]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/client/sbar.qc
Rename sbar.qc to hud.qc
[voretournament/voretournament.git] / data / qcsrc / client / sbar.qc
diff --git a/data/qcsrc/client/sbar.qc b/data/qcsrc/client/sbar.qc
deleted file mode 100644 (file)
index 82ce78b..0000000
+++ /dev/null
@@ -1,3549 +0,0 @@
-void drawstringright(vector, string, vector, vector, float, float);\r
-void drawstringcenter(vector, string, vector, vector, float, float);\r
-\r
-float teamnagger;\r
-\r
-float weapon_hits[WEP_MAXCOUNT];\r
-float weapon_fired[WEP_MAXCOUNT];\r
-float weapon_number;\r
-\r
-float last_weapon;\r
-float weapontime;\r
-\r
-float sbar_alpha_fg;\r
-float sbar_alpha_bg;\r
-float sbar_color_bg_team;\r
-float sbar_border_thickness;\r
-float sbar_accuracy_border_thickness;\r
-float sbar_scoreboard_alpha_bg;\r
-float sbar_scoreboard_alpha_fg;\r
-float sbar_scoreboard_highlight;\r
-float sbar_scoreboard_highlight_alpha;\r
-float sbar_scoreboard_highlight_alpha_self;\r
-float sbar_hudselector;\r
-float sbar_accuracy_hud;\r
-float sbar_scoreboard_alpha_name;\r
-float sbar_scoreboard_alpha_name_self;\r
-\r
-float ps_primary, ps_secondary;\r
-float ts_primary, ts_secondary;\r
-\r
-vector color;\r
-\r
-void CSQC_kh_hudreset();\r
-void CSQC_kh_hud();\r
-void CSQC_ctf_hudreset();\r
-void CSQC_ctf_hud();\r
-void CSQC_race_hud();\r
-void MapVote_Draw();\r
-void Sbar_FinaleOverlay()\r
-{\r
-       /*vector pos;\r
-       pos_x = (vid_conwidth - 1)/2;\r
-       pos_y = 16;\r
-       pos_z = 0;*/\r
-\r
-       //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-       //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
-       MapVote_Draw();\r
-}\r
-\r
-vector Sbar_AccuracyColor(float accuracy)\r
-{\r
-       vector rgb;\r
-       float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow\r
-       if(accuracy >= 100) {\r
-               rgb_x = 0;\r
-               rgb_y = 1;\r
-       }\r
-       else if(accuracy > yellow_accuracy) {\r
-               rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0\r
-               rgb_y = 1;\r
-       }\r
-       else {\r
-               rgb_x = 1;\r
-               rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1\r
-       }\r
-       rgb_z = 0;\r
-       return rgb;\r
-}\r
-\r
-void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float alpha, float dflags)\r
-{\r
-       float l;\r
-       string str, tmp, l_length, final_num;\r
-       float minus, plus;\r
-       vector vsize;\r
-\r
-       vsize_x = vsize_y = lettersize;\r
-       vsize_z = 0;\r
-\r
-       // showminusplus 1: always prefix with minus sign (useful in race distribution display)\r
-       // showminusplus 2: always prefix with plus sign (useful in race distribution display)\r
-       // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)\r
-\r
-       if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))\r
-       {\r
-               plus = true;\r
-       } else\r
-               plus = false;   \r
-\r
-       if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))\r
-       {\r
-               minus = true;\r
-               num = -num;\r
-       } else\r
-               minus = false;\r
-\r
-       if(digits < 0)\r
-       {\r
-               tmp = ftos(num);\r
-               digits = -digits;\r
-               str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);\r
-       } else\r
-               str = ftos(num);\r
-\r
-       l = strlen(str);\r
-       l_length = ftos(l);\r
-\r
-       if(l > digits)\r
-       {\r
-               str = substring(str, l - digits, 999);\r
-               l = strlen(str);\r
-       }\r
-\r
-       if(minus)\r
-               final_num = "-";\r
-       else if(plus)\r
-               final_num = "+";\r
-\r
-       final_num = strcat(final_num, str);\r
-       drawstring(pos, final_num, vsize, rgb, alpha, dflags);\r
-}\r
-\r
-vector Sbar_NumColor (float x)\r
-{\r
-       if(x > 200) {\r
-               color_x = 0;\r
-               color_y = 1;\r
-               color_z = 0;\r
-       }\r
-       else if(x > 150) {\r
-               color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0\r
-               color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1\r
-               color_z = 0;\r
-       }\r
-       else if(x > 100) {\r
-               color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4\r
-               color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9\r
-               color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0\r
-       }\r
-       else if(x > 50) {\r
-               color_x = 1;\r
-               color_y = 1;\r
-               color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1\r
-       }\r
-       else if(x > 25) {\r
-               color_x = 1;\r
-               color_y = (x-25)*90/27/100; // green value between 0 -> 1\r
-               color_z = (x-25)*90/27/100 * 0.2; // blue value between 0 -> 0.2\r
-       }\r
-       else {\r
-               color_x = 1;\r
-               color_y = 0;\r
-               color_z = 0;\r
-       }\r
-       return color;\r
-}\r
-\r
-void Cmd_Sbar_SetFields(float argc);\r
-void Sbar_InitScores()\r
-{\r
-       float i, f;\r
-\r
-       ps_primary = ps_secondary = ts_primary = ts_secondary = -1;\r
-       for(i = 0; i < MAX_SCORE; ++i)\r
-       {\r
-               f = (scores_flags[i] & SFL_SORT_PRIO_MASK);\r
-               if(f == SFL_SORT_PRIO_PRIMARY)\r
-                       ps_primary = i;\r
-               if(f == SFL_SORT_PRIO_SECONDARY)\r
-                       ps_secondary = i;\r
-       }\r
-       if(ps_secondary == -1)\r
-               ps_secondary = ps_primary;\r
-\r
-       for(i = 0; i < MAX_TEAMSCORE; ++i)\r
-       {\r
-               f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);\r
-               if(f == SFL_SORT_PRIO_PRIMARY)\r
-                       ts_primary = i;\r
-               if(f == SFL_SORT_PRIO_SECONDARY)\r
-                       ts_secondary = i;\r
-       }\r
-       if(ts_secondary == -1)\r
-               ts_secondary = ts_primary;\r
-\r
-       Cmd_Sbar_SetFields(0);\r
-}\r
-\r
-void Sbar_UpdatePlayerPos(entity pl);\r
-float SetTeam(entity pl, float Team);\r
-//float lastpnum;\r
-void Sbar_UpdatePlayerTeams()\r
-{\r
-       float Team;\r
-       entity pl, tmp;\r
-       float num;\r
-\r
-       num = 0;\r
-       for(pl = players.sort_next; pl; pl = pl.sort_next)\r
-       {\r
-               num += 1;\r
-               Team = GetPlayerColor(pl.sv_entnum);\r
-               if(SetTeam(pl, Team))\r
-               {\r
-                       tmp = pl.sort_prev;\r
-                       Sbar_UpdatePlayerPos(pl);\r
-                       if(tmp)\r
-                               pl = tmp;\r
-                       else\r
-                               pl = players.sort_next;\r
-               }\r
-       }\r
-       /*\r
-       if(num != lastpnum)\r
-               print(strcat("PNUM: ", ftos(num), "\n"));\r
-       lastpnum = num;\r
-       */\r
-}\r
-\r
-float Sbar_ComparePlayerScores(entity left, entity right)\r
-{\r
-       float vl, vr;\r
-       vl = GetPlayerColor(left.sv_entnum);\r
-       vr = GetPlayerColor(right.sv_entnum);\r
-\r
-       if(!left.gotscores)\r
-               vl = COLOR_SPECTATOR;\r
-       if(!right.gotscores)\r
-               vr = COLOR_SPECTATOR;\r
-\r
-       if(vl > vr)\r
-               return true;\r
-       if(vl < vr)\r
-               return false;\r
-\r
-       if(vl == COLOR_SPECTATOR)\r
-       {\r
-               // FIRST the one with scores (spectators), THEN the ones without (downloaders)\r
-               // no other sorting\r
-               if(!left.gotscores && right.gotscores)\r
-                       return true;\r
-               return false;\r
-       }\r
-\r
-       vl = left.scores[ps_primary];\r
-       vr = right.scores[ps_primary];\r
-       if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
-       {\r
-               if(vl == 0 && vr != 0)\r
-                       return 1;\r
-               if(vl != 0 && vr == 0)\r
-                       return 0;\r
-       }\r
-       if(vl > vr)\r
-               return IS_INCREASING(scores_flags[ps_primary]);\r
-       if(vl < vr)\r
-               return IS_DECREASING(scores_flags[ps_primary]);\r
-\r
-       vl = left.scores[ps_secondary];\r
-       vr = right.scores[ps_secondary];\r
-       if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)\r
-       {\r
-               if(vl == 0 && vr != 0)\r
-                       return 1;\r
-               if(vl != 0 && vr == 0)\r
-                       return 0;\r
-       }\r
-       if(vl > vr)\r
-               return IS_INCREASING(scores_flags[ps_secondary]);\r
-       if(vl < vr)\r
-               return IS_DECREASING(scores_flags[ps_secondary]);\r
-\r
-       return false;\r
-}\r
-\r
-void Sbar_UpdatePlayerPos(entity player)\r
-{\r
-       for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)\r
-       {\r
-               SORT_SWAP(player, other);\r
-       }\r
-       for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)\r
-       {\r
-               SORT_SWAP(other, player);\r
-       }\r
-}\r
-\r
-float Sbar_CompareTeamScores(entity left, entity right)\r
-{\r
-       float vl, vr;\r
-\r
-       if(left.team == COLOR_SPECTATOR)\r
-               return 1;\r
-       if(right.team == COLOR_SPECTATOR)\r
-               return 0;\r
-\r
-       vl = left.teamscores[ts_primary];\r
-       vr = right.teamscores[ts_primary];\r
-       if(vl > vr)\r
-               return IS_INCREASING(teamscores_flags[ts_primary]);\r
-       if(vl < vr)\r
-               return IS_DECREASING(teamscores_flags[ts_primary]);\r
-\r
-       vl = left.teamscores[ts_secondary];\r
-       vr = right.teamscores[ts_secondary];\r
-       if(vl > vr)\r
-               return IS_INCREASING(teamscores_flags[ts_secondary]);\r
-       if(vl < vr)\r
-               return IS_DECREASING(teamscores_flags[ts_secondary]);\r
-\r
-       return false;\r
-}\r
-\r
-void Sbar_UpdateTeamPos(entity Team)\r
-{\r
-       for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)\r
-       {\r
-               SORT_SWAP(Team, other);\r
-       }\r
-       for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)\r
-       {\r
-               SORT_SWAP(other, Team);\r
-       }\r
-}\r
-\r
-void Cmd_Sbar_Help(float argc)\r
-{\r
-       print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");\r
-       print("^3|---------------------------------------------------------------|\n");\r
-       print("Usage:\n");\r
-       print("^2sbar_columns_set default\n");\r
-       print("^2sbar_columns_set ^7filed1 field2 ...\n");\r
-       print("The following field names are recognized (case insensitive):\n");\r
-       print("You can use a ^3|^7 to start the right-aligned fields.\n\n");\r
-\r
-       print("^3name^7 or ^3nick^7         Name of a player\n");\r
-       print("^3ping^7                     Ping time\n");\r
-       print("^3pl^7                       Packet loss\n");\r
-       print("^3kills^7                    Number of kills\n");\r
-       print("^3deaths^7                   Number of deaths\n");\r
-       print("^3suicides^7                 Number of suicides\n");\r
-       print("^3frags^7                    kills - suicides\n");\r
-       print("^3kd^7                       The kill-death ratio\n");\r
-       print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");\r
-       print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");\r
-       print("^3fckills^7                  Number of flag carrier kills\n");\r
-       print("^3returns^7                  Number of flag returns\n");\r
-       print("^3drops^7                    Number of flag drops\n");\r
-       print("^3lives^7                    Number of lives (LMS)\n");\r
-       print("^3rank^7                     Player rank\n");\r
-       print("^3pushes^7                   Number of players pushed into void\n");\r
-       print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");\r
-       print("^3kckills^7                  Number of keys carrier kills\n");\r
-       print("^3losses^7                   Number of times a key was lost\n");\r
-       print("^3laps^7                     Number of laps finished (race/cts)\n");\r
-       print("^3time^7                     Total time raced (race/cts)\n");\r
-       print("^3fastest^7                  Time of fastest lap (race/cts)\n");\r
-       print("^3ticks^7                    Number of ticks (DOM)\n");\r
-       print("^3takes^7                    Number of domination points taken (DOM)\n");\r
-       print("^3score^7                    Total score\n\n");\r
-\r
-       print("Before a field you can put a + or - sign, then a comma separated list\n");\r
-       print("of game types, then a slash, to make the field show up only in these\n");\r
-       print("or in all but these game types. You can also specify 'all' as a\n");\r
-       print("field to show all fields available for the current game mode.\n\n");\r
-       \r
-       print("The special game type names 'teams' and 'noteams' can be used to\n");\r
-       print("include/exclude ALL teams/noteams game modes.\n\n");\r
-\r
-       print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");\r
-       print("will display name, ping and pl aligned to the left, and the fields\n");\r
-       print("right of the vertical bar aligned to the right.\n");\r
-       print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");\r
-       print("other gamemodes except DM.\n");\r
-}\r
-\r
-string Sbar_DefaultColumnLayout()\r
-{\r
-       return strcat( // fteqcc sucks\r
-               "ping pl name | ",\r
-               "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"\r
-               "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",\r
-               "+lms/lives +lms/rank ",\r
-               "+kh/caps +kh/pushes +kh/destroyed ",\r
-               "?+race/laps ?+race/time ?+race/fastest ",\r
-               "-lms,race");\r
-}\r
-\r
-void Cmd_Sbar_SetFields(float argc)\r
-{\r
-       float i, j, slash;\r
-       string str, pattern;\r
-       float have_name, have_primary, have_secondary, have_separator;\r
-       float missing;\r
-\r
-       // TODO: re enable with gametype dependant cvars?\r
-       if(argc < 2) // no arguments provided\r
-               argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");\r
-\r
-       if(argc < 2)\r
-               argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
-\r
-       if(argc == 2)\r
-       {\r
-               if(argv(1) == "default")\r
-                       argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
-               else if(argv(1) == "all")\r
-               {\r
-                       string s;\r
-                       s = "ping pl color name |";\r
-                       for(i = 0; i < MAX_SCORE; ++i)\r
-                       {\r
-                               if(i != ps_primary)\r
-                               if(i != ps_secondary)\r
-                               if(scores_label[i] != "")\r
-                                       s = strcat(s, " ", scores_label[i]);\r
-                       }\r
-                       if(ps_secondary != ps_primary)\r
-                               s = strcat(s, " ", scores_label[ps_secondary]);\r
-                       s = strcat(s, " ", scores_label[ps_primary]);\r
-                       argc = tokenizebyseparator(strcat("x ", s), " ");\r
-               }\r
-       }\r
-\r
-\r
-       sbar_num_fields = 0;\r
-\r
-       drawfont = sbar_font;\r
-\r
-       for(i = 0; i < argc - 1; ++i)\r
-       {\r
-               float nocomplain;\r
-               str = argv(i+1);\r
-\r
-               nocomplain = FALSE;\r
-               if(substring(str, 0, 1) == "?")\r
-               {\r
-                       nocomplain = TRUE;\r
-                       str = substring(str, 1, strlen(str) - 1);\r
-               }\r
-\r
-               slash = strstrofs(str, "/", 0);\r
-               if(slash >= 0)\r
-               {\r
-                       pattern = substring(str, 0, slash);\r
-                       str = substring(str, slash + 1, strlen(str) - (slash + 1));\r
-\r
-                       if not(isGametypeInFilter(gametype, teamplay, pattern))\r
-                               continue;\r
-               }\r
-\r
-               strunzone(sbar_title[sbar_num_fields]);\r
-               sbar_title[sbar_num_fields] = strzone(str);\r
-               sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);\r
-               str = strtolower(str);\r
-\r
-               if(str == "ping") {\r
-                       sbar_field[sbar_num_fields] = SP_PING;\r
-               } else if(str == "pl") {\r
-                       sbar_field[sbar_num_fields] = SP_PL;\r
-               } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {\r
-                       sbar_field[sbar_num_fields] = SP_KDRATIO;\r
-               } else if(str == "name" || str == "nick") {\r
-                       sbar_field[sbar_num_fields] = SP_NAME;\r
-                       have_name = 1;\r
-               } else if(str == "|") {\r
-                       sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
-                       have_separator = 1;\r
-               } else {\r
-                       if(gametype == GAME_RPG)\r
-                               return;\r
-\r
-                       for(j = 0; j < MAX_SCORE; ++j)\r
-                               if(str == strtolower(scores_label[j]))\r
-                                       goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"\r
-:notfound\r
-                       if(str == "frags")\r
-                               j = SP_FRAGS;\r
-                       else\r
-                       {\r
-                               if not(nocomplain)\r
-                                       print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));\r
-                               continue;\r
-                       }\r
-:found\r
-                       sbar_field[sbar_num_fields] = j;\r
-                       if(j == ps_primary)\r
-                               have_primary = 1;\r
-                       if(j == ps_secondary)\r
-                               have_secondary = 1;\r
-               }\r
-               ++sbar_num_fields;\r
-               if(sbar_num_fields >= MAX_SBAR_FIELDS)\r
-                       break;\r
