// CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
// Useful for precaching things\r
\r
-void() menu_sub_null =\r
-{\r
-};\r
+float(float, float, float) menu_sub_null_float = { };\r
+void () menu_sub_null_void = { };\r
\r
#ifdef USE_FTE\r
float __engine_check;\r
drawfont = FONT_USER+1;\r
menu_visible = FALSE;\r
menu_show = menu_show_error;\r
- menu_action = menu_sub_null;\r
+ menu_action = menu_sub_null_float;\r
\r
for(i = 0; i < 255; ++i)\r
if(getplayerkey(i, "viewentity") == "")\r
\r
self.enttype = 0;\r
self.classname = "";\r
- self.draw = menu_sub_null;\r
- self.entremove = menu_sub_null;\r
+ self.draw = menu_sub_null_void;\r
+ self.entremove = menu_sub_null_void;\r
// TODO possibly set more stuff to defaults\r
}\r
// CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.\r