- if(intermission && !isdemo()) // the match has ended\r
- if(!spectatee_status && gametype != GAME_RPG) // no one wins or loses in RPG\r
+ if(intermission && !isdemo() && gametype != GAME_RPG && !spectatee_status) // the match has ended. Don't do this for RPG because no one wins or loses there\r