-       }\r
-\r
-       if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)\r
-               have_primary = 1;\r
-       if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)\r
-               have_secondary = 1;\r
-       if(ps_primary == ps_secondary)\r
-               have_secondary = 1;\r
-       missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);\r
-\r
-       if(sbar_num_fields+missing < MAX_SBAR_FIELDS)\r
-       {\r
-               if(!have_name)\r
-               {\r
-                       strunzone(sbar_title[sbar_num_fields]);\r
-                       for(i = sbar_num_fields; i > 0; --i)\r
-                       {\r
-                               sbar_title[i] = sbar_title[i-1];\r
-                               sbar_size[i] = sbar_size[i-1];\r
-                               sbar_field[i] = sbar_field[i-1];\r
-                       }\r
-                       sbar_title[0] = strzone("name");\r
-                       sbar_field[0] = SP_NAME;\r
-                       ++sbar_num_fields;\r
-                       print("fixed missing field 'name'\n");\r
-\r
-                       if(!have_separator)\r
-                       {\r
-                               strunzone(sbar_title[sbar_num_fields]);\r
-                               for(i = sbar_num_fields; i > 1; --i)\r
-                               {\r
-                                       sbar_title[i] = sbar_title[i-1];\r
-                                       sbar_size[i] = sbar_size[i-1];\r
-                                       sbar_field[i] = sbar_field[i-1];\r
-                               }\r
-                               sbar_title[1] = strzone("|");\r
-                               sbar_field[1] = SP_SEPARATOR;\r
-                               sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);\r
-                               ++sbar_num_fields;\r
-                               print("fixed missing field '|'\n");\r
-                       }\r
-               }\r
-               else if(!have_separator)\r
-               {\r
-                       strunzone(sbar_title[sbar_num_fields]);\r
-                       sbar_title[sbar_num_fields] = strzone("|");\r
-                       sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);\r
-                       sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
-                       ++sbar_num_fields;\r
-                       print("fixed missing field '|'\n");\r
-               }\r
-               if(!have_secondary)\r
-               {\r
-                       strunzone(sbar_title[sbar_num_fields]);\r
-                       sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);\r
-                       sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
-                       sbar_field[sbar_num_fields] = ps_secondary;\r
-                       ++sbar_num_fields;\r
-                       print("fixed missing field '", scores_label[ps_secondary], "'\n");\r
-               }\r
-               if(!have_primary)\r
-               {\r
-                       strunzone(sbar_title[sbar_num_fields]);\r
-                       sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);\r
-                       sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
-                       sbar_field[sbar_num_fields] = ps_primary;\r
-                       ++sbar_num_fields;\r
-                       print("fixed missing field '", scores_label[ps_primary], "'\n");\r
-               }\r
-       }\r
-\r
-       sbar_field[sbar_num_fields] = SP_END;\r
-}\r
-\r
-// MOVEUP::\r
-vector sbar_field_rgb;\r
-string sbar_field_icon0;\r
-string sbar_field_icon1;\r
-string sbar_field_icon2;\r
-vector sbar_field_icon0_rgb;\r
-vector sbar_field_icon1_rgb;\r
-vector sbar_field_icon2_rgb;\r
-float sbar_field_icon0_alpha;\r
-float sbar_field_icon1_alpha;\r
-float sbar_field_icon2_alpha;\r
-string Sbar_GetField(entity pl, float field)\r
-{\r
-       float tmp, num, denom, f;\r
-       string str;\r
-       sbar_field_rgb = '1 1 1';\r
-       sbar_field_icon0 = "";\r
-       sbar_field_icon1 = "";\r
-       sbar_field_icon2 = "";\r
-       sbar_field_icon0_rgb = '1 1 1';\r
-       sbar_field_icon1_rgb = '1 1 1';\r
-       sbar_field_icon2_rgb = '1 1 1';\r
-       sbar_field_icon0_alpha = 1;\r
-       sbar_field_icon1_alpha = 1;\r
-       sbar_field_icon2_alpha = 1;\r
-       switch(field)\r
-       {\r
-               case SP_PING:\r
-                       if not(pl.gotscores)\r
-                               return "\x8D\x8D\x8D"; // >>> sign\r
-                       //str = getplayerkey(pl.sv_entnum, "ping");\r
-                       f = pl.ping;\r
-                       if(f == 0)\r
-                               return "N/A";\r
-                       tmp = max(0, min(220, f-80)) / 220;\r
-                       sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;\r
-                       return ftos(f);\r
-\r
-               case SP_PL:\r
-                       if not(pl.gotscores)\r
-                               return "N/A";\r
-                       f = pl.ping_packetloss;\r
-                       tmp = pl.ping_movementloss;\r
-                       if(f == 0 && tmp == 0)\r
-                               return "";\r
-                       str = ftos(ceil(f * 100));\r
-                       if(tmp != 0)\r
-                               str = strcat(str, "~", ftos(ceil(tmp * 100)));\r
-                       tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl\r
-                       sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;\r
-                       return str;\r
-\r
-               case SP_NAME:\r
-                       if(ready_waiting && pl.ready)\r
-                       {\r
-                               sbar_field_icon0 = "gfx/sb_player_ready";\r
-                       }\r
-                       else if(!teamplay)\r
-                       {\r
-                               f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
-                               {\r
-                                       sbar_field_icon0 = "gfx/sb_playercolor_base";\r
-                                       sbar_field_icon1 = "gfx/sb_playercolor_shirt";\r
-                                       sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);\r
-                                       sbar_field_icon2 = "gfx/sb_playercolor_pants";\r
-                                       sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);\r
-                               }\r
-                       }\r
-                       return GetPlayerName(pl.sv_entnum);\r
-\r
-               case SP_FRAGS:\r
-                       f = pl.(scores[SP_KILLS]);\r
-                       f -= pl.(scores[SP_SUICIDES]);\r
-                       return ftos(f);\r
-\r
-               case SP_KDRATIO:\r
-                       num = pl.(scores[SP_KILLS]);\r
-                       denom = pl.(scores[SP_DEATHS]);\r
-\r
-                       if(denom == 0) {\r
-                               sbar_field_rgb = '0 1 0';\r
-                               str = ftos(num);\r
-                       } else if(num <= 0) {\r
-                               sbar_field_rgb = '1 0 0';\r
-                               str = ftos(num/denom);\r
-                       } else\r
-                               str = ftos(num/denom);\r
-\r
-                       tmp = strstrofs(str, ".", 0);\r
-                       if(tmp > 0)\r
-                               str = substring(str, 0, tmp+2);\r
-                       return str;\r
-\r
-               default:\r
-                       tmp = pl.(scores[field]);\r
-                       f = scores_flags[field];\r
-                       if(field == ps_primary)\r
-                               sbar_field_rgb = '1 1 0';\r
-                       else if(field == ps_secondary)\r
-                               sbar_field_rgb = '0 1 1';\r
-                       else\r
-                               sbar_field_rgb = '1 1 1';\r
-                       return ScoreString(f, tmp);\r
-       }\r
-       //return "error";\r
-}\r
-\r
-string Sbar_GetStomachField(entity pl, float field)\r
-{\r
-       switch(field)\r
-       {\r
-               case ST_HIGHLIGHT:\r
-                       return ""; // the returned value is not used, we only need the field\r
-\r
-               case ST_NAME:\r
-                       return GetPlayerName(pl.sv_entnum);\r
-\r
-               case ST_HEALTH:\r
-                       return ftos(pl.plhealth);\r
-\r
-               default:\r
-                       return "N/A";\r
-       }\r
-       //return "error";\r
-}\r
-\r
-string Sbar_GetStomachFieldPred(entity pl, float field)\r
-{\r
-       switch(field)\r
-       {\r
-               case STP_NAME:\r
-                       return GetPlayerName(pl.sv_entnum);\r
-               default:\r
-                       return "N/A";\r
-       }\r
-       //return "error";\r
-}\r
-\r
-float xmin, xmax, ymin, ymax, sbwidth;\r
-float sbar_fixscoreboardcolumnwidth_len;\r
-float sbar_fixscoreboardcolumnwidth_iconlen;\r
-float sbar_fixscoreboardcolumnwidth_marginlen;\r
-\r
-float stringwidth_colors(string s, vector theSize)\r
-{\r
-       return stringwidth(s, TRUE, theSize);\r
-}\r
-\r
-float stringwidth_nocolors(string s, vector theSize)\r
-{\r
-       return stringwidth(s, FALSE, theSize);\r
-}\r
-\r
-string Sbar_FixScoreboardColumnWidth(float i, string str)\r
-{\r
-       float field, f;\r
-       vector sz;\r
-       field = sbar_field[i];\r
-\r
-       sbar_fixscoreboardcolumnwidth_iconlen = 0;\r
-\r
-       if(sbar_field_icon0 != "")\r
-       {\r
-               sz = drawgetimagesize(sbar_field_icon0);\r
-               f = sz_x / sz_y;\r
-               if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
-                       sbar_fixscoreboardcolumnwidth_iconlen = f;\r
-       }\r
-\r
-       if(sbar_field_icon1 != "")\r
-       {\r
-               sz = drawgetimagesize(sbar_field_icon1);\r
-               f = sz_x / sz_y;\r
-               if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
-                       sbar_fixscoreboardcolumnwidth_iconlen = f;\r
-       }\r
-\r
-       if(sbar_field_icon2 != "")\r
-       {\r
-               sz = drawgetimagesize(sbar_field_icon2);\r
-               f = sz_x / sz_y;\r
-               if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
-                       sbar_fixscoreboardcolumnwidth_iconlen = f;\r
-       }\r
-\r
-       sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect\r
-\r
-       if(sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
-               sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);\r
-       else\r
-               sbar_fixscoreboardcolumnwidth_marginlen = 0;\r
-\r
-       if(field == SP_NAME) // name gets all remaining space\r
-       {\r
-               float namesize, j;\r
-               namesize = sbwidth;// / sbar_fontsize_x;\r
-               for(j = 0; j < sbar_num_fields; ++j)\r
-                       if(j != i)\r
-                               if (sbar_field[i] != SP_SEPARATOR)\r
-                                       namesize -= sbar_size[j] + 1;\r
-               namesize += 1;\r
-               sbar_size[i] = namesize;\r
-               \r
-               if (sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
-                       namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
-               str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);\r
-               sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);\r
-       }\r
-       else\r
-               sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);\r
-       \r
-       f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
-       if(sbar_size[i] < f)\r
-               sbar_size[i] = f;\r
-\r
-       return str;\r
-}\r
-\r
-void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)\r
-{\r
-       vector tmp, rgb;\r
-       rgb = GetTeamRGB(pl.team);\r
-       string str;\r
-       float i, field;\r
-       float is_spec;\r
-       is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
-       \r
-       if((rgb == '1 1 1') && (!is_spec))\r
-               rgb = stov(cvar_string("sbar_color_bg")) + '0.5 0.5 0.5';\r
-\r
-       // Layout:\r
-       tmp_x = sbwidth;\r
-       tmp_y = sbar_fontsize_y * 1.25;\r
-       tmp_z = 0;\r
-\r
-       // alternated rows highlighting\r
-       if(is_self)\r
-               drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);\r
-       else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))\r
-               drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);\r
-\r
-       tmp_y = 0;\r
-\r
-       for(i = 0; i < sbar_num_fields; ++i)\r
-       {\r
-               field = sbar_field[i];\r
-               if(field == SP_SEPARATOR)\r
-                       break;\r
-\r
-               if(is_spec && field != SP_NAME && field != SP_PING) {\r
-                       pos_x += sbar_size[i] + sbar_fontsize_x;\r
-                       continue;\r
-               }\r
-               str = Sbar_GetField(pl, field);\r
-               str = Sbar_FixScoreboardColumnWidth(i, str);\r
-\r
-               pos_x += sbar_size[i] + sbar_fontsize_x;\r
-\r
-               if(field == SP_NAME) {\r
-                       tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;\r
-                       if (is_self)\r
-                               drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
-                       else\r
-                               drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
-               } else {\r
-                       tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;\r
-                       if (is_self)\r
-                               drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
-                       else\r
-                               drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
-               }\r
-\r
-               tmp_x = sbar_size[i] + sbar_fontsize_x;\r
-               if(sbar_field_icon0 != "")\r
-                       if (is_self)\r
-                               drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
-                       else\r
-                               drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
-               if(sbar_field_icon1 != "")\r
-                       if (is_self)\r
-                               drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
-                       else\r
-                               drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
-               if(sbar_field_icon2 != "")\r
-                       if (is_self)\r
-                               drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
-                       else\r
-                               drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
-       }\r
-\r
-       if(sbar_field[i] == SP_SEPARATOR)\r
-       {\r
-               pos_x = xmax;\r
-               for(i = sbar_num_fields-1; i > 0; --i)\r
-               {\r
-                       field = sbar_field[i];\r
-                       if(field == SP_SEPARATOR)\r
-                               break;\r
-\r
-                       if(is_spec && field != SP_NAME && field != SP_PING) {\r
-                               pos_x -= sbar_size[i] + sbar_fontsize_x;\r
-                               continue;\r
-                       }\r
-\r
-                       str = Sbar_GetField(pl, field);\r
-                       str = Sbar_FixScoreboardColumnWidth(i, str);\r
-\r
-                       if(field == SP_NAME) {\r
-                               tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...\r
-                               if(is_self)\r
-                                       drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
-                               else\r
-                                       drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
-                       } else {\r
-                               tmp_x = sbar_fixscoreboardcolumnwidth_len;\r
-                               if(is_self)\r
-                                       drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
-                               else\r
-                                       drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
-                       }\r
-\r
-                       tmp_x = sbar_size[i];\r
-                       if(sbar_field_icon0 != "")\r
-                               if (is_self)\r
-                                       drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
-                               else\r
-                                       drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
-                       if(sbar_field_icon1 != "")\r
-                               if (is_self)\r
-                                       drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
-                               else\r
-                                       drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
-                       if(sbar_field_icon2 != "")\r
-                               if (is_self)\r
-                                       drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
-                               else\r
-                                       drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
-                       pos_x -= sbar_size[i] + sbar_fontsize_x;\r
-               }\r
-       }\r
-}\r
-\r
-float fieldcounter;\r
-void Sbar_PrintStomachboardItem(vector pos, entity pl)\r
-{\r
-       // lists all players in the stomach\r
-\r
-       string str;\r
-       float f, field, field_number;\r
-       vector hl_color;\r
-       field_number = 3; // the number of components each row has\r
-\r
-       for(fieldcounter = 1; fieldcounter <= field_number; ++fieldcounter)\r
-       {\r
-               field = -fieldcounter;\r
-               str = Sbar_GetStomachField(pl, field);\r
-\r
-               // row highlighting\r
-               if(field == ST_HIGHLIGHT)\r
-               {\r
-                       if(getstati(STAT_VORE_EATEN))\r
-                       {\r
