- me.TD(me, 1, 2, e = makeVoretCheckBoxEx(0.5, 0, "hud_postprocessing_maxbluralpha", "Screen blur")); // must match defaults\r
- me.TD(me, 1, 1, e = makeVoretCheckBoxEx(0.5, 0, "hud_powerup", "Sharpening")); // must match defaults\r
+ me.TD(me, 1, 1, e = makeVoretCheckBoxEx(0.5, 0, "hud_postprocessing_maxbluralpha", "Damage & Water blur"));\r
+ me.TD(me, 1, 1, e = makeVoretCheckBoxEx(0.5, 0, "hud_powerup", "Powerup sharpen"));\r
+ me.TD(me, 1, 1, e = makeVoretCheckBox(0, "hud_saturation", "Armor saturation"));\r