]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/client/View.qc
Fix a mistake I made by reordering some lines of code
[voretournament/voretournament.git] / data / qcsrc / client / View.qc
index 0045ac9da277d8ac05a1e239068192896a10d47b..dec78f340977807bb2b6b4bff61e974d3e9a1a89 100644 (file)
@@ -256,6 +256,8 @@ float pickup_crosshair_time, pickup_crosshair_size;
 float myhealth, myhealth_prev, myhealth_flash;\r
 float contentavgalpha, liquidalpha_prev;\r
 float stomachsplash_alpha, stomachsplash_remove_at_respawn;\r
+float volume_modify_1, volume_modify_2, volume_modify_default_1, volume_modify_default_2;\r
+float volume_modify_changed_1, volume_modify_changed_2;\r
 vector myhealth_gentlergb;\r
 vector liquidcolor_prev;\r
 vector damage_blurpostprocess, content_blurpostprocess;\r
@@ -268,6 +270,7 @@ void CSQC_UpdateView(float w, float h)
        float fov;\r
        float f, i, j;\r
        vector v, vo;\r
+       float a;\r
 \r
        vector artwork_pos, artwork_size;\r
 \r
@@ -457,6 +460,7 @@ void CSQC_UpdateView(float w, float h)
        // next R_RenderScene call\r
        drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);\r
 \r
+       // screen effects\r
        if(cvar("hud_contents"))\r
        {\r
                float contentalpha_temp, incontent, liquidalpha, contentfadetime;\r
@@ -512,6 +516,31 @@ void CSQC_UpdateView(float w, float h)
                \r
                if(contentavgalpha)\r
                        drawfill('0 0 0', '1 0 0' * vid_conwidth + '0 1 0' * vid_conheight, liquidcolor_prev, contentavgalpha * liquidalpha_prev, DRAWFLAG_NORMAL);\r
+\r
+               if(cvar("hud_postprocessing"))\r
+               {\r
+                       if(cvar("hud_contents_liquid_blur"))\r
+                       {\r
+                               // when inside the stomach, we use different blur settings than when we're inside other fluids\r
+                               content_blurpostprocess_x = 1;\r
+                               if(getstati(STAT_VORE_EATEN))\r
+                               {\r
+                                       content_blurpostprocess_y = contentavgalpha * cvar("hud_contents_stomach_blur");\r
+                                       content_blurpostprocess_z = contentavgalpha * cvar("hud_contents_stomach_blur_alpha");\r
+                               }\r
+                               else\r
+                               {\r
+                                       content_blurpostprocess_y = contentavgalpha * cvar("hud_contents_liquid_blur");\r
+                                       content_blurpostprocess_z = contentavgalpha * cvar("hud_contents_liquid_blur_alpha");\r
+                               }\r
+                       }\r
+                       else\r
+                       {\r
+                               content_blurpostprocess_x = 0;\r
+                               content_blurpostprocess_y = 0;\r
+                               content_blurpostprocess_z = 0;\r
+                       }\r
+               }\r
        }\r
 \r
        if(cvar("hud_damage"))\r
@@ -600,25 +629,28 @@ void CSQC_UpdateView(float w, float h)
                        else\r
                                stomachsplash_alpha = cvar("hud_stomach");\r
                }\r
-               else\r
+               else if(getstati(STAT_HEALTH) > 0)\r
                {\r
                        if(stomachsplash_alpha > 0)\r
                                stomachsplash_alpha -= cvar("hud_stomach_fade_out") * frametime;\r
                        else\r
                                stomachsplash_alpha = 0;\r
                }\r
-               if (getstati(STAT_HEALTH) <= 0)\r
+               if(getstati(STAT_HEALTH) <= 0)\r
                        stomachsplash_remove_at_respawn = 1; // schedule the effect to be removed next respawn\r
 \r
                if(getstati(STAT_HEALTH) > 0 && stomachsplash_remove_at_respawn)\r
                        stomachsplash_alpha = stomachsplash_remove_at_respawn = 0; // we respawned, remove the effect\r
+               if(spectatee_status == -1)\r
+                       stomachsplash_alpha = 0;\r
 \r
                stomachsplash_alpha = bound(0, stomachsplash_alpha, 1);\r
                drawpic('0 0 0', "gfx/food", '1 0 0' * vid_conwidth + '0 1 0' * vid_conheight, stov(cvar_string("hud_stomach_color")), stomachsplash_alpha, DRAWFLAG_NORMAL);\r
        }\r
 \r
        if(cvar("hud_postprocessing"))\r
-       { // lets apply the postprocess effects from the previous two functions if needed\r
+       {\r
+               // lets apply the postprocess effects from the previous two functions if needed\r
                if(damage_blurpostprocess_x || content_blurpostprocess_x)\r
                {\r
                        float blurradius = bound(0, damage_blurpostprocess_y + content_blurpostprocess_y, cvar("hud_postprocessing_maxblurradius"));\r
@@ -631,6 +663,99 @@ void CSQC_UpdateView(float w, float h)
                        cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");\r
                        cvar_set("r_glsl_postprocess_uservec1_enable", "0");\r
                }\r
+\r
+               if(cvar("hud_powerup"))\r
+               {\r
+                       float sharpen_intensity;\r
+                       if (getstatf(STAT_STRENGTH_FINISHED) - time > 0)\r
+                               sharpen_intensity += (getstatf(STAT_STRENGTH_FINISHED) - time);\r
+                       if (getstatf(STAT_INVINCIBLE_FINISHED) - time > 0)\r
+                               sharpen_intensity += (getstatf(STAT_INVINCIBLE_FINISHED) - time);\r
+                       sharpen_intensity = bound(0, sharpen_intensity, 5); // powerup warning time is 5 seconds, so fade the effect from there\r
+\r
+                       if(sharpen_intensity > 0)\r
+                       {\r
+                               cvar_set("r_glsl_postprocess_uservec2", strcat("0 ", ftos(-sharpen_intensity * cvar("hud_powerup")), " 0 0"));\r
+                               cvar_set("r_glsl_postprocess_uservec2_enable", "1");\r
+                       }\r
+                       else\r