-                               if(teamplay && (GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(player_localentnum - 1) || GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(spectatee_status - 1))) // same team\r
-                                       hl_color = stov(cvar_string("sbar_stomachboard_color2"));\r
-                               else\r
-                                       hl_color = stov(cvar_string("sbar_stomachboard_color3"));\r
-                       }\r
-                       else\r
-                               hl_color = stov(cvar_string("sbar_stomachboard_color1"));\r
-                       drawfill(pos - '0 0 0', '193 11 0', hl_color, cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               }\r
-\r
-               if(field == ST_NAME) {\r
-                       f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
-                       drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                       drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                       drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-                       pos_x += 24;\r
-                       drawcolorcodedstring(pos, textShortenToWidth(str, 138, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               }\r
-\r
-               if(field == ST_HEALTH) {\r
-                       pos_x += 138;\r
-                               if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
-                                       drawcolorcodedstring(pos, "self", '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                               else\r
-                               {\r
-                                       drawpic(pos, "gfx/hud/sb_health", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-                                       pos_x += 9;\r
-                                               drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                               }\r
-               }\r
-       }\r
-}\r
-\r
-float fieldcounter2;\r
-void Sbar_PrintStomachboardItemPred(vector pos, entity pl)\r
-{\r
-       // shows the name of our predator\r
-\r
-       string str;\r
-       float f, field, field_number;\r
-       field_number = 1; // the number of components each row has\r
-\r
-       for(fieldcounter2 = 1; fieldcounter2 <= field_number; ++fieldcounter2)\r
-       {\r
-               field = -fieldcounter2;\r
-               str = Sbar_GetStomachFieldPred(pl, field);\r
-\r
-               if(field == STP_NAME) {\r
-                       f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
-                       drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                       drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                       drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-                       pos_x += 24;\r
-                       drawcolorcodedstring(pos, textShortenToWidth(str, 122, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               }\r
-       }\r
-}\r
-\r
-/*\r
- * Sbar_Scoreboard_MakeTable\r
- *\r
- * Makes a table for a team (for all playing players in DM) and fills it\r
- */\r
-\r
-vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)\r
-{\r
-       float body_table_height, i;\r
-       vector tmp, column_dim;\r
-       entity pl;\r
-\r
-       body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line\r
-\r
-       pos -= '1 1 0';\r
-\r
-       tmp_x = sbwidth + 2;\r
-       tmp_y = 1.25 * sbar_fontsize_y;\r
-\r
-       // rounded header\r
-       drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
-\r
-       // table border\r
-       tmp_y += sbar_border_thickness;\r
-       tmp_y += body_table_height;\r
-       drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard\r
-\r
-       // separator header/table\r
-       pos_y += 1.25 * sbar_fontsize_y;\r
-       tmp_y = sbar_border_thickness;\r
-       drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
-\r
-       pos_y += sbar_border_thickness;\r
-\r
-       // table background\r
-       tmp_y = body_table_height;\r
-       drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
-\r
-       // anyway, apply some color\r
-       //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);\r
-\r
-       // go back to the top to make alternated columns highlighting and to print the strings\r
-       pos_y -= 1.25 * sbar_fontsize_y;\r
-       pos_y -= sbar_border_thickness;\r
-\r
-       pos += '1 1 0';\r
-\r
-       if (sbar_scoreboard_highlight)\r
-       {\r
-               column_dim_y = 1.25 * sbar_fontsize_y; // header\r
-               column_dim_y += sbar_border_thickness;\r
-               column_dim_y += body_table_height;\r
-       }\r
-\r
-       // print the strings of the columns headers and draw the columns\r
-       for(i = 0; i < sbar_num_fields; ++i)\r
-       {\r
-               if(sbar_field[i] == SP_SEPARATOR)\r
-                       break;\r
-               column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
-               if (sbar_scoreboard_highlight)\r
-               {\r
-                       if (mod(i,2))\r
-                               drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
-               }\r
-               drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
-               pos_x += column_dim_x;\r
-       }\r
-       if(sbar_field[i] == SP_SEPARATOR)\r
-       {\r
-               pos_x = xmax;\r
-               tmp_y = 0;\r
-               for(i = sbar_num_fields-1; i > 0; --i)\r
-               {\r
-                       if(sbar_field[i] == SP_SEPARATOR)\r
-                               break;\r
-\r
-                       pos_x -= sbar_size[i];\r
-\r
-                       if (sbar_scoreboard_highlight)\r
-                       {\r
-                               if (!mod(i,2))\r
-                               {\r
-                                       if (i == sbar_num_fields-1)\r
-                                               column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;\r
-                                       else\r
-                                               column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
-                                       drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
-                               }\r
-                       }\r
-\r
-                       tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);\r
-                       tmp_x = sbar_size[i] - tmp_x;\r
-                       drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
-                       pos_x -= sbar_fontsize_x;\r
-               }\r
-       }\r
-       \r
-       pos_x = xmin;\r
-       pos_y += 1.25 * sbar_fontsize_y; // skip the header\r
-       pos_y += sbar_border_thickness;\r
-\r
-       // fill the table and draw the rows\r
-       i = 0;\r
-       if (teamplay)\r
-               for(pl = players.sort_next; pl; pl = pl.sort_next)\r
-               {\r
-                       if(pl.team != tm.team)\r
-                               continue;\r
-                       Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
-                       pos_y += 1.25 * sbar_fontsize_y;\r
-                       ++i;\r
-               }\r
-       else\r
-               for(pl = players.sort_next; pl; pl = pl.sort_next)\r
-               {\r
-                       if(pl.team == COLOR_SPECTATOR)\r
-                               continue;\r
-                       Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
-                       pos_y += 1.25 * sbar_fontsize_y;\r
-                       ++i;\r
-               }\r
-       \r
-       if (i == 0)\r
-               pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table\r
-       pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)\r
-\r
-       return pos;\r
-}\r
-\r
-float Sbar_WouldDrawScoreboard() {\r
-       if (sb_showscores)\r
-               return 1;\r
-       else if (intermission == 1)\r
-               return 1;\r
-       else if (intermission == 2)\r
-               return 1;\r
-       else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))\r
-               return 1;\r
-       else if(sb_showscores_force)\r
-               return 1;\r
-       return 0;\r
-}\r
-\r
-float average_accuracy;\r
-vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)\r
-{\r
-       float i;\r
-       float weapon_hit, weapon_damage, weapon_stats;\r
-       float fontsize = 40 * 1/3;\r
-       float xsave;\r
-       float weapon_cnt;\r
-       float rows;\r
-       if(cvar("sbar_accuracy_doublerows"))\r
-               rows = 2;\r
-       else\r
-               rows = 1;\r
-       float height = 40;\r
-\r
-       if(warmup_stage)\r
-       {\r
-               return pos;\r
-       }\r
-\r
-       xsave = pos_x;\r
-       drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
-       pos_y += 18;\r
-       vector tmp;\r
-       tmp_x = sbwidth;\r
-       tmp_y = height * rows;\r
-\r
-       drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
-       drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
-\r
-       // column highlighting\r
-       for(i = 0; i < weapon_cnt/rows; ++i)\r
-       {\r
-               if(!mod(i, 2))\r
-                       drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
-       }\r
-\r
-       // row highlighting\r
-       for(i = 0; i < rows; ++i)\r
-       {\r
-               drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     \r
-       }\r
-\r
-       // skip useless weapons\r
-       weapon_cnt = 0;\r
-       for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
-       {\r
-               self = get_weaponinfo(i);\r
-               if not(self.weapons)\r
-                       continue;\r
-               ++weapon_cnt;\r
-       }\r
-\r
-       drawfont = sbar_bigfont;\r
-       average_accuracy = 0;\r
-       float weapons_with_stats;\r
-       weapons_with_stats = 0;\r
-       if(rows == 2)\r
-               pos_x += sbwidth/weapon_cnt / 2;\r
-\r
-       for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
-       {\r
-               self = get_weaponinfo(i);\r
-               if not(self.weapons)\r
-                       continue;\r
-               weapon_hit = weapon_hits[i-WEP_FIRST];\r
-               weapon_damage = weapon_fired[i-WEP_FIRST];\r
-               if(weapon_damage)\r
-                       weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
-               float weapon_alpha;\r
-\r
-               if(weapon_damage)\r
-                       weapon_alpha = sbar_scoreboard_alpha_fg;\r
-               else\r
-                       weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;\r
-\r
-               // weapon icon\r
-               drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);\r
-               // the accuracy\r
-               if(weapon_damage) {\r
-                       weapons_with_stats += 1;\r
-                       average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy\r
-\r
-                       string s;\r
-                       s = strcat(ftos(weapon_stats),"%");\r
-\r
-                       float padding;\r
-                       padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value\r
-\r
-                       rgb = Sbar_AccuracyColor(weapon_stats);\r
-                       drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
-               }\r
-               pos_x += sbwidth/weapon_cnt * rows;\r
-               if(rows == 2 && i == 6) {\r
-                       pos_x -= sbwidth;\r
-                       pos_y += height;\r
-               }\r
-       }\r
-       drawfont = sbar_font;\r
-\r
-       if(weapons_with_stats)\r
-               average_accuracy = floor(average_accuracy / weapons_with_stats);\r
-\r
-       pos_x = xsave;\r
-       pos_y += height;\r
-       return pos;\r
-}\r
-\r
-string race_PlaceName(float pos) {\r
-       if(pos == 1)\r
-               return "1st";\r
-       else if(pos == 2)\r
-               return "2nd";\r
-       else if(pos == 3)\r
-               return "3rd";\r
-       else\r
-               return strcat(ftos(pos), "th");\r
-}\r
-\r
-vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)\r
-{\r
-       float i;\r
-       RANKINGS_RECEIVED_CNT = 0;\r
-               for (i=RANKINGS_CNT-1; i>=0; --i)\r
-                       if (grecordtime[i])\r
-                               RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;\r
-\r
-       if (RANKINGS_RECEIVED_CNT == 0)\r
-               return pos;\r
-\r
-       float is_spec;\r
-       is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
-       vector hl_rgb;\r
-               hl_rgb = stov(cvar_string("sbar_color_bg")) + '0.5 0.5 0.5';\r
-\r
-       pos_y += sbar_fontsize_y;\r
-       drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
-       pos_y += sbar_fontsize_y;\r
-       vector tmp;\r
-       tmp_x = sbwidth;\r
-       tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;\r
-\r
-       drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
-       drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
-\r
-       // row highlighting\r
-       for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)\r
-       {\r
-               string n, p;\r
-               float t;\r
-               t = grecordtime[i];\r
-               if (t == 0)\r
-                       continue;\r
-               n = grecordholder[i];\r
-               p = race_PlaceName(i+1);\r
-               if(grecordholder[i] == GetPlayerName(player_localentnum - 1))\r
-                       drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    \r
-               else if(!mod(i, 2) && sbar_scoreboard_highlight)\r
-                       drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); \r
-               drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
-               drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
-               drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
-               pos += '0 1 0' * sbar_fontsize_y;\r
-       }\r
-\r
-       return pos;\r
-}\r
-\r
-float scoreboard_bottom;\r
-float sbar_scoreboard_fade_alpha;\r
-float sbar_woulddrawscoreboard_prev;\r
-float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed\r
-void Sbar_DrawScoreboard()\r
-{\r
-       float sbar_woulddrawscoreboard; \r
-       sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();\r
-       if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {\r
-               sbar_woulddrawscoreboard_change = time;\r
-               sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;\r
-       }\r
-\r
-       float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);\r
-       float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);\r
-       if(sbar_woulddrawscoreboard) {\r
-               if (scoreboard_fadeinspeed)\r
-                       sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);\r
-               else\r
-                       sbar_scoreboard_fade_alpha = 1;\r
-       }\r
-       else\r
-               if (scoreboard_fadeoutspeed)\r
-                       sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);\r
-               else\r
-                       sbar_scoreboard_fade_alpha = 0;\r
-\r
-       if not(sbar_scoreboard_fade_alpha)\r
-               return;\r
-               \r
-       sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;\r
-       sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;\r
-       sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");\r
-       sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;\r
-       sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;\r
-       sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;\r
-       sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;\r
-       \r
-       vector rgb, pos, tmp;\r
-       entity pl, tm;\r
-\r
-       sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);\r
-\r
-       xmin = 0.5 * (vid_conwidth - sbwidth);\r
-       ymin = cvar("sbar_scoreboard_offset");\r
-\r
-       xmax = vid_conwidth - xmin;\r
-       ymax = vid_conheight - 0.2*vid_conheight;\r
-\r
-       // Initializes position\r
-       pos_x = xmin;\r
-       pos_y = ymin;\r
-       pos_z = 0;\r
-\r
-       // Heading\r
-       drawfont = sbar_bigfont;\r
-       if(gametype == GAME_RPG)\r
-               drawstringcenter('0 1 0' * ymin, "Players", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
-       else\r
-               drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-       pos_y += 24 + 4;\r
-       pos_y += sbar_fontsize_y;\r
-\r
-       drawfont = sbar_font;\r
-\r
-       // Draw the scoreboard\r
-       vector bg_size;\r
-       bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");\r
-\r
-       if(teamplay)\r
-       {\r
-               for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
-               {\r
-                       if(tm.team == COLOR_SPECTATOR)\r
-                               continue;\r
-\r
-                       rgb = GetTeamRGB(tm.team);\r
-                       Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
-                               \r
-                       if(ts_primary != ts_secondary)\r
-                               Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-                       pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
-               }\r
-       }\r
-       else\r
-       {\r
-               rgb = stov(cvar_string("sbar_color_bg"));\r
-\r
-               for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
-               {\r
-                       if(tm.team == COLOR_SPECTATOR)\r
-                               continue;\r
-\r
-                       pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
-               }\r
-       }\r
-\r
-       if(gametype == GAME_CTS || gametype == GAME_RACE) {\r
-               if(race_speedaward) {\r
-                       drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
-                       pos_y += 1.25 * sbar_fontsize_y;\r
-               }\r
-               if(race_speedaward_alltimebest) {\r
-                       drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
-                       pos_y += 1.25 * sbar_fontsize_y;\r
-               }\r
-               pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);\r
-       }\r
