if(bot_execute_commands())
return;
+ // execute the vore AI for bots
+ Vore_AI();
+ if(self.predator.classname == "player")
+ return; // an eaten bot has nothing to do outside of the vore AI
+
if (bot_strategytoken == self)
if (!bot_strategytoken_taken)
{
if(self.deadflag != DEAD_NO)
return;
- Vore_AI();
-
havocbot_chooseenemy();
if (self.bot_chooseweapontime < time )
{