}\r
void configureVoretColorButtonVoretColorButton(entity me, float theGroup, float theColor, float theValue)\r
{\r
+ switch(theValue)\r
+ {\r
+ // rearrange 1..15 for rainbow order\r
+ case 1: theValue = 10; break;\r
+ case 2: theValue = 4; break;\r
+ case 3: theValue = 1; break;\r
+ case 4: theValue = 14; break;\r
+ case 5: theValue = 12; break;\r
+ case 6: theValue = 7; break;\r
+ case 7: theValue = 3; break;\r
+ case 8: theValue = 2; break;\r
+ case 9: theValue = 6; break;\r
+ case 10: theValue = 5; break;\r
+ case 11: theValue = 13; break;\r
+ case 12: theValue = 11; break;\r
+ case 13: theValue = 8; break;\r
+ case 14: theValue = 9; break;\r
+ case 15: theValue = 15; break;\r
+ default:\r
+ // no change\r
+ break;\r
+ }\r
me.cvarName = "_cl_color";\r
me.cvarValueFloat = theValue;\r
me.cvarPart = theColor;\r