-       else if(cvar("sbar_accuracy") && spectatee_status != -1) {\r
-               if(teamplay)\r
-                       pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);\r
-               else\r
-                       pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);\r
-       }\r
-\r
-       tmp = pos + '0 1.5 0' * sbar_fontsize_y;\r
-       pos_y += 3 * sbar_fontsize_y;\r
-\r
-       // List spectators\r
-       float specs;\r
-       specs = 0;\r
-       for(pl = players.sort_next; pl; pl = pl.sort_next)\r
-       {\r
-               if(pl.team != COLOR_SPECTATOR)\r
-                       continue;\r
-               Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);\r
-               pos_y += 1.25 * sbar_fontsize_y;\r
-               ++specs;\r
-       }\r
-\r
-       if(specs)\r
-               drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-       // Print info string\r
-       string str;\r
-       float tl, fl, ll;\r
-       if(gametype == GAME_RPG)\r
-               str = strcat("you are in ^2", shortmapname, "^7");\r
-       else\r
-               str = strcat("playing on ^2", shortmapname, "^7");\r
-       tl = getstatf(STAT_TIMELIMIT);\r
-       fl = getstatf(STAT_FRAGLIMIT);\r
-       ll = getstatf(STAT_LEADLIMIT);\r
-       if(gametype == GAME_LMS)\r
-       {\r
-               if(tl > 0)\r
-                       str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");\r
-       }\r
-       else\r
-       {\r
-               if(tl > 0)\r
-                       str = strcat(str, " for ^1", ftos(tl), " minutes^7");\r
-               if(fl > 0 && !(gametype == GAME_RPG))\r
-               {\r
-                       if(tl > 0)\r
-                               str = strcat(str, " or");\r
-                       if(teamplay)\r
-                       {\r
-                               str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));\r
-                               if(teamscores_label[ts_primary] == "score")\r
-                                       str = strcat(str, " points^7");\r
-                               else if(teamscores_label[ts_primary] == "fastest")\r
-                                       str = strcat(str, " is beaten^7");\r
-                               else\r
-                                       str = strcat(str, " ", teamscores_label[ts_primary]);\r
-                       }\r
-                       else\r
-                       {\r
-                               str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));\r
-                               if(scores_label[ps_primary] == "score")\r
-                                       str = strcat(str, " points^7");\r
-                               else if(scores_label[ps_primary] == "fastest")\r
-                                       str = strcat(str, " is beaten^7");\r
-                               else\r
-                                       str = strcat(str, " ", scores_label[ps_primary]);\r
-                       }\r
-               }\r
-               if(ll > 0)\r
-               {\r
-                       if(tl > 0 || fl > 0)\r
-                               str = strcat(str, " or");\r
-                       if(teamplay)\r
-                       {\r
-                               str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));\r
-                               if(teamscores_label[ts_primary] == "score")\r
-                                       str = strcat(str, " points^7");\r
-                               else if(teamscores_label[ts_primary] == "fastest")\r
-                                       str = strcat(str, " is beaten^7");\r
-                               else\r
-                                       str = strcat(str, " ", teamscores_label[ts_primary]);\r
-                       }\r
-                       else\r
-                       {\r
-                               str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));\r
-                               if(scores_label[ps_primary] == "score")\r
-                                       str = strcat(str, " points^7");\r
-                               else if(scores_label[ps_primary] == "fastest")\r
-                                       str = strcat(str, " is beaten^7");\r
-                               else\r
-                                       str = strcat(str, " ", scores_label[ps_primary]);\r
-                       }\r
-               }\r
-       }\r
-\r
-\r
-       pos_y += 1.2 * sbar_fontsize_y;\r
-       drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-       scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;\r
-}\r
-\r
-string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)\r
-{\r
-       string col;\r
-       string timestr;\r
-       string cpname;\r
-       string lapstr;\r
-       lapstr = "";\r
-\r
-       if(histime == 0) // goal hit\r
-       {\r
-               if(mytime > 0)\r
-               {\r
-                       timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));\r
-                       col = "^1";\r
-               }\r
-               else if(mytime == 0)\r
-               {\r
-                       timestr = "+0.0";\r
-                       col = "^3";\r
-               }\r
-               else\r
-               {\r
-                       timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));\r
-                       col = "^2";\r
-               }\r
-\r
-               if(lapdelta > 0)\r
-               {\r
-                       lapstr = strcat(" (-", ftos(lapdelta), "L)");\r
-                       col = "^2";\r
-               }\r
-               else if(lapdelta < 0)\r
-               {\r
-                       lapstr = strcat(" (+", ftos(-lapdelta), "L)");\r
-                       col = "^1";\r
-               }\r
-       }\r
-       else if(histime > 0) // anticipation\r
-       {\r
-               if(mytime >= histime)\r
-                       timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));\r
-               else\r
-                       timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));\r
-               col = "^3";\r
-       }\r
-       else\r
-               col = "^7";\r
-\r
-       if(cp == 254)\r
-               cpname = "Start line";\r
-       else if(cp == 255)\r
-               cpname = "Finish line";\r
-       else if(cp)\r
-               cpname = strcat("Intermediate ", ftos(cp));\r
-       else\r
-               cpname = "Finish line";\r
-\r
-       if(histime < 0)\r
-               return strcat(col, cpname);\r
-       else if(hisname == "")\r
-               return strcat(col, cpname, " (", timestr, ")");\r
-       else\r
-               return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");\r
-}\r
-\r
-float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)\r
-       float i;\r
-       for (i=RANKINGS_CNT-1;i>=0;--i)\r
-               if(grecordholder[i] == net_name)\r
-                       return i+1;\r
-       return 0;\r
-}\r
-\r
-float GetAmmoStat(float i)\r
-{\r
-       switch(i)\r
-       {\r
-               case 0: return STAT_FUEL;\r
-               default: return -1;\r
-       }\r
-}\r
-\r
-float GetAmmoItemCode(float i)\r
-{\r
-       switch(i)\r
-       {\r
-               case 0: return IT_FUEL;\r
-               default: return -1;\r
-       }\r
-}\r
-\r
-string GetAmmoPicture(float i)\r
-{\r
-       switch(i)\r
-       {\r
-               case 0:\r
-                       if(getstati(STAT_ITEMS) & IT_FUEL_REGEN)\r
-                               return "gfx/hud/sb_fuel_regen";\r
-                       else\r
-                               return "gfx/hud/sb_fuel";\r
-               default:\r
-                       return "";\r
-       }\r
-}\r
-\r
-float race_status_time;\r
-float race_status_prev;\r
-string race_status_name_prev;\r
-void Sbar_DrawRaceStatus(vector pos)\r
-{\r
-       if (race_status != race_status_prev || race_status_name != race_status_name_prev) {\r
-               race_status_time = time + 5;\r
-               race_status_prev = race_status;\r
-               if (race_status_name_prev)\r
-                       strunzone(race_status_name_prev);\r
-               race_status_name_prev = strzone(race_status_name);\r
-       }\r
-\r
-       float a;\r
-       a = bound(0, race_status_time - time, 1);\r
-\r
-       string s;\r
-       s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);\r
-\r
-       float rank;\r
-       if(race_status > 0)\r
-               rank = race_CheckName(race_status_name);\r
-       string rankname;\r
-       rankname = race_PlaceName(rank);\r
-\r
-       if(race_status == 0)\r
-               drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
-       else if(race_status == 1) {\r
-               drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   \r
-               drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
-               drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
-       } else if(race_status == 2) {\r
-               if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)\r
-                       drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
-               else\r
-                       drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
-               drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
-               drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
-       } else if(race_status == 3) {\r
-               drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
-               drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
-               drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
-       }\r
-\r
-       if (race_status_time - time <= 0) {\r
-               race_status_prev = -1;\r
-               race_status = -1;\r
-               if(race_status_name)\r
-                       strunzone(race_status_name);\r
-               race_status_name = string_null;\r
-               if(race_status_name_prev)\r
-                       strunzone(race_status_name_prev);\r
-               race_status_name_prev = string_null;\r
-       }\r
-}\r
-\r
-void Sbar_Score()\r
-{\r
-       float score, distribution, leader;\r
-       vector score_pos, secondary_score_pos, race_score_pos, distribution_color;\r
-       string racetime, secondary_racetime;\r
-       entity tm, pl, me;\r
-       me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];\r
-\r
-       vector top;\r
-       top_x = vid_conwidth / 2;\r
-       top_y = 0;\r
-       top_z = 0;\r
-\r
-       if(gametype == GAME_RPG)\r
-               return;\r
-\r
-       score_pos = top + '-80 8 0';\r
-       secondary_score_pos = score_pos + '80 -6 0';\r
-\r
-       if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD\r
-               pl = players.sort_next;\r
-               if(pl == me)\r
-                       pl = pl.sort_next;\r
-               if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
-                       if(pl.scores[ps_primary] == 0)\r
-                               pl = world;\r
-\r
-               score = me.(scores[ps_primary]);\r
-\r
-               float racemin, racesec, racemsec;\r
-               float distsec, distmsec;\r
-               string s_racemin, s_racesec, s_racemsec;\r
-               \r
-               racemin = floor(score/(60 * TIME_FACTOR));\r
-               racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);\r
-               racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;\r
-\r
-               if(racemin < 10) s_racemin = strcat("0", ftos(racemin));\r
-               else s_racemin = ftos(racemin);\r
-               if(racesec < 10) s_racesec = strcat("0", ftos(racesec));\r
-               else s_racesec = ftos(racesec);\r
-               if(racemsec < 10) s_racemsec = strcat("0", ftos(racemsec));\r
-               else s_racemsec = ftos(racemsec);\r
-\r
-               if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {\r
-                       // distribution display\r
-                       distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
-\r
-                       if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)\r
-                               distmsec = fabs(distribution);\r
-                       else {\r
-                               distsec = floor(fabs(distribution) / TIME_FACTOR);\r
-                               distmsec = fabs(distribution) - distsec * TIME_FACTOR;\r
-                       }\r
-\r
-                       if (distribution < 0) {\r
-                               distribution_color = '0 1 0';\r
-                               secondary_racetime = "-"; // always prefix with minus sign\r
-                       }\r
-                       else if (distribution > 0) {\r
-                               distribution_color = '1 0 0';\r
-                               secondary_racetime = "+"; // minusplus 1: always prefix with plus sign\r
-                       }\r
-                       else\r
-                               distribution_color = '1 1 1';\r
-\r
-                       secondary_racetime = strcat(secondary_racetime, ftos(distsec), ".", ftos(distmsec));\r
-                       drawstring(score_pos + '222 0 0' - '14 0 0', secondary_racetime, '14 14 0', distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               }\r
-\r
-               racetime = strcat(s_racemin, " : ", s_racesec, " . ", s_racemsec);\r
-               race_score_pos = top + '0 0 0';\r
-               race_score_pos -= '1 0 0' * stringwidth(racetime, FALSE, '30 30 0') * 0.5;\r
-               drawstring(race_score_pos, racetime, '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-       } else if (!teamplay) { // non-teamgames, except race/cts\r
-               // me vector := [team/connected frags id]\r
-               pl = players.sort_next;\r
-               if(pl == me)\r
-                       pl = pl.sort_next;\r
-\r
-               if(pl)\r
-                       distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
-               else\r
-                       distribution = 0;\r
-\r
-               score = me.(scores[ps_primary]);\r
-               \r
-               if(distribution >= 5) {\r
-                       distribution_color = '0 1 0';\r
-                       leader = 1;\r
-               } else if(distribution >= 0) {\r
-                       distribution_color = '1 1 1';\r
-                       leader = 1;\r
-               } else if(distribution >= -5)\r
-                       distribution_color = '1 1 0';\r
-               else\r
-                       distribution_color = '1 0 0';\r
-               \r
-               Sbar_DrawXNum(secondary_score_pos, distribution, 6, 3, 16, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-       } else { // teamgames\r
-               float max_fragcount;\r
-               max_fragcount = -999;\r
-\r
-               for(tm = teams.sort_next; tm; tm = tm.sort_next) {\r
-                       if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display\r
-                               continue;\r
-                       score = tm.(teamscores[ts_primary]);\r
-                       leader = 0;\r
-\r
-                       if (score > max_fragcount)\r
-                               max_fragcount = score;\r
-       \r
-                       if(tm.team == myteam) {\r
-                               if (max_fragcount == score)\r
-                                       leader = 1;\r
-                               Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                       } else {\r
-                               if (max_fragcount == score)\r
-                                       leader = 1;\r
-                               Sbar_DrawXNum(secondary_score_pos, score, 6, 3, 16, GetTeamRGB(tm.team), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                               secondary_score_pos = secondary_score_pos + '0 16 0';\r
-                       }\r
-               }\r
-       }\r
-\r
-       if(gametype == GAME_RACE || gametype == GAME_CTS)\r
-       {\r
-               drawfont = sbar_bigfont;\r
-               float a, t;\r
-               vector m;\r
-               string s, forcetime;\r
-\r
-               m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;\r
-\r
-               if(race_checkpointtime)\r
-               {\r
-                       a = bound(0, 2 - (time - race_checkpointtime), 1);\r
-                       s = "";\r
-                       forcetime = "";\r
-                       if(a > 0) // just hit a checkpoint?\r
-                       {\r
-                               if(race_checkpoint != 254)\r
-                               {\r
-                                       if(race_time && race_previousbesttime)\r
-                                               s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);\r
-                                       else\r
-                                               s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);\r
-                                       if(race_time)\r
-                                               forcetime = TIME_ENCODED_TOSTRING(race_time);\r
-                               }\r
-                       }\r
-                       else\r
-                       {\r
-                               if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)\r
-                               {\r
-                                       a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);\r
-                                       if(a > 0) // next one?\r
-                                       {\r
-                                               s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);\r
-                                       }\r
-                               }\r
-                       }\r
-\r
-                       if(s != "" && a > 0)\r
-                       {\r
-                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
-                               //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
-                               drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
-                       }\r
-\r
-                       if(race_penaltytime)\r
-                       {\r
-                               a = bound(0, 2 - (time - race_penaltyeventtime), 1);\r
