float ts_primary, ts_secondary;\r
\r
vector color;\r
-float SCOREBOARD_OFFSET = 50;\r
+float SCOREBOARD_OFFSET = cvar("sbar_scoreboard_offset");\r
\r
void CSQC_kh_hudreset();\r
void CSQC_kh_hud();\r
\r
string Sbar_GetStomachField(entity pl, float field)\r
{\r
- sbar_field_rgb = '1 1 1';\r
- sbar_field_icon0 = "";\r
- sbar_field_icon1 = "";\r
- sbar_field_icon2 = "";\r
- sbar_field_icon0_rgb = '1 1 1';\r
- sbar_field_icon1_rgb = '1 1 1';\r
- sbar_field_icon2_rgb = '1 1 1';\r
- sbar_field_icon0_alpha = 1;\r
- sbar_field_icon1_alpha = 1;\r
- sbar_field_icon2_alpha = 1;\r
switch(field)\r
{\r
case ST_HIGHLIGHT:\r
//return "error";\r
}\r
\r
+string Sbar_GetStomachFieldPred(entity pl, float field)\r
+{\r
+ switch(field)\r
+ {\r
+ case STP_NAME:\r
+ return GetPlayerName(pl.sv_entnum);\r
+ default:\r
+ return "N/A";\r
+ }\r
+ //return "error";\r
+}\r
+\r
float xmin, xmax, ymin, ymax, sbwidth;\r
float sbar_fixscoreboardcolumnwidth_len;\r
float sbar_fixscoreboardcolumnwidth_iconlen;\r
for(fieldcounter = 1; fieldcounter <= field_number; ++fieldcounter)\r
{\r
field = -fieldcounter;\r
- if(field == SP_SEPARATOR)\r
- break;\r
-\r
str = Sbar_GetStomachField(pl, field);\r
\r
// row highlighting\r
drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
\r
pos_x += 24;\r
- drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ drawcolorcodedstring(pos, textShortenToWidth(str, 138, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
\r
if(field == ST_HEALTH)\r
for(fieldcounter2 = 1; fieldcounter2 <= field_number; ++fieldcounter2)\r
{\r
field = -fieldcounter2;\r
- if(field == SP_SEPARATOR)\r
- break;\r
-\r
- str = Sbar_GetStomachField(pl, field);\r
+ str = Sbar_GetStomachFieldPred(pl, field);\r
\r
- if(field == ST_NAME) {\r
+ if(field == STP_NAME) {\r
f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
\r
pos_x += 24;\r
- drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ drawcolorcodedstring(pos, textShortenToWidth(str, 122, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
}\r
}\r
{\r
switch(i)\r
{\r
- case 1: return STAT_FUEL;\r
+ case 0: return STAT_FUEL;\r
default: return -1;\r
}\r
}\r
{\r
switch(i)\r
{\r
- case 1: return IT_FUEL;\r
+ case 0: return IT_FUEL;\r
default: return -1;\r
}\r
}\r
{\r
switch(i)\r
{\r
- case 1: return "gfx/hud/sb_fuel";\r
+ case 0: return "gfx/hud/sb_fuel";\r
default: return "";\r
}\r
}\r
if(x < 10) health_pos_x -= 11; // always center\r
Sbar_DrawXNum_Colored(health_pos, x, 22, sbar_alpha_fg);\r
\r
- // fuel ammo\r
- a = getstati(GetAmmoStat(1)); // how much fuel do we have?\r
+ // ammo\r
+ pos_x = bottom_x + 140;\r
+ pos_y = bottom_y - 20;\r
\r
- if (a > 0) { // if we have fuel, draw the amount\r
- float invincibility_time, dt;\r
- invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
- dt = invincibility_time - time;\r
- pos_x = bottom_x + 140;\r
- pos_y = bottom_y - 20;\r
- drawpic(pos - '98 18 0', GetAmmoPicture(1), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ // if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon\r
+ if(stat_items & IT_JETPACK && button_jetpack)\r
+ {\r
+ a = getstati(GetAmmoStat(0)); // how much fuel do we have?\r
+ drawpic(pos - '98 18 0', GetAmmoPicture(0), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
Sbar_DrawXNum(pos - '144 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
+ else\r
+ {\r
+ float i;\r
+ for (i = 0; i < 1; ++i)\r
+ {\r
+ if (stat_items & GetAmmoItemCode(i))\r
+ {\r
+ a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?\r
+ drawpic(pos - '98 18 0', GetAmmoPicture(i), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ Sbar_DrawXNum(pos - '144 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+ }\r
+ }\r
+ }\r
+\r
+ // weapon icon\r
+ entity e;\r
+ e = get_weaponinfo(activeweapon);\r
+ if (e && e.netname != "" && e.netname != "N/A")\r
+ drawpic(bottom - '96 96 0', strcat("gfx/hud/bg_status_activeweapon_", e.netname), '192 96 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
\r
// draw scores and timer\r
Sbar_Score();\r