float BOT_PICKUP_RATING_MID = 5000;\r
float BOT_PICKUP_RATING_HIGH = 10000;\r
\r
-float WEP_TYPE_OTHER = 0x00; // e.g: Grabber, Port-o-launch, etc\r
-float WEP_TYPE_SPLASH = 0x01;\r
-float WEP_TYPE_HITSCAN = 0x02;\r
-float WEP_TYPEMASK = 0x0F;\r
-float WEP_FLAG_CANCLIMB = 0x10;\r
-float WEP_FLAG_NORMAL = 0x20;\r
-float WEP_FLAG_HIDDEN = 0x40;\r
+float WEP_TYPE_OTHER = 0x00; // e.g: Grabber, etc\r
+float WEP_TYPE_SPLASH = 0x01;\r
+float WEP_TYPE_HITSCAN = 0x02;\r
+float WEP_TYPEMASK = 0x0F;\r
+float WEP_FLAG_CANCLIMB = 0x10;\r
+float WEP_FLAG_NORMAL = 0x20;\r
+float WEP_FLAG_HIDDEN = 0x40;\r
+float WEP_FLAG_RELOADABLE = 0x80;\r
\r
float IT_UNLIMITED_WEAPON_AMMO = 1;\r
// when this bit is set, using a weapon does not reduce ammo. Checkpoints can give this powerup.\r
float IT_5HP = 524288;\r
float IT_25HP = 1048576;\r
float IT_ARMOR_SHARD = 2097152;\r
-float IT_ARMOR = 4194304; // armor is not used in Vore Tournament by default, but still exists for mods that might want it\r
+float IT_ARMOR = 4194304;\r
\r
float IT_AMMO = 8064; // IT_FUEL;\r
float IT_PICKUPMASK = 51; // IT_FUEL_REGEN | IT_JETPACK | IT_UNLIMITED_AMMO; // strength and invincible are handled separately\r