-                               if(a > 0)\r
-                               {\r
-                                       s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");\r
-                                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
-                                       //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
-                                       drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
-                               }\r
-                       }\r
-\r
-                       if(forcetime != "")\r
-                       {\r
-                               a = bound(0, (time - race_checkpointtime) / 0.5, 1);\r
-                               //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
-                               drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
-                       }\r
-                       else\r
-                               a = 1;\r
-\r
-                       if(race_laptime && race_checkpoint != 255)\r
-                       {\r
-                               s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));\r
-                               //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
-                               drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
-                       }\r
-               }\r
-               else\r
-               {\r
-                       if(race_mycheckpointtime)\r
-                       {\r
-                               a = bound(0, 2 - (time - race_mycheckpointtime), 1);\r
-                               s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);\r
-                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
-                               //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
-                               drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
-                       }\r
-                       if(race_othercheckpointtime && race_othercheckpointenemy != "")\r
-                       {\r
-                               a = bound(0, 2 - (time - race_othercheckpointtime), 1);\r
-                               s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);\r
-                               dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
-                               //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
-                               drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
-                       }\r
-\r
-                       if(race_penaltytime && !race_penaltyaccumulator)\r
-                       {\r
-                               t = race_penaltytime * 0.1 + race_penaltyeventtime;\r
-                               a = bound(0, (1 + t - time), 1);\r
-                               if(a > 0)\r
-                               {\r
-                                       if(time < t)\r
-                                               s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");\r
-                                       else\r
-                                               s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");\r
-                                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
-                                       //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
-                                       drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
-                               }\r
-                       }\r
-               }\r
-\r
-               drawfont = sbar_font;\r
-       }\r
-}\r
-\r
-void Sbar_Status()\r
-{\r
-       vector bottom;\r
-       bottom_x = vid_conwidth/2;\r
-       bottom_y = vid_conheight;\r
-       bottom_z = 0;\r
-\r
-       float armor, health, x, a;\r
-       armor = getstati(STAT_ARMOR);\r
-       health = getstati(STAT_HEALTH);\r
-\r
-       float stat_items;\r
-       stat_items = getstati(STAT_ITEMS);\r
-\r
-       vector health_pos, armor_pos, pos;\r
-       health_pos = bottom - '43 58 0';\r
-       armor_pos = bottom - '43 68 0';\r
-\r
-       if (cvar("viewsize") <= 100) {\r
-               if (teamplay)\r
-                       drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
-               else {\r
-                       // allow for custom HUD colors in non-teamgames\r
-                       color = stov(cvar_string("sbar_color_bg"));\r
-\r
-                       drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
-               }\r
-       }\r
-\r
-       // armor\r
-       x = armor;\r
-       if (x > 0)\r
-       {\r
-               drawpic(armor_pos + '-8 -13.5 0', "gfx/hud/sb_armor", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               armor_pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '12 12 0') * 0.5;\r
-               Sbar_DrawXNum(armor_pos, x, 3, 0, 12, Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-       }\r
-\r
-       // health\r
-       x = health;\r
-       drawpic(health_pos + '-11 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-       health_pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '22 22 0') * 0.5;\r
-       Sbar_DrawXNum(health_pos, x, 3, 0, 22, Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-       // ammo\r
-       pos_x = bottom_x + 140;\r
-       pos_y = bottom_y - 20;\r
-\r
-       float weapon_clipload, weapon_clipsize;\r
-       vector ammo_pos_offset;\r
-\r
-       // if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon\r
-       if(stat_items & IT_JETPACK && button_jetpack)\r
-       {\r
-               a = getstati(GetAmmoStat(0)); // how much fuel do we have?\r
-               drawpic(pos - '98 18 0', GetAmmoPicture(0), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '16 16 0') * 0.5;\r
-               Sbar_DrawXNum(pos - '118 16 0' - ammo_pos_offset, a, 3, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-       }\r
-       else\r
-       {\r
-               float i;\r
-               for (i = 0; i < 1; ++i)\r
-               {\r
-                       if (stat_items & GetAmmoItemCode(i))\r
-                       {\r
-                               a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?\r
-                               drawpic(pos - '98 18 0', GetAmmoPicture(i), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                               weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);\r
-                                       // if the weapon we're holding is reloadable, show both its ammo and load\r
-                               if(weapon_clipsize)\r
-                               {\r
-                                       weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);\r
-                                       if(weapon_clipload < 0) // we're reloading\r
-                                       {\r
-                                               ammo_pos_offset = '1 0 0' * stringwidth("- -", FALSE, '16 16 0') * 0.5;\r
-                                               drawstring(pos - '118 23 0' - ammo_pos_offset, "- -", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                                       }\r
-                                       else\r
-                                       {\r
-                                               ammo_pos_offset = '1 0 0' * stringwidth(ftos(weapon_clipload), FALSE, '16 16 0') * 0.5;\r
-                                               Sbar_DrawXNum(pos - '118 23 0' - ammo_pos_offset, weapon_clipload, 2, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                                       }\r
-                                       ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '12 12 0') * 0.5;\r
-                                       Sbar_DrawXNum(pos - '118 7 0' - ammo_pos_offset, a, 3, 0, 12, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                               }\r
-                               else\r
-                               {\r
-                                       ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '16 16 0') * 0.5;\r
-                                       Sbar_DrawXNum(pos - '118 16 0' - ammo_pos_offset, a, 3, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                               }\r
-                       }\r
-               }\r
-       }\r
-\r
-       // weapon icon\r
-       entity e;\r
-       e = get_weaponinfo(activeweapon);\r
-       if (e && e.netname != "" && e.netname != "N/A")\r
-               drawpic(bottom - '96 96 0', strcat("gfx/hud/bg_status_activeweapon_", e.netname), '192 96 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-}\r
-\r
-void Sbar_Timer()\r
-{\r
-       float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;\r
-       vector pos, bgpos, timer_color;\r
-       string finaltime;\r
-       bgpos = '0 0 0';\r
-       \r
-       vector topright;\r
-       topright = '0 0 0';\r
-       topright_x = vid_conwidth;\r
-       \r
-       float scale;\r
-       scale = cvar_or("sbar_timer_scale", 1);\r
-       timelimit = getstatf(STAT_TIMELIMIT);\r
-\r
-       if(gametype == GAME_RPG && !timelimit) // don't draw the timer in rpg if there's no time limit\r
-               return;\r
-\r
-       Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);\r
-       \r
-       timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);\r
-       timeleft = ceil(timeleft);\r
-       minutesLeft = floor(timeleft / 60);\r
-       secondsLeft = timeleft - minutesLeft*60;\r
-\r
-       if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit\r
-               timer_color = '1 1 1'; //white\r
-       else if(minutesLeft >= 1)\r
-               timer_color = '1 1 0'; //yellow\r
-       else\r
-               timer_color = '1 0 0'; //red\r
-\r
-       if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
-               if (time < getstatf(STAT_GAMESTARTTIME)) {\r
-                       //while restart is still active, show 00:00\r
-                       minutes = seconds = 0;\r
-               } else {\r
-                       elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127\r
-                       minutes = floor(elapsedTime / 60);\r
-                       seconds = elapsedTime - minutes*60;\r
-               }\r
-               if (minutes < 10)\r
-                       bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
-               else if (minutes < 100) // nudge the timer background left if more digits are drawn\r
-                       bgpos_x = topright_x - (62 + 17 + 12) * scale;\r
-               else\r
-                       bgpos_x = topright_x - (70 + 17 + 12) * scale;\r
-               bgpos_y = 0;\r
-               bgpos_z = 0;\r
-       } else {\r
-               minutes = minutesLeft;\r
-               seconds = secondsLeft;\r
-               if (minutes < 10) // nudge the timer background left if more digits are drawn\r
-                       bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
-               else if (minutes < 100)\r
-                       bgpos_x = topright_x - (62 + 17 + 12) * scale;\r
-               else\r
-                       bgpos_x = topright_x - (70 + 17 + 12) * scale;\r
-               bgpos_y = 0;\r
-               bgpos_z = 0;\r
-       }\r
-\r
-       if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100\r
-               if (teamplay)\r
-                       drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color\r
-               else {\r
-                       color = stov(cvar_string("sbar_color_bg"));\r
-\r
-                       drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
-               }\r
-       }\r
-\r
-       drawpic(topright - ('19 0 0' + '3 0 0' - '0 2 0'), "gfx/hud/sb_time", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-       finaltime = strcat(ftos(minutes), ":");\r
-       if(seconds < 10)\r
-               finaltime = strcat(finaltime, "0", ftos(seconds));\r
-       else\r
-               finaltime = strcat(finaltime, ftos(seconds));\r
-\r
-       pos = topright - ('24 -2 0' + '3 0 0' - '0 2 0');\r
-       pos -= '1 0 0' * stringwidth(finaltime, FALSE, 18 * scale * '1 1 0');\r
-       drawstring(pos, finaltime, 18 * scale * '1 1 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-}\r
-\r
-void Sbar_Ring()\r
-{\r
-       vector ring_pos, ring1_color, ring2_color;\r
-       vector text_pos, text1_size, text2_size;\r
-       float ring1_alpha, ring2_alpha, ring1_size, ring1_clip, ring2_size, ring2_clip;\r
-       string text1_msg, text2_msg;\r
-\r
-       ring_pos_x = vid_conwidth / 2;\r
-       ring_pos_y = vid_conheight - vid_conheight / 3.5;\r
-       ring1_size = cvar("sbar_ring1_scale");\r
-       ring2_size = cvar("sbar_ring2_scale");\r
-       ring1_alpha = sbar_alpha_fg * cvar("sbar_ring1_alpha");\r
-       ring2_alpha = sbar_alpha_fg * cvar("sbar_ring2_alpha");\r
-       text1_size = '1 1 0' * cvar("sbar_ring1_text_scale");\r
-       text2_size = '1 1 0' * cvar("sbar_ring2_text_scale");\r
-\r
-       switch(getstati(STAT_SBRING1_TYPE))\r
-       {\r
-               case 0:\r
-                       // ring disabled\r
-                       break;\r
-               case 1:\r
-                       // ring shows predator swallow progress, fills with progress\r
-                       ring1_color = '0.5 1 0.5';\r
-                       text1_msg = "Swallowing...";\r
-                       break;\r
-               case 2:\r
-                       // ring shows vore system delay, empties with progress\r
-                       ring1_color = '0.5 0.5 1';\r
-                       text1_msg = "Vore delay";\r
-                       break;\r
-               case 3:\r
-                       // ring shows stomach kick delay, empties with progress\r
-                       ring1_color = '1 1 0.5';\r
-                       text1_msg = "Kick delay";\r
-                       break;\r
-               default:\r
-                       print(strcat("^1Error:^7 Unknown ring type: ", ftos(getstati(STAT_SBRING1_TYPE)), "\n"));\r
-                       break;\r
-       }\r
-       switch(getstati(STAT_SBRING2_TYPE))\r
-       {\r
-               case 0:\r
-                       // ring disabled\r
-                       break;\r
-               case 1:\r
-                       // ring shows prey swallow progress, fills with progress\r
-                       ring2_color = '1 0.5 0.5';\r
-                       text2_msg = "Swallowed...";\r
-                       break;\r
-               case 2:\r
-                       // ring shows regurgitation preparing, fills with progress\r
-                       ring2_color = '1 0.5 1';\r
-                       text2_msg = "Regurgitating...";\r
-                       break;\r
-               default:\r
-                       print(strcat("^1Error:^7 Unknown ring type: ", ftos(getstati(STAT_SBRING1_TYPE)), "\n"));\r
-                       break;\r
-       }\r
-       ring1_clip = getstatf(STAT_SBRING1_CLIP);\r
-       ring2_clip = getstatf(STAT_SBRING2_CLIP);\r
-\r
-       if(text1_msg != "" && cvar("sbar_ring1"))\r
-       {\r
-               DrawCircleClippedPic(ring_pos, ring1_size, "gfx/hud/sb_ring.tga", ring1_clip, ring1_color, ring1_alpha, DRAWFLAG_ADDITIVE);\r
-               text_pos_x = ring_pos_x - stringwidth(text1_msg, FALSE, text1_size) / 2;\r
-               text_pos_y = ring_pos_y - ring1_size / 2;\r
-               drawstring(text_pos, text1_msg, text1_size, ring1_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-       }\r
-       if(text2_msg != "" && cvar("sbar_ring2"))\r
-       {\r
-               DrawCircleClippedPic(ring_pos, ring2_size, "gfx/hud/sb_ring.tga", ring2_clip, ring2_color, ring2_alpha, DRAWFLAG_ADDITIVE);\r
-               text_pos_x = ring_pos_x - stringwidth(text2_msg, FALSE, text2_size) / 2;\r
-               text_pos_y = ring_pos_y + ring1_size / 2;\r
-               drawstring(text_pos, text2_msg, text2_size, ring2_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-       }\r
-}\r
-\r
-void CSQC_Strength_Timer() {\r
-       vector pos;\r
-       vector bottomright;\r
-\r
-       bottomright_x = vid_conwidth;\r
-       bottomright_y = vid_conheight;\r
-       bottomright_z = 0;\r
-\r
-       float stat_items, dt;\r
-       stat_items = getstati(STAT_ITEMS);\r
-       /*\r
-       if not(stat_items & IT_STRENGTH)\r
-               if not(stat_items & IT_INVINCIBLE)\r
-                       return;\r
-       */\r
-\r
-       if (getstati(STAT_HEALTH) <= 0)\r
-               return;\r
-\r
-       vector picsize;\r
-       float strength_time, invincibility_time, countdown_fontsize;\r
-\r
-       picsize = '22 22 0';\r
-       countdown_fontsize = 18;\r
-\r
-       pos = bottomright - '34 48 0';\r
-\r
-       //strength\r
-       strength_time = getstatf(STAT_STRENGTH_FINISHED);\r
-       invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
-\r
-       if (strength_time) {\r
-               dt = strength_time - time;\r
-               if(dt > 0)\r
-               {\r
-                       if(dt < 5)\r
-                       {\r
-                               drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
-                                       bound(0, (ceil(dt) - dt) / 0.5, 1));\r
-                       }\r
-                       else\r
-                       {\r
-                               drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
-                       }\r
-                       Sbar_DrawXNum(pos - '30 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               }\r
-               else if(dt > -1)\r
-               {\r
-                       drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
-                               bound(0, -dt / 0.5, 1));\r
-               }\r
-       }\r
-\r
-       //invincibility\r
-       if (invincibility_time) {\r
-               dt = invincibility_time - time;\r
-               if(dt > 0)\r
-               {\r
-                       if(dt < 5)\r
-                       {\r
-                               drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
-                                       bound(0, (ceil(dt) - dt) / 0.5, 1));\r
-                       }\r
-                       else\r
-                       {\r
-                               drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
