\r
if(contentavgalpha)\r
drawfill('0 0 0', '1 0 0' * vid_conwidth + '0 1 0' * vid_conheight, liquidcolor_prev, contentavgalpha * liquidalpha_prev, DRAWFLAG_NORMAL);\r
+\r
+ if(cvar("hud_postprocessing"))\r
+ {\r
+ if(cvar("hud_contents_blur"))\r
+ {\r
+ content_blurpostprocess_x = 1;\r
+ content_blurpostprocess_y = contentavgalpha * cvar("hud_contents_blur");\r
+ content_blurpostprocess_z = contentavgalpha * cvar("hud_contents_blur_alpha");\r
+ }\r
+ else\r
+ {\r
+ content_blurpostprocess_x = 0;\r
+ content_blurpostprocess_y = 0;\r
+ content_blurpostprocess_z = 0;\r
+ }\r
+ }\r
}\r
\r
if(cvar("hud_damage"))\r
}\r
\r
if(cvar("hud_postprocessing"))\r
- { // lets apply the postprocess effects from the previous two functions if needed\r
+ {\r
+ // lets apply the postprocess effects from the previous two functions if needed\r
if(damage_blurpostprocess_x || content_blurpostprocess_x)\r
{\r
float blurradius = bound(0, damage_blurpostprocess_y + content_blurpostprocess_y, cvar("hud_postprocessing_maxblurradius"));\r
cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");\r
cvar_set("r_glsl_postprocess_uservec1_enable", "0");\r
}\r
+\r
+ if(cvar("hud_powerup"))\r
+ {\r
+ float sharpen_intensity;\r
+ if (getstatf(STAT_STRENGTH_FINISHED) - time > 0)\r
+ sharpen_intensity += (getstatf(STAT_STRENGTH_FINISHED) - time);\r
+ if (getstatf(STAT_INVINCIBLE_FINISHED) - time > 0)\r
+ sharpen_intensity += (getstatf(STAT_INVINCIBLE_FINISHED) - time);\r
+ sharpen_intensity = bound(0, sharpen_intensity, 5); // powerup warning time is 5 seconds, so fade the effect from there\r
+\r
+ if(sharpen_intensity > 0)\r
+ {\r
+ cvar_set("r_glsl_postprocess_uservec2", strcat("0 ", ftos(-sharpen_intensity * cvar("hud_powerup")), " 0 0"));\r
+ cvar_set("r_glsl_postprocess_uservec2_enable", "1");\r
+ }\r
+ else\r
+ {\r
+ cvar_set("r_glsl_postprocess_uservec2", "0 0 0 0");\r
+ cvar_set("r_glsl_postprocess_uservec2_enable", "0");\r
+ }\r
+ }\r
+ }\r
+\r
+ if not(cvar("hud_damage") && cvar("hud_postprocessing"))\r
+ {\r
+ // don't allow blur to get stuck on if we disable the cvar while damaged\r
+ cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");\r
+ cvar_set("r_glsl_postprocess_uservec1_enable", "0");\r
+ }\r
+ if not(cvar("hud_powerup") && cvar("hud_postprocessing"))\r
+ {\r
+ // don't allow sharpen to get stuck on if we disable the cvar while powered up\r
+ cvar_set("r_glsl_postprocess_uservec2", "0 0 0 0");\r
+ cvar_set("r_glsl_postprocess_uservec2_enable", "0");\r
}\r
\r
// Draw the mouse cursor\r