// now that we're decided if we can teamheal or not, lets go ahead and do so
// if we are holding a team mate that's been healed to the limit, we can release them
+ if not(cvar("bot_ai_vore_keepinstomach"))
FOR_EACH_PLAYER(head)
{
if(head.predator == self) // head is automatically a team mate, or we wouldn't be reaching this part of the code
else if not(g_rpg && cvar("g_rpg_botattack") < 2)
{
if not(teams_matter && self.team == self.predator.team && cvar("g_balance_vore_teamheal") && self.health < cvar("g_balance_vore_teamheal_stable")) // we are being team healed, don't leave
- if not(teams_matter && self.team == self.predator.team && cvar("bot_ai_vore_stayinteamstomach")) // bots are not supposed to leave a team mate's stomach automatically
+ if not(teams_matter && self.team == self.predator.team && cvar("bot_ai_vore_stayinstomach")) // bots are not supposed to leave a team mate's stomach automatically
self