v_kicktime 0.5 // how long damage kicks of the view last, default is 0 seconds\r
gl_polyblend 0.5 // whether to use screen tints, default is 1\r
r_motionblur 0 // motion blur value, default is 0\r
-r_damageblur 0 // motion blur when damaged, default is 0\r
+r_damageblur 0 // motion blur when damaged, default is 0 (disabled in voretournament)\r
+\r
+r_bloom_blur 8\r
+r_bloom_brighten 4\r
+r_bloom_colorexponent 1\r
+r_bloom_colorscale 1\r
+r_bloom_colorsubtract 0.25\r
+r_bloom_resolution 320\r
+r_hdr_range 4\r
\r
// weapon model leaning / following\r
cl_leanmodel 1 // enables weapon leaning effect when looking around\r
seta hud_contents_slime_color "0 0.4 0.1"\r
seta hud_contents_water_alpha 0.5 "alpha of the water color blend when inside it"\r
seta hud_contents_water_color "0.4 0.3 0.3"\r
+seta hud_contents_stomach_alpha 0.2 "alpha of the stomach color blend when inside it"\r
+seta hud_contents_stomach_color "0.3 0.2 0"\r
\r
sbar_info_pos 50\r
seta sbar_alpha_bg 0.8 "alpha value of the HUD background"\r