// next R_RenderScene call\r
drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0);\r
\r
+ // screen effects\r
if(cvar("hud_contents"))\r
{\r
float contentalpha_temp, incontent, liquidalpha, contentfadetime;\r
cvar_set("r_glsl_postprocess_uservec2_enable", "0");\r
}\r
\r
+ // volume cutting\r
if(cvar("cl_vore_cutvolume_sound") < 1 || cvar("cl_vore_cutvolume_music") < 1)\r
{\r
float volume_modify_1_target, volume_modify_2_target, volume_modify_fade;\r