]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/client/hud.qc
Still draw the portrait when the HUD is rebooting.
[voretournament/voretournament.git] / data / qcsrc / client / hud.qc
index 1a3b4c20ed0d061c8e38137ec27b4af2881407af..043e360c2c74b2079f48f67c9b9ad6cfb663f37b 100644 (file)
@@ -1684,17 +1684,50 @@ void Sbar_Portrait()
 {\r
        // draws the portrait, using the values set in Ent_ReadPortrait\r
 \r
-       vector left;\r
+       // make the portrait slide in and out of the left edge\r
+       float fade_time;\r
+       float fade1_start, fade1_end, fade2_start, fade2_end;\r
+       float fade_in, fade_out;\r
+\r
+       fade_time = cvar("sbar_portrait_time") * bound(0, cvar("sbar_portrait_fade"), 0.5);\r
+\r
+       fade1_start = portrait_time + cvar("sbar_portrait_time") - fade_time;\r
+       fade1_end = portrait_time + cvar("sbar_portrait_time");\r
+       fade2_start = portrait_time;\r
+       fade2_end = portrait_time + fade_time;\r
+\r
+       fade_in = bound(0, (time / fade1_end - 1) / (fade1_start / fade1_end - 1), 1);\r
+       fade_out = 1 - bound(0, (time / fade2_end - 1) / (fade2_start / fade2_end - 1), 1);\r
+\r
+       vector left, fade_pos;\r
        left_x = 0;\r
        left_y = vid_conheight / 2;\r
+       fade_pos_x = -130 * fade_in * fade_out;\r
 \r
        if(!cvar("sbar_portrait"))\r
                return;\r
 \r
        if(portrait_time + cvar("sbar_portrait_time") >= time)\r
        {\r
-               drawpic(left + '10 -80 0', portrait_image, '120 160 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               drawcolorcodedstring(left + '10 80 0', portrait_name, '12 12 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+               if(portrait_image && portrait_name) // prevent using bad strings\r
+               {\r
+                       drawpic(left - '120 80 0' - fade_pos, portrait_image, '120 160 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                       drawcolorcodedstring(left - '120 -80 0' - fade_pos, textShortenToWidth(portrait_name, 120, '12 12 0', stringwidth_colors), '12 12 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+               }\r
+       }\r
+       else\r
+       {\r
+               // free unused strings from memory\r
+               if(portrait_image)\r
+               {\r
+                       strunzone(portrait_image);\r
+                       portrait_image = string_null;\r
+               }\r
+               if(portrait_name)\r
+               {\r
+                       strunzone(portrait_name);\r
+                       portrait_name = string_null;\r
+               }\r
        }\r
 }\r
 \r
@@ -3085,6 +3118,7 @@ void Sbar_Draw (void)
                Sbar_DrawScoreboard();\r
                Sbar_Score();\r
                Sbar_Timer();\r
+               Sbar_Portrait();\r
                if(getstati(STAT_VORE_EATEN))\r
                        Sbar_Status();\r
 \r
@@ -3114,6 +3148,7 @@ void Sbar_Draw (void)
                                drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_fail", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                                drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_fail_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);\r
                                power_boot = time + g_power_reboot;\r
+                               Sbar_Portrait(); // draw the portrait still\r
                                return; // skip drawing the HUD\r
                        }\r
                        else if(time <= power_boot)\r
@@ -3121,6 +3156,7 @@ void Sbar_Draw (void)
                                // subsystems are rebooting\r
                                drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_reboot", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                                drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_reboot_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);\r
+                               Sbar_Portrait(); // draw the portrait still\r
                                return; // skip drawing the HUD\r
                        }\r
                }\r