-                       }\r
-                       Sbar_DrawXNum(pos - '30 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               }\r
-               else if(dt > -1)\r
-               {\r
-                       drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
-                               bound(0, -dt / 0.5, 1));\r
-               }\r
-       }\r
-}\r
-\r
-#define CENTERPRINT_MAX_LINES 30\r
-string centerprint_messages[CENTERPRINT_MAX_LINES];\r
-float centerprint_width[CENTERPRINT_MAX_LINES];\r
-vector centerprint_start;\r
-float centerprint_expire;\r
-float centerprint_num;\r
-float centerprint_offset_hint;\r
-vector centerprint_fontsize;\r
-\r
-void centerprint(string strMessage)\r
-{\r
-       float i, j, n, hcount;\r
-       string s;\r
-\r
-       centerprint_fontsize = Sbar_GetFontsize("scr_centersize");\r
-\r
-       centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out\r
-\r
-       if(cvar("scr_centertime") <= 0)\r
-               return;\r
-\r
-       if(strMessage == "")\r
-               return;\r
-\r
-       // strip trailing newlines\r
-       j = strlen(strMessage) - 1;\r
-       while(substring(strMessage, j, 1) == "\n" && j >= 0)\r
-               j = j - 1;\r
-       strMessage = substring(strMessage, 0, j + 1);\r
-\r
-       if(strMessage == "")\r
-               return;\r
-\r
-       // strip leading newlines and remember them, they are a hint that the message should be lower on the screen\r
-       j = 0;\r
-       while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))\r
-               j = j + 1;\r
-       strMessage = substring(strMessage, j, strlen(strMessage) - j);\r
-       centerprint_offset_hint = j;\r
-\r
-       if(strMessage == "")\r
-               return;\r
-\r
-       // if we get here, we have a message. Initialize its height.\r
-       centerprint_num = 0;\r
-\r
-       n = tokenizebyseparator(strMessage, "\n");\r
-       i = hcount = 0;\r
-       for(j = 0; j < n; ++j)\r
-       {\r
-               getWrappedLine_remaining = argv(j);\r
-               while(getWrappedLine_remaining)\r
-               {\r
-                       s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);\r
-                       if(centerprint_messages[i])\r
-                               strunzone(centerprint_messages[i]);\r
-                       centerprint_messages[i] = strzone(s);\r
-                       centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);\r
-                       ++i;\r
-\r
-                       // half height for empty lines looks better\r
-                       if(s == "")\r
-                               hcount += 0.5;\r
-                       else\r
-                               hcount += 1;\r
-\r
-                       if(i >= CENTERPRINT_MAX_LINES)\r
-                               break;\r
-               }\r
-       }\r
-\r
-       float h, havail;\r
-       h = centerprint_fontsize_y*hcount;\r
-\r
-       havail = vid_conheight;\r
-       if(cvar("con_chatpos") < 0)\r
-               havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat\r
-       if(havail > vid_conheight / 4)\r
-               havail = vid_conheight / 4; // avoid overlapping HUD\r
-\r
-       centerprint_start_x = 0;\r
-\r
-#if 0\r
-       float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;\r
-\r
-       // here, the centerprint would cover the crosshair. REALLY BAD.\r
-       forbiddenmin = vid_conheight * 0.5 - h - 16;\r
-       forbiddenmax = vid_conheight * 0.5 + 16;\r
-\r
-       allowedmin = scoreboard_bottom;\r
-       allowedmax = havail - h;\r
-       preferred = (havail - h)/2;\r
-\r
-\r
-       // possible orderings (total: 4! / 4 = 6)\r
-       //  allowedmin allowedmax forbiddenmin forbiddenmax\r
-       //  forbiddenmin forbiddenmax allowedmin allowedmax\r
-       if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)\r
-       {\r
-               // forbidden doesn't matter in this case\r
-               centerprint_start_y = bound(allowedmin, preferred, allowedmax);\r
-       }\r
-       //  allowedmin forbiddenmin allowedmax forbiddenmax\r
-       else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)\r
-       {\r
-               centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
-       }\r
-       //  allowedmin forbiddenmin forbiddenmax allowedmax\r
-       else if(allowedmin < forbiddenmin)\r
-       {\r
-               // make sure the forbidden zone is not covered\r
-               if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
-                       centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
-               else\r
-                       centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);\r
-       }\r
-       //  forbiddenmin allowedmin allowedmax forbiddenmax\r
-       else if(allowedmax < forbiddenmax)\r
-       {\r
-               // it's better to leave the allowed zone (overlap with scoreboard) than\r
-               // to cover the forbidden zone (crosshair)\r
-               if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
-                       centerprint_start_y = forbiddenmax;\r
-               else\r
-                       centerprint_start_y = forbiddenmin;\r
-       }\r
-       //  forbiddenmin allowedmin forbiddenmax allowedmax\r
-       else\r
-       {\r
-               centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);\r
-       }\r
-#else\r
-       centerprint_start_y =\r
-               min(\r
-                       max(\r
-                               max(scoreboard_bottom, vid_conheight * 0.5 + 16),\r
-                               (havail - h)/2\r
-                       ),\r
-                       havail - h\r
-               );\r
-#endif\r
-\r
-       centerprint_num = i;\r
-       centerprint_expire = time + cvar("scr_centertime");\r
-}\r
-\r
-void Sbar_DrawCenterPrint (void)\r
-{\r
-       float i;\r
-       vector pos;\r
-       string ts;\r
-       float a;\r
-\r
-       //if(time > centerprint_expire)\r
-       //      return;\r
-\r
-       //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);\r
-       a = bound(0, 1 - 4 * (time - centerprint_expire), 1);\r
-       //sz = 1.2 / (a + 0.2);\r
-\r
-       if(a <= 0)\r
-               return;\r
-\r
-       pos = centerprint_start;\r
-       for (i=0; i<centerprint_num; i = i + 1)\r
-       {\r
-               pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;\r
-               ts = centerprint_messages[i];\r
-               if (ts != "")\r
-               {\r
-                       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
-                       drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);\r
-                       //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz\r
-                       pos_y = pos_y + centerprint_fontsize_y;\r
-               }\r
-               else\r
-                       // half height for empty lines looks better\r
-                       pos_y = pos_y + centerprint_fontsize_y * 0.5;\r
-       }\r
-}\r
-\r
-vector Sbar_DrawNoteLine(vector offset, string s)\r
-{\r
-       dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
-       drawcolorcodedstring(\r
-               offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),\r
-               s,\r
-               sbar_fontsize,\r
-               sbar_alpha_fg,\r
-               0\r
-       );\r
-       return offset + sbar_fontsize_y * '0 1 0';\r
-}\r
-\r
-void Sbar_DrawPressedKeys(void)\r
-{\r
-       vector pos, bgsize;\r
-       float pressedkeys;\r
-\r
-       pos = stov(cvar_string("cl_showpressedkeys_position"));\r
-\r
-       bgsize = '126 75 0';\r
-\r
-       pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x\r
-           + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;\r
-       pos -= '-15 -6 0'; // adjust to the origin of these numbers\r
-\r
-       pressedkeys = getstatf(STAT_PRESSED_KEYS);\r
-       drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-       drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-       drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-       drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-       drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-       drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-       drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-}\r
-\r
-void Sbar_ShowSpeed(void)\r
-{\r
-       vector numsize;\r
-       float pos, conversion_factor;\r
-       string speed, zspeed, unit;\r
-\r
-       switch(cvar("cl_showspeed_unit"))\r
-       {\r
-               default:\r
-               case 0:\r
-                       unit = "";\r
-                       conversion_factor = 1.0;\r
-                       break;\r
-               case 1:\r
-                       unit = " qu/s";\r
-                       conversion_factor = 1.0;\r
-                       break;\r
-               case 2:\r
-                       unit = " m/s";\r
-                       conversion_factor = 0.0254;\r
-                       break;\r
-               case 3:\r
-                       unit = " km/h";\r
-                       conversion_factor = 0.0254 * 3.6;\r
-                       break;\r
-               case 4:\r
-                       unit = " mph";\r
-                       conversion_factor = 0.0254 * 3.6 * 0.6213711922;\r
-                       break;\r
-               case 5:\r
-                       unit = " knots";\r
-                       conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h\r
-                       break;\r
-       }\r
-\r
-       speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);\r
-\r
-       numsize_x = numsize_y = cvar("cl_showspeed_size");\r
-       pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");\r
-       \r
-       drawfont = sbar_bigfont;\r
-       drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-       if (cvar("cl_showspeed_z") == 1) {\r
-               zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);\r
-               drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-       }\r
-\r
-       drawfont = sbar_font;\r
-}\r
-\r
-vector acc_prevspeed;\r
-float acc_prevtime;\r
-float acc_avg;\r
-\r
-void Sbar_ShowAcceleration(void)\r
-{\r
-       float acceleration, sz, scale, alpha, f;\r
-       vector pos, top, rgb;\r
-       top_x = vid_conwidth/2;\r
-       top_y = 0;\r
-\r
-       f = time - acc_prevtime;\r
-       if(cvar("cl_showacceleration_z"))\r
-               acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);\r
-       else\r
-               acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);\r
-       acc_prevspeed = pmove_vel;\r
-       acc_prevtime = time;\r
-\r
-       f = bound(0, f * 10, 1);\r
-       acc_avg = acc_avg * (1 - f) + acceleration * f;\r
-       acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);\r
-\r
-       pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';\r
-\r
-       sz = cvar("cl_showacceleration_size");\r
-       scale = cvar("cl_showacceleration_scale");\r
-       alpha = cvar("cl_showacceleration_alpha");\r
-       if (cvar("cl_showacceleration_color_custom"))\r
-               rgb = stov(cvar_string("cl_showacceleration_color"));\r
-       else {\r
-               rgb = '1 1 1';\r
-               if (acceleration < 0) {\r
-                       rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);\r
-               } else if (acceleration > 0) {\r
-                       rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);\r
-               }\r
-       }\r
-               \r
-       if (acceleration > 0)\r
-               drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-       else if (acceleration < 0)\r
-               drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-}\r
-\r
-void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)\r
-{\r
-       drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-       drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-       drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-       drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-}\r
-\r
-/*void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
-{\r
-       drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-       drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-       drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-       drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-}*/ // we have no splash damage weapons, but keep this code just in case\r
-\r
-void Sbar_DrawAccuracyStats()\r
-{\r
-       float i, count_hitscan, /*count_splash,*/ row_hitscan/*, row_splash*/;  // count is the number of 'colums'\r
-       float weapon_hit, weapon_damage, weapon_stats;\r
-       float left_border;  // position where the weapons start, the description is in the border\r
-       vector fill_colour, fill_size;\r
-       vector pos;\r
-       vector border_colour;\r
-\r
-       float col_margin = 20;  // pixels between the columns\r
-       float row_margin = 20;  // pixels between the rows\r
-\r
-       fill_size_x = 5 * sbar_fontsize_x;  // width of the background\r
-       fill_size_y = 10 * sbar_fontsize_y;  // height of the background\r
-\r
-       drawfont = sbar_bigfont;\r
-       pos_x = 0;\r
-       pos_y = cvar("sbar_scoreboard_offset");\r
-       pos_z = 0;\r
-       drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-       left_border = col_margin + 11 * sbar_fontsize_x;\r
-\r
-       drawfont = sbar_font;\r
-\r
-       if(warmup_stage)\r
-       {\r
-               pos_y += 40;\r
-               if(mod(time, 1) >= 0.4)\r
-                       drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-               return;\r
-       }\r
-\r
-       if(gametype == GAME_RACE || gametype == GAME_CTS)\r
-       {\r
-               pos_y += 40;\r
-               if(mod(time, 1) >= 0.4)\r
-                       drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-               return;\r
-       }\r
-\r
-       float top_border_hitscan = cvar("sbar_scoreboard_offset") + 55;  // position where the hitscan row starts: pixels down the screen\r
-       Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);\r
-\r
-//     float top_border_splash = cvar("sbar_scoreboard_offset") + 175;  // position where the splash row starts: pixels down the screen\r
-//     Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
-\r
-       for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
-       {\r
-               self = get_weaponinfo(i);\r
-               if not(self.weapons)\r
-                       continue;\r
-               weapon_hit = weapon_hits[i-WEP_FIRST];\r
-               weapon_damage = weapon_fired[i-WEP_FIRST];\r
-               border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border\r
-\r
-               if (weapon_damage) {\r
-                       /*if (self.spawnflags & WEP_TYPE_SPLASH) {\r
-                               weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
-\r
-                               fill_colour_x = 1 - 0.015 * weapon_stats;\r
-                               fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
-\r
-                               // how the background colour is calculated\r
-                               // %    red             green   red_2                   green_2\r
-                               // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
-                               // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
-                               // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
-                               // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
-                               // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
-                               // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
-                               // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
-                               // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
-                               // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
-                               // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
-                               // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
-\r
-                               if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)\r
-                               {\r
-                                       count_splash = 0;\r
-                                       ++row_splash;\r
-                                       Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));\r
-                               }\r
-\r
-                               pos_x = left_border + count_splash * (fill_size_x + col_margin);\r
-                               pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);\r
-\r
-                               // background\r
-                               drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
-                               drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
-\r
-                               // the weapon\r
-                               drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-                               // the amount of shots fired or max damage\r
-                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-                               // the amount of hits or actual damage\r
-                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-                               // the accuracy\r
-                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-                               // the amount of shots missed or damage wasted\r
-                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-                               ++count_splash;\r
-                       } else*/ // we have no splash damage weapons, but keep this code just in case\r
-\r
-                       if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
-                               weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
-\r
-                               fill_colour_x = 1 - 0.015 * weapon_stats;\r
-                               fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
-\r
-                               // how the background colour is calculated\r