+                       {\r
+                               cvar_set("r_glsl_postprocess_uservec2", "0 0 0 0");\r
+                               cvar_set("r_glsl_postprocess_uservec2_enable", "0");\r
+                       }\r
+               }\r
+       }\r
+\r
+       if not(cvar("hud_damage") && cvar("hud_postprocessing"))\r
+       {\r
+               // don't allow blur to get stuck on if we disable the cvar while damaged\r
+               cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");\r
+               cvar_set("r_glsl_postprocess_uservec1_enable", "0");\r
+       }\r
+       if not(cvar("hud_powerup") && cvar("hud_postprocessing"))\r
+       {\r
+               // don't allow sharpen to get stuck on if we disable the cvar while powered up\r
+               cvar_set("r_glsl_postprocess_uservec2", "0 0 0 0");\r
+               cvar_set("r_glsl_postprocess_uservec2_enable", "0");\r
+       }\r
+\r
+       // volume cutting\r
+       if(cvar("cl_vore_cutvolume_sound") < 1 || cvar("cl_vore_cutvolume_music") < 1)\r
+       {\r
+               float volume_modify_1_target, volume_modify_2_target, volume_modify_fade;\r
+\r
+               if(volume_modify_changed_1 != cvar("menu_volume") || volume_modify_changed_2 != cvar("menu_bgmvolume"))\r
+               {\r
+                       // An ugly hack to allow the cutvolume feature to work with the menu audio sliders.\r
+                       // Without it, adjusting the music or master sound sliders while fading that volume would have bad results.\r
+                       // This needs to be done in a better way! Currently, changing the volume sliders will just reset the fading.\r
+\r
+                       volume_modify_default_1 = cvar("menu_volume");\r
+                       volume_modify_default_2 = cvar("menu_bgmvolume");\r
+\r
+                       volume_modify_changed_1 = cvar("menu_volume");\r
+                       volume_modify_changed_2 = cvar("menu_bgmvolume");\r
+               }\r
+               else\r
+               {\r
+                       if(spectatee_status == -1 || intermission)\r
+                       {\r
+                               volume_modify_1_target = volume_modify_default_1;\r
+                               volume_modify_2_target = volume_modify_default_2;\r
+                       }\r
+                       else if(getstati(STAT_VORE_EATEN))\r
+                       {\r
+                               volume_modify_1_target = volume_modify_default_1 * cvar("cl_vore_cutvolume_sound");\r
+                               volume_modify_2_target = volume_modify_default_2 * cvar("cl_vore_cutvolume_music");\r
+                       }\r
+                       else\r
+                       {\r
+                               volume_modify_1_target = volume_modify_default_1;\r
+                               volume_modify_2_target = volume_modify_default_2;\r
+                       }\r
+                       volume_modify_fade = cvar("cl_vore_cutvolume_fade") * frametime;\r
+\r
+                       if(volume_modify_1 != volume_modify_1_target || volume_modify_2 != volume_modify_2_target)\r
+                       {\r
+                               if (volume_modify_1 > volume_modify_1_target + volume_modify_fade)\r
+                                       volume_modify_1 -= volume_modify_fade;\r
+                               else if (volume_modify_1 < volume_modify_1_target - volume_modify_fade)\r
+                                       volume_modify_1 += volume_modify_fade;\r
+                               else\r
+                                       volume_modify_1 = volume_modify_1_target;\r
+\r
+                               if (volume_modify_2 > volume_modify_2_target + volume_modify_fade)\r
+                                       volume_modify_2 -= volume_modify_fade;\r
+                               else if (volume_modify_2 < volume_modify_2_target - volume_modify_fade)\r
+                                       volume_modify_2 += volume_modify_fade;\r
+                               else\r
+                                       volume_modify_2 = volume_modify_2_target;\r
+\r
+                               cvar_set("volume", ftos(volume_modify_1));\r
+                               cvar_set("bgmvolume", ftos(volume_modify_2));\r
+                               // TODO: Setting the "volume" cvar is a bad way to go, and modifies the menu slider! We need a better way\r
+                       }\r
+               }\r
        }\r
 \r
        // Draw the mouse cursor\r
@@ -802,6 +927,8 @@ void CSQC_UpdateView(float w, float h)
                        else\r
                                shottype = SHOTTYPE_HITWORLD;\r
 \r
+                       float weapon_clipload, weapon_clipsize, ring_scale;\r
+\r
                        string wcross_style;\r
                        wcross_style = cvar_string("crosshair");\r
 \r
@@ -933,6 +1060,17 @@ void CSQC_UpdateView(float w, float h)
                                wcross_size = drawgetimagesize(wcross_name) * wcross_scale;\r
                                CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f);\r
                                wcross_name_alpha_goal_prev = f;\r
+\r
+                               // ring around crosshair representing bullets left in weapon clip\r
+                               weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);\r
+                               a = cvar("crosshair_ring_alpha");\r
+                               if (weapon_clipload && a)\r
+                               {\r
+                                       weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);\r
+                                       ring_scale = cvar("crosshair_ring_size");\r
+                                       f = bound(0, weapon_clipload / weapon_clipsize, 1);\r
+                                       DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring.tga", f, wcross_color, wcross_alpha * a, DRAWFLAG_ADDITIVE);\r
+                               }\r
                        }\r
                }\r
                else\r