float sbar_scoreboard_alpha_name;\r
float sbar_scoreboard_alpha_name_self;\r
\r
+string portrait_image, portrait_name;\r
+float portrait_time;\r
+\r
float ps_primary, ps_secondary;\r
float ts_primary, ts_secondary;\r
\r
}\r
}\r
\r
+void Sbar_Portrait()\r
+{\r
+ // draws the portrait, using the values set in Ent_ReadPortrait\r
+\r
+ // make the portrait slide in and out of the left edge\r
+ float fade_time;\r
+ float fade1_start, fade1_end, fade2_start, fade2_end;\r
+ float fade_in, fade_out;\r
+\r
+ fade_time = cvar("sbar_portrait_time") * bound(0, cvar("sbar_portrait_fade"), 0.5);\r
+\r
+ fade1_start = portrait_time + cvar("sbar_portrait_time") - fade_time;\r
+ fade1_end = portrait_time + cvar("sbar_portrait_time");\r
+ fade2_start = portrait_time;\r
+ fade2_end = portrait_time + fade_time;\r
+\r
+ fade_in = bound(0, (time / fade1_end - 1) / (fade1_start / fade1_end - 1), 1);\r
+ fade_out = 1 - bound(0, (time / fade2_end - 1) / (fade2_start / fade2_end - 1), 1);\r
+\r
+ vector left, fade_pos;\r
+ left_x = 0;\r
+ left_y = vid_conheight / 2;\r
+ fade_pos_x = -130 * fade_in * fade_out;\r
+\r
+ if(!cvar("sbar_portrait"))\r
+ return;\r
+\r
+ if(portrait_time + cvar("sbar_portrait_time") >= time)\r
+ {\r
+ if(portrait_image && portrait_name) // prevent using bad strings\r
+ {\r
+ drawpic(left - '120 80 0' - fade_pos, portrait_image, '120 160 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ drawcolorcodedstring(left - '120 -80 0' - fade_pos, textShortenToWidth(portrait_name, 120, '12 12 0', stringwidth_colors), '12 12 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ }\r
+ }\r
+ else\r
+ {\r
+ // free unused strings from memory\r
+ if(portrait_image)\r
+ {\r
+ strunzone(portrait_image);\r
+ portrait_image = string_null;\r
+ }\r
+ if(portrait_name)\r
+ {\r
+ strunzone(portrait_name);\r
+ portrait_name = string_null;\r
+ }\r
+ }\r
+}\r
+\r
void Sbar_Score()\r
{\r
float score, distribution, leader;\r
health_pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '22 22 0') * 0.5;\r
Sbar_DrawXNum(health_pos, x, 3, 0, 22, Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
\r
+ // if we are dead, we can skip the HUD from here\r
+ if(health <= 0)\r
+ return;\r
+\r
// ammo\r
pos_x = bottom_x + 140;\r
pos_y = bottom_y - 20;\r
Sbar_DrawScoreboard();\r
Sbar_Score();\r
Sbar_Timer();\r
+ Sbar_Portrait();\r
if(getstati(STAT_VORE_EATEN))\r
Sbar_Status();\r
\r
drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_fail", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_fail_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);\r
power_boot = time + g_power_reboot;\r
+ Sbar_Portrait(); // draw the portrait still\r
return; // skip drawing the HUD\r
}\r
else if(time <= power_boot)\r
// subsystems are rebooting\r
drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_reboot", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_reboot_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);\r
+ Sbar_Portrait(); // draw the portrait still\r
return; // skip drawing the HUD\r
}\r
}\r
status_pos = bottomleft - '-43 168 0';\r
status_size = 16;\r
}\r
- else if(g_healthsize_center >= 0) // no point in showing it otherwise\r
+ else\r
{\r
status_text = strcat(status_color, ftos(stomach_maxload));\r
status_pos = bottomleft - '-43 170 0';\r
Sbar_PrintStomachboardItemPred(bottomleft - '-76 150 0', pred);\r
}\r
\r
- // draw status, scores, timer, and ring\r
+ // draw status, scores, timer, ring and portrait\r
Sbar_Status();\r
Sbar_Score();\r
Sbar_Timer();\r
Sbar_Ring();\r
+ Sbar_Portrait();\r
\r
// draw strength/invincibility icon and timer\r
CSQC_Strength_Timer();\r
}\r
drawfont = sbar_font;\r
}\r
+\r
+void Ent_ReadPortrait()\r
+{\r
+ // receives portrait values, which are used in Sbar_Portrait\r
+\r
+ string pl_model, pl_name, img;\r
+ float pl_skin;\r
+\r
+ pl_model = ReadString();\r
+ pl_skin = ReadByte();\r
+ pl_name = ReadString();\r
+\r
+ // update existing portraits\r
+ if(portrait_name)\r
+ strunzone(portrait_name);\r
+ if(portrait_image)\r
+ strunzone(portrait_image);\r
+\r
+ portrait_time = time;\r
+ portrait_name = strzone(pl_name);\r
+\r
+ // obtain the image name from the text file\r
+ float glob, i, fh;\r
+ string fn;\r
+\r
+ glob = search_begin("models/player/*.txt", TRUE, TRUE);\r
+ if(glob < 0)\r
+ return;\r
+ for(i = 0; i < search_getsize(glob); ++i)\r
+ {\r
+ fn = search_getfilename(glob, i);\r
+ fh = fopen(fn, FILE_READ);\r
+ if(fh < 0)\r
+ continue;\r
+\r
+ fgets(fh); // skip name\r
+ img = fgets(fh);\r
+ if(pl_skin == stof(fgets(fh)))\r
+ if(pl_model == fgets(fh))\r
+ portrait_image = strzone(img);\r
+\r
+ fclose(fh);\r
+ }\r
+ search_end(glob);\r
+}\r