-                               // %    red             green   red_2                   green_2\r
-                               // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
-                               // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015\r
-                               // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
-                               // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
-                               // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
-                               // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
-                               // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
-                               // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
-                               // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
-                               // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
-                               // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
-\r
-                               if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)\r
-                               {\r
-                                       count_hitscan = 0;\r
-                                       ++row_hitscan;\r
-                                       Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));\r
-                               }\r
-\r
-                               pos_x = left_border + count_hitscan * (fill_size_x + col_margin);\r
-                               pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);\r
-\r
-                               // background\r
-                               drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
-                               drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
-\r
-                               // the weapon\r
-                               drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-                               // the amount of shots fired or max damage\r
-                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-                               // the amount of hits or actual damage\r
-                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-                               // the accuracy\r
-                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-                               // the amount of shots missed or damage wasted\r
-                               drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-                               ++count_hitscan;\r
-                       }\r
-               }\r
-       }\r
-}\r
-\r
-void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
-{\r
-       position_x -= 2 / 3 * strlen(text) * scale_x;\r
-       drawstring(position, text, scale, rgb, alpha, flag);\r
-}\r
-\r
-void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
-{\r
-       position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);\r
-       drawstring(position, text, scale, rgb, alpha, flag);\r
-}\r
-\r
-void Sbar_Reset (void)\r
-{\r
-       // reset gametype specific icons\r
-       if(gametype == GAME_KEYHUNT)\r
-               CSQC_kh_hudreset();\r
-       else if(gametype == GAME_CTF)\r
-               CSQC_ctf_hudreset();\r
-}\r
-\r
-float vote_yescount;\r
-float vote_nocount;\r
-float vote_needed;\r
-float vote_highlighted; // currently selected vote\r
-\r
-float vote_active; // is there an active vote?\r
-float vote_prev; // previous state of vote_active to check for a change\r
-float vote_alpha;\r
-float vote_change; // "time" when vote_active changed\r
-\r
-vector stomachstatus_colorfade_current;\r
-vector StomachStatus_ColorFade(vector target_color)\r
-{\r
-       local float step;\r
-       step = cvar("sbar_stomachboard_status_fade") * frametime;\r
-\r
-       if(stomachstatus_colorfade_current_x >= target_color_x + step)\r
-               stomachstatus_colorfade_current_x -= step;\r
-       else if(stomachstatus_colorfade_current_x <= target_color_x - step)\r
-               stomachstatus_colorfade_current_x += step;\r
-\r
-       if(stomachstatus_colorfade_current_y >= target_color_y + step)\r
-               stomachstatus_colorfade_current_y -= step;\r
-       else if(stomachstatus_colorfade_current_y <= target_color_y - step)\r
-               stomachstatus_colorfade_current_y += step;\r
-\r
-       if(stomachstatus_colorfade_current_z >= target_color_z + step)\r
-               stomachstatus_colorfade_current_z -= step;\r
-       else if(stomachstatus_colorfade_current_z <= target_color_z - step)\r
-               stomachstatus_colorfade_current_z += step;\r
-\r
-       return stomachstatus_colorfade_current;\r
-}\r
-\r
-void Sbar_Draw (void)\r
-{\r
-       // vectors for top right, bottom right, bottom and bottom left corners\r
-       vector topright;\r
-       vector bottom;\r
-       vector bottomright;\r
-       vector bottomleft;\r
-\r
-       topright_x = vid_conwidth;\r
-       topright_y = 0;\r
-       topright_z = 0;\r
-\r
-       bottom_x = vid_conwidth/2;\r
-       bottom_y = vid_conheight;\r
-       bottom_z = 0;\r
-\r
-       bottomright_x = vid_conwidth;\r
-       bottomright_y = vid_conheight;\r
-       bottomright_z = 0;\r
-\r
-       bottomleft_x = 0;\r
-       bottomleft_y = vid_conheight;\r
-       bottomleft_z = 0;\r
-\r
-       sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));\r
-       sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);\r
-       sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);\r
-       sbar_color_bg_team = cvar("sbar_color_bg_team");\r
-\r
-       float weapon_stats;\r
-       float fade;\r
-\r
-       weapon_stats = getstati(STAT_DAMAGE_HITS);\r
-       weapon_number = weapon_stats & 63;\r
-       weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
-\r
-       weapon_stats = getstati(STAT_DAMAGE_FIRED);\r
-       weapon_number = weapon_stats & 63;\r
-       weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
-\r
-       vector o; o = '1 0 0' * vid_conwidth;\r
-       o_y = 28; // move spectator text slightly down to prevent overlapping the timer\r
-\r
-       string s;\r
-       vector pos;\r
-       pos = '0 0 0';\r
-\r
-       sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");\r
-       sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");\r
-       if(sbar_fontsize != sbar_oldfontsize)\r
-       {\r
-               Cmd_Sbar_SetFields(0);\r
-               sbar_oldfontsize = sbar_fontsize;\r
-       }\r
-\r
-       if(spectatee_status && !intermission)\r
-       {\r
-               drawfont = sbar_bigfont;\r
-               if(spectatee_status == -1)\r
-                       s = "^1Observing";\r
-               else\r
-                       s = GetPlayerName(spectatee_status - 1);\r
-               // spectated player name between HUD and chat area, aligned to the left\r
-               pos_x = bottomleft_x;\r
-               pos_y = bottom_y - 200 - sbar_fontsize_spec_y;\r
-               s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);\r
-               drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               drawfont = sbar_font;\r
-\r
-               // spectator text in the upper right corner\r
-               if(spectatee_status == -1)\r
-                       s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");\r
-               else\r
-                       s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");\r
-               o = Sbar_DrawNoteLine(o, s);\r
-\r
-               if(spectatee_status == -1)\r
-                       s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");\r
-               else\r
-                       s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");\r
-               o = Sbar_DrawNoteLine(o, s);\r
-\r
-               s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");\r
-               o = Sbar_DrawNoteLine(o, s);\r
-\r
-               if(gametype == GAME_ARENA)\r
-                       s = "^1Wait for your turn to join";\r
-               else if(gametype == GAME_LMS)\r
-               {\r
-                       entity sk;\r
-                       sk = playerslots[player_localentnum - 1];\r
-                       if(sk.(scores[ps_primary]) >= 666)\r
-                               s = "^1Match has already begun";\r
-                       else if(sk.(scores[ps_primary]) > 0)\r
-                               s = "^1You have no more lives left";\r
-                       else\r
-                               s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
-               }\r
-               else\r
-                       s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
-               o = Sbar_DrawNoteLine(o, s);\r
-\r
-               //show restart countdown:\r
-               if (time < getstatf(STAT_GAMESTARTTIME)) {\r
-                       float countdown;\r
-                       //we need to ceil, otherwise the countdown would be off by .5 when using round()\r
-                       countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);\r
-                       s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");\r
-                       o = Sbar_DrawNoteLine(o, s);\r
-               }\r
-       }\r
-       if(warmup_stage && !intermission)\r
-       {\r
-               s = "^2Currently in ^1warmup^2 stage!";\r
-               o = Sbar_DrawNoteLine(o, s);\r
-       }\r
-\r
-       // move more important stuff more to the middle so its more visible\r
-       o_y = vid_conheight * 0.66;\r
-\r
-       string blinkcolor;\r
-       if(mod(time, 1) >= 0.5)\r
-               blinkcolor = "^1";\r
-       else\r
-               blinkcolor = "^3";\r
-\r
-       if(ready_waiting && !intermission && !spectatee_status)\r
-       {\r
-               if(ready_waiting_for_me)\r
-               {\r
-                       if(warmup_stage)\r
-                               s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");\r
-                       else\r
-                               s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");\r
-               }\r
-               else\r
-               {\r
-                       if(warmup_stage)\r
-                               s = strcat("^2Waiting for others to ready up to end warmup...");\r
-                       else\r
-                               s = strcat("^2Waiting for others to ready up...");\r
-               }\r
-               o = Sbar_DrawNoteLine(o, s);\r
-       }\r
-       else if(warmup_stage && !intermission && !spectatee_status)\r
-       {\r
-               s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");\r
-               o = Sbar_DrawNoteLine(o, s);\r
-       }\r
-\r
-       if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)\r
-       {\r
-               entity tm;\r
-               float ts_min, ts_max;\r
-               tm = teams.sort_next;\r
-               if (tm)\r
-               {\r
-                       for(; tm.sort_next; tm = tm.sort_next)\r
-                       {\r
-                               if(!tm.team_size || tm.team == COLOR_SPECTATOR)\r
-                                       continue;\r
-                               if(!ts_min) ts_min = tm.team_size;\r
-                               else ts_min = min(ts_min, tm.team_size);\r
-                               if(!ts_max) ts_max = tm.team_size;\r
-                               else ts_max = max(ts_max, tm.team_size);\r
-                       }\r
-                       if ((ts_max - ts_min) > 1)\r
-                       {\r
-                               s = strcat(blinkcolor, "Teamnumbers are unbalanced!");\r
-                               tm = GetTeam(myteam, false);\r
-                               if (tm)\r
-                               if (tm.team != COLOR_SPECTATOR)\r
-                               if (tm.team_size == ts_max)\r
-                                       s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");\r
-\r
-                               o = Sbar_DrawNoteLine(o, s);\r
-                       }\r
-               }\r
-       }\r
-\r
-       if(vote_active != vote_prev) {\r
-               vote_change = time;\r
-               vote_prev = bound(0, vote_active, 1);\r
-       }\r
-\r
-       if(vote_active)\r
-               vote_alpha = bound(0, (time - vote_change) * 2, 1);\r
-       else\r
-               vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);\r
-\r
-       if(vote_alpha) {\r
-               float a;\r
-               a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);\r
-\r
-               if (teamplay)\r
-                       color =  GetTeamRGB(myteam) * sbar_color_bg_team;\r
-               else\r
-                       color = stov(cvar_string("sbar_color_bg"));\r
-\r
-               vector voteorigin = bottomright - '290 135 0';\r
-               vector votesize = '280 70 0';\r
-               drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);\r
-\r
-               s = "A vote has been called for: ";\r
-               drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);\r
-               drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-               // print the yes/no counts\r
-               s = strcat("Yes: ", ftos(vote_yescount));\r
-               drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               s = strcat("No: ", ftos(vote_nocount));\r
-               drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-               // draw the progress bars\r
-               drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);\r
-               drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-               drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);\r
-               drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-               // draw the highlights\r
-               if(vote_highlighted == 1) {\r
-                       drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
-                       drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               }\r
-               else if(vote_highlighted == 2) {\r
-                       drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
-                       drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               }\r
-\r
-               drawresetcliparea();\r
-       }\r
-       else if(!vote_active) {\r
-               vote_highlighted = 0;\r
-       }\r
-\r
-       Sbar_UpdatePlayerTeams();\r
-       if (intermission == 2) // map voting screen\r
-       {\r
-               Sbar_Timer();\r
-               if(sb_showscores)\r
-                       Sbar_DrawScoreboard();\r
-               else\r
-                       Sbar_FinaleOverlay();\r
-\r
-               Sbar_Reset();\r
-       }\r
-       else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)\r
-       {\r
-               Sbar_DrawScoreboard();\r
-               Sbar_Score();\r
-               Sbar_Timer();\r
-               if(getstati(STAT_VORE_EATEN))\r
-                       Sbar_Status();\r
-\r
-               Sbar_Reset();\r
-\r
-               StomachStatus_ColorFade('0 0 0');\r
-       }\r
-       else\r
-       {\r
-               if(sb_showaccuracy && spectatee_status != -1)\r
-                       Sbar_DrawAccuracyStats();\r
-               else\r
-                       Sbar_DrawScoreboard();\r
-\r
-               fade = 3.2 - 2 * (time - weapontime);\r
-               fade = bound(0.7, fade, 1);\r
-\r
-               // when a player's armor is below the necessary level, subsystems will not work\r
-               if(getstati(STAT_HEALTH) > 0)\r
-               {\r
-                       vector warn_pos;\r
-                       warn_pos_x = vid_conwidth / 2;\r
-                       warn_pos_y = vid_conheight - vid_conheight / 2.5;\r
-                       if(getstati(STAT_ARMOR) < g_power)\r
-                       {\r
-                               // subsystems are down\r
-                               drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_fail", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                               drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_fail_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);\r
-                               power_boot = time + g_power_reboot;\r
-                               return; // skip drawing the HUD\r
-                       }\r
-                       else if(time <= power_boot)\r
-                       {\r
-                               // subsystems are rebooting\r
-                               drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_reboot", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                               drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_reboot_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);\r
-                               return; // skip drawing the HUD\r
-                       }\r
-               }\r
-\r
-               if(g_vore) // only when the vore system is active\r
-               {\r
-                       // draw the stomach board\r
-                       if (cvar("viewsize") <= 100) {\r
-                               if (teamplay)\r
-                                       drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
-                               else {\r
-                                       // allow for custom HUD colors in non-teamgames\r
-                                       color = stov(cvar_string("sbar_color_bg"));\r
-\r
-                                       drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
-                               }\r
-                       }\r
-\r
-                       vector hl_color;\r
-                       string hl_string;\r
-                       if(getstati(STAT_VORE_EATEN))\r
-                       {\r
-                               if(teamplay && (GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(player_localentnum - 1) || GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(spectatee_status - 1))) // same team\r
-                                       hl_color = stov(cvar_string("sbar_stomachboard_color2"));\r
-                               else\r
-                                       hl_color = stov(cvar_string("sbar_stomachboard_color3"));\r
-                               hl_string = "predator:";\r
-                       }\r
-                       else\r
-                       {\r
-                               hl_color = stov(cvar_string("sbar_stomachboard_color1"));\r
-                               hl_string = "self:";\r
-                       }\r
-                       drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(hl_color), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                       drawstring(bottomleft - '-80 173 0', hl_string, '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-                       float stomach_load, stomach_maxload; // shows the predator's stomach load when we are eaten, and ours otherwise\r
-                       stomach_load = getstati(STAT_VORE_LOAD);\r
-                       stomach_maxload = getstati(STAT_VORE_MAXLOAD);\r
-\r
-                       vector status_pos;\r
-                       string status_text, status_color;\r
-                       float status_size;\r
-                       status_color = rgb_to_hexcolor('0.5 0.5 0.5' + Sbar_NumColor(stomach_maxload) * 0.5); // twice brighter than health / armor colors\r
-                       if(stomach_load)\r
-                       {\r
-                               status_text = strcat(ftos(stomach_load), "^8/", status_color, ftos(stomach_maxload));\r
-                               status_pos = bottomleft - '-43 168 0';\r
-                               status_size = 16;\r
-                       }\r
-                       else if(g_healthsize_center >= 0) // no point in showing it otherwise\r
-                       {\r
-                               status_text = strcat(status_color, ftos(stomach_maxload));\r
-                               status_pos = bottomleft - '-43 170 0';\r
-                               status_size = 20;\r
-                       }\r
-                       status_pos -= '1 0 0' * stringwidth(status_text, TRUE, '1 0 0' * status_size) * 0.5;\r
-                       drawcolorcodedstring(status_pos, status_text, '1 1 0' * status_size, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-                       if(getstati(STAT_VORE_DIGESTING)) // we are currently digesting\r
-                               drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                       else if(stomach_load) // we can digest at this time\r
-                               drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0.25 0.25 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                       else // we cannot digest at this time\r
-                               drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0.25 0 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-                       // draw the stomach board player list\r
-                       entity pl, pred;\r
-                       float f, l;\r
-\r
-                       pos = bottomleft;\r
-                       for(pl = players.sort_next; pl; pl = pl.sort_next)\r
-                       {\r
-                               if(pl.team == COLOR_SPECTATOR)\r
-                                       continue;\r
-\r
-                               if(getstati(STAT_VORE_EATEN))\r
-                                       f = pl.plpredator == getstati(STAT_VORE_EATEN);\r
-                               else\r
-                               {\r
-                                       if(spectatee_status)\r
-                                               f = pl.plpredator == spectatee_status;\r
-                                       else\r
-                                               f = pl.plpredator == player_localentnum;\r
-                               }\r
-\r
-                               if(f && l <= 8) // limit the stomach board to 9 entries due to the HUD design\r
-                               {\r
-                                       Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
-                                       pos_y += 1.1 * sbar_fontsize_y;\r
-                                       l += 1;\r
-                               }\r
-\r
-                               // set the predator's name\r
-                               if(getstati(STAT_VORE_EATEN))\r
-                               {\r
-                                       if(pl.sv_entnum == getstati(STAT_VORE_EATEN) - 1)\r
-                                               pred = pl;\r
-                               }\r
-                               else if(pl.sv_entnum == player_localentnum - 1 || pl.sv_entnum == spectatee_status - 1)\r
-                                       pred = pl; // show us or the spectated player\r
-                       }\r
-\r
-                       // draw the predator's name\r
-                       Sbar_PrintStomachboardItemPred(bottomleft - '-76 150 0', pred);\r
-               }\r
-\r
-               // draw status, scores, timer, and ring\r
-               Sbar_Status();\r
-               Sbar_Score();\r
-               Sbar_Timer();\r
-               Sbar_Ring();\r
-\r
-               // draw strength/invincibility icon and timer\r
-               CSQC_Strength_Timer();\r
-\r
-               // draw gametype specific icons\r
-               if(gametype == GAME_KEYHUNT)\r
-                       CSQC_kh_hud();\r
-               else if(gametype == GAME_CTF)\r
-                       CSQC_ctf_hud();\r
-               else if(gametype == GAME_CTS || gametype == GAME_RACE)\r
-                       CSQC_race_hud();\r
-\r
-               // draw the canleave message\r
-               if(getstati(STAT_VORE_CANLEAVE))\r
-               if not(spectatee_status) // this message doesn't address spectated players\r
-               {\r
-                       s = strcat("^7Press ^3", getcommandkey("jump", "+jump"), " ^7to exit");\r
-                       pos_x = bottom_x - stringwidth(s, TRUE, '0 0 0') * 16 / 2;\r
-                       pos_y = bottom_y - 120;\r
-                       drawcolorcodedstring(pos, s, '16 16 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               }\r
-       }\r
-       return;\r
-}\r
-\r
-// CTF HUD\r
-float redflag_prevframe, blueflag_prevframe; // status during previous frame\r
-float redflag_prevstatus, blueflag_prevstatus; // last remembered status\r
-float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed\r
-\r
-void CSQC_ctf_hudreset(void)\r
-{\r
-       redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;\r
-}\r
-\r
-void CSQC_ctf_hud(void)\r
-{\r
-       vector top, redflag_pos, blueflag_pos, sz;\r
-       float f; // every function should have that\r
-       top_x = vid_conwidth / 2;\r
-       top_y = 0;\r
-       top_z = 0;\r
-\r
-       float redflag, blueflag; // current status\r
-       float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed\r
-       float stat_items;\r
-\r
-       stat_items = getstati(STAT_ITEMS);\r
-       redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;\r
-       blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;\r
-\r
-       // when status CHANGES, set old status into prevstatus and current status into status\r
-       if (redflag != redflag_prevframe)\r
-       {\r
-               redflag_statuschange_time = time;\r
-               redflag_prevstatus = redflag_prevframe;\r
-               redflag_prevframe = redflag;\r
-       }\r
-\r
-       if (blueflag != blueflag_prevframe)\r
-       {\r
-               blueflag_statuschange_time = time;\r
-               blueflag_prevstatus = blueflag_prevframe;\r
-               blueflag_prevframe = blueflag;\r
-       }\r
-       \r
-       redflag_statuschange_elapsedtime = time - redflag_statuschange_time;\r
-       blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;\r
-\r
-       float BLINK_FACTOR = 0.15;\r
-       float BLINK_BASE = 0.85;\r
-       // note:\r
-       //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)\r
-       // thus\r
-       //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)\r
-       // ensure RMS == 1\r
-       float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz\r
-\r
-       string red_icon, red_icon_prevstatus;\r
-       float red_alpha, red_alpha_prevstatus;\r
-       red_alpha = red_alpha_prevstatus = 1;\r
-       switch(redflag) {\r
-               case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;\r
-               case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;\r
-               case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
-               default:\r
-                       if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
-                               red_icon = "gfx/hud/sb_flag_red_shielded";\r
-                       else\r
-                               red_icon = string_null;\r
-                       break;\r
-       }\r
-       switch(redflag_prevstatus) {\r
-               case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;\r
-               case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;\r
-               case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
-               default:\r
-                       if(redflag == 3)\r
-                               red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible\r
-                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
-                               red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";\r
-                       else\r
-                               red_icon_prevstatus = string_null;\r
-                       break;\r
-       }\r
-\r
-       string blue_icon, blue_icon_prevstatus;\r
-       float blue_alpha, blue_alpha_prevstatus;\r
-       blue_alpha = blue_alpha_prevstatus = 1;\r
-       switch(blueflag) {\r
-               case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;\r
-               case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;\r
-               case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
-               default:\r
-                       if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
-                               blue_icon = "gfx/hud/sb_flag_blue_shielded";\r
-                       else\r
-                               blue_icon = string_null;\r
-                       break;\r
-       }\r
-       switch(blueflag_prevstatus) {\r
-               case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;\r
-               case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;\r
-               case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
-               default:\r
-                       if(blueflag == 3)\r
-                               blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible\r
-                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
-                               blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";\r
-                       else\r
-                               blue_icon_prevstatus = string_null;\r
-                       break;\r
-       }\r
-\r
-       if (myteam == COLOR_TEAM1) { // always draw own flag on left\r
-               redflag_pos = top + '-52 50 0';\r
-               blueflag_pos = top + '0 40 0';\r
-       } else {\r
-               blueflag_pos = top + '-52 50 0';\r
-               redflag_pos = top + '0 40 0';\r
-       }\r
-       \r
-       sz = '52 52 0';\r
-       \r
-       f = bound(0, redflag_statuschange_elapsedtime*2, 1);\r
-       if(red_icon_prevstatus && f < 1)\r
-               drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
-       if(red_icon)\r
-               drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);\r
-\r
-       f = bound(0, blueflag_statuschange_elapsedtime*2, 1);\r
-       if(blue_icon_prevstatus && f < 1)\r
-               drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
-       if(blue_icon)\r
-               drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);\r
-}\r
-\r
-// Keyhunt HUD\r
-float kh_runheretime;\r
-\r
-void CSQC_kh_hudreset(void)\r
-{\r
-       kh_runheretime = 0;\r
-}\r
-\r
-void CSQC_kh_hud(void)\r
-{\r
-       float kh_keys;\r
-       float keyteam;\r
-       float a, aa;\r
-       vector p, pa, kh_size, kh_asize;\r
-\r
-       vector top;\r
-       top_x = vid_conwidth / 2;\r
-       top_y = 0;\r
-       top_z = 0;\r
-\r
-       p = top + '-50 64 0';\r
-\r
-       kh_keys = getstati(STAT_KH_KEYS);\r
-\r
-       kh_size = '19 34 0';\r
-       kh_asize = '19 10 0';\r
-       pa = p + '0 -10 0';\r
-\r
-       float i, key;\r
-\r
-       float keycount;\r
-       keycount = 0;\r
-       for(i = 0; i < 4; ++i)\r
-       {\r
-               key = floor(kh_keys / pow(32, i)) & 31;\r
-               keyteam = key - 1;\r
-               if(keyteam == 30 && keycount <= 4)\r
-                       keycount += 4;\r
-               if(keyteam == myteam || keyteam == -1 || keyteam == 30)\r
-                       keycount += 1;\r
-       }\r
-       // this yields 8 exactly if "RUN HERE" shows\r
-\r
-       if(keycount == 8)\r
-       {\r
-               if(!kh_runheretime)\r
-                       kh_runheretime = time;\r
-               pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE\r
-       }\r
-       else\r
-               kh_runheretime = 0;\r
-\r
-       for(i = 0; i < 4; ++i)\r
-       {\r
-               key = floor(kh_keys / pow(32, i)) & 31;\r
-               keyteam = key - 1;\r
-               switch(keyteam)\r
-               {\r
-                       case 30: // my key\r
-                               keyteam = myteam;\r
-                               a = 1;\r
-                               aa = 1;\r
-                               break;\r
-                       case -1: // no key\r
-                               a = 0;\r
-                               aa = 0;\r
-                               break;\r
-                       default: // owned or dropped\r
-                               a = 0.2;\r
-                               aa = 0.5;\r
-                               break;\r
-               }\r
-               a = a * sbar_alpha_fg;\r
-               aa = aa * sbar_alpha_fg;\r
-               if(a > 0)\r
-               {\r
-                       switch(keyteam)\r
-                       {\r
-                               case COLOR_TEAM1:\r
-                                       drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
-                                       break;\r
-                               case COLOR_TEAM2:\r
-                                       drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
-                                       break;\r
-                               case COLOR_TEAM3:\r
-                                       drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
-                                       break;\r
-                               case COLOR_TEAM4:\r
-                                       drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
-                                       break;\r
-                               default:\r
-                                       break;\r
-                       }\r
-                       switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!\r
-                       {\r
-                               case 0:\r
-                                       drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
-                                       break;\r
-                               case 1:\r
-                                       drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
-                                       break;\r
-                               case 2:\r
-                                       drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
-                                       break;\r
-                               case 3:\r
-                                       drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
-                                       break;\r
-                       }\r
-               }\r
-               p_x += 24;\r
-               pa_x += 24;\r
-       }\r
-}\r
-\r
-float crecordtime_prev; // last remembered crecordtime\r
-float crecordtime_change_time; // time when crecordtime last changed\r
-float srecordtime_prev; // last remembered srecordtime\r
-float srecordtime_change_time; // time when srecordtime last changed\r
-void CSQC_race_hud(void) \r
-{\r
-       entity me;\r
-       me = playerslots[player_localentnum - 1];\r
-       float t, score;\r
-       float f; // yet another function has this\r
-       score = me.(scores[ps_primary]);\r
-\r
-       if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD\r
-               return; // no records in the actual race\r
-\r
-       drawfont = sbar_bigfont;\r
-       vector pos;\r
-       pos_x = 2;\r
-       pos_y = vid_conheight - 272;\r
-\r
-       // clientside personal record\r
-       string rr;\r
-       if(gametype == GAME_CTS)\r
-               rr = CTS_RECORD;\r
-       else\r
-               rr = RACE_RECORD;\r
-       t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));\r
-\r
-       if(score && score < t || !t)\r
-               db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));\r
-\r
-       if(t != crecordtime_prev) {\r
-               crecordtime_prev = t;\r
-               crecordtime_change_time = time;\r
-       }\r
-       f = time - crecordtime_change_time;\r
-\r
-       if (f > 1) {\r
-               drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-       } else {\r
-               drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
-               drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
-       }\r
-\r
-       // server record\r
-       pos_y += 26;\r
-       t = race_server_record;\r
-       if(t != srecordtime_prev) {\r
-               srecordtime_prev = t;\r
-               srecordtime_change_time = time;\r
-       }\r
-       f = time - srecordtime_change_time;\r
-\r
-       if (f > 1) {\r
-               drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-       } else {\r
-               drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
-               drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
-       }\r
-       drawfont = sbar_font;\r
-}\r