me.TD(me, 1, 1, e = makeVoretCheckBox(0, "vid_fullscreen", "Full screen"));\r
me.TD(me, 1, 2, e = makeVoretCheckBox(0, "vid_vsync", "Vertical Synchronization"));\r
me.TR(me);\r
+ me.TR(me);\r
+ me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Antialiasing:"));\r
+ me.TD(me, 1, 2, e = makeVoretTextSlider("vid_samples"));\r
+ e.addValue(e, "Disabled", "1");\r
+ e.addValue(e, "2x", "2");\r
+ e.addValue(e, "4x", "4");\r
+ e.configureVoretTextSliderValues(e);\r
+ setDependent(e, "r_viewfbo", 0, 0);\r
+ me.TR(me);\r
+ me.TD(me, 1, 3, e = makeVoretCheckBoxEx(2, 0, "r_viewfbo", _("High-quality frame buffer")));\r
+ setDependent(e, "vid_samples", 1, 1);\r
+ me.TR(me);\r
me.TR(me);\r
me.TD(me, 1, 3, e = makeVoretCheckBox(0, "vid_gl20", "Use OpenGL 2.0 shaders (GLSL)"));\r
me.TR(me);\r