: notify of picking up dropped items, 3: notify of both"\r
\r
seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"\r
seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer"\r
\r
+seta cl_itembobheight 10\r
+seta cl_itembobspeed 0.5\r
+\r
// startmap_dm is used when running with the -listen or -dedicated commandline options\r
set serverconfig server.cfg\r
alias startmap_dm "set _sv_init 0; map _init/_init; exec $serverconfig; set _sv_init 1; map _init/_init"\r
seta sbar_color_bg_g 0 "green color component of the HUD background"\r
seta sbar_color_bg_b 0.5 "blue color component of the HUD background"\r
seta sbar_color_bg_team 0.5 "team color multiplier of the HUD background"\r
+seta sbar_scoreboard_offset 100 "scoreboard vertical position"\r
seta sbar_scoreboard_alpha_bg 0.6 "scoreboard background alpha"\r
seta sbar_scoreboard_alpha_fg 1 "scoreboard foreground alpha"\r
seta sbar_scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"\r
seta sbar_stomachboard_color1 "0 0.5 0" "RGB color of the stomach board indicators for self"\r
seta sbar_stomachboard_color2 "0.5 0 0" "RGB color of the stomach board indicators for predator"\r
seta sbar_stomachboard_status_alpha 0.75 "alpha of the stomach board status"\r
-seta sbar_stomachboard_status_fade 0.0125 "color fading speed of the stomach board status"\r
+seta sbar_stomachboard_status_fade 1 "color fading speed of the stomach board status"\r
seta sbar_stomachboard_highlight_alpha 0.25 "alpha of the stomach board highlight"\r
seta sbar_timer_increment 0 "1 = show elapsed time on the timer"\r
seta sbar_timer_scale 1 "scale multiplier of the timer"\r
seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against"\r
set menu_slist_modfilter "=" // set to either: !modname or modname. modname of = means "same as we are running now".\r
\r
-seta menu_maxplayers 8 "maxplayers value when the menu starts a game"\r
+seta menu_maxplayers 16 "maxplayers value when the menu starts a game"\r
\r
// command executed before loading a map by the menu\r
// makes sure maxplayers is at least minplayers or bot_number + 1\r
seta g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)"\r
seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"\r
\r
+set cl_vore_stomachmodel 1 "when enabled, we see the stomach model around us when eaten. -1 = disabled, 1 = enabled, anything between 0 and 1 = alpha"\r
+set cl_vore_cameraspeed 1.5 "speed at which you see yourself sliding down when getting swallowed, 0 disables"\r
set g_vore_regurgitatecolor_released "0.75 1 0.5" "the color players will have when released from the stomach alive"\r
set g_vore_regurgitatecolor_digested "-0.125 0.25 0" "the color players will have when released from the stomach digested"\r
-set g_vore_gurglesound 1 "allow the ambient gurgle sound to play when there's someone in your stomach"\r
+set g_vore_gurglesound 1 "predators make an ambient gurgling sound"\r
set g_vore_biggergut 1 "when enabled, a player can't swallow someone with more players in their stomach than them"\r
set g_vore_dropweapon 0.75 "probability of dropping your weapon when being swallowed. 0 = never and 1 = always, does not apply to team mates"\r
set g_vore_showpreyhealth 1 "when enabled, a predator can see their prey's health on the stomach board"\r