float view_set;\r
float camera_mode;\r
float chase_active_old;\r
+float artwork_fade;\r
+string artwork_image;\r
string NextFrameCommand;\r
void CSQC_UpdateView(float w, float h)\r
{\r
float f, i, j;\r
vector v, vo;\r
\r
+ vector artwork_pos, artwork_size;\r
+\r
WaypointSprite_Load();\r
\r
if(spectatee_status)\r
if(!postinit)\r
PostInit();\r
\r
- if(intermission && !isdemo() && !(calledgrabbers & GRABBER_END))\r
- if(calledgrabbers & GRABBER_START)\r
+ if(intermission && !isdemo() && !(calledhooks & HOOK_END))\r
+ if(calledhooks & HOOK_START)\r
{\r
localcmd("\ncl_hook_gameend;");\r
- calledgrabbers |= GRABBER_END;\r
+ if(g_campaign)\r
+ localcmd("\ncl_hook_campaign_gameend;");\r
+ calledhooks |= HOOK_END;\r
}\r
\r
CheckForGamestartChange();\r
)\r
teamradar_view();\r
\r
+ // Draw Artwork\r
+ if(intermission && !isdemo()) // match has ended\r
+ {\r
+ if(artwork_image == "")\r
+ {\r
+ if(getstati(STAT_WINNING))\r
+ {\r
+ if(!cvar("cl_artwork_won"))\r
+ return;\r
+ artwork_image = strcat("gfx/artwork_won_", ftos(floor(1 + (random() * cvar("cl_artwork_won")))));\r
+ }\r
+ else\r
+ {\r
+ if(!cvar("cl_artwork_lost"))\r
+ return;\r
+ artwork_image = strcat("gfx/artwork_lost_", ftos(floor(1 + (random() * cvar("cl_artwork_lost")))));\r
+ }\r
+ artwork_image = strzone(artwork_image);\r
+ }\r
+\r
+ if(cvar("cl_artwork_stretch"))\r
+ {\r
+ artwork_size_x = vid_conwidth;\r
+ artwork_size_y = vid_conheight;\r
+ artwork_pos_x = 0;\r
+ artwork_pos_y = 0;\r
+ }\r
+ else\r
+ {\r
+ artwork_size_x = max(vid_conwidth, vid_conheight);\r
+ artwork_size_y = max(vid_conwidth, vid_conheight);\r
+ artwork_pos_x = (vid_conwidth - artwork_size_x) / 2;\r
+ artwork_pos_y = (vid_conheight - artwork_size_y) / 2;\r
+ }\r
+\r
+ if(artwork_fade < 1)\r
+ artwork_fade += frametime * cvar("cl_artwork_fadespeed");\r
+ else\r
+ artwork_fade = 1;\r
+\r
+ drawpic(artwork_pos, artwork_image, artwork_size, '1 1 1', artwork_fade, DRAWFLAG_NORMAL);\r
+ }\r
+ else\r
+ {\r
+ if(artwork_image != "")\r
+ {\r
+ strunzone(artwork_image);\r
+ artwork_image = "";\r
+ }\r
+ artwork_fade = 0;\r
+ }\r
+\r
// draw sbar\r
if(cvar("r_letterbox") == 0) {\r
if (cvar("cl_showpressedkeys")) { // draw pressed keys when spectating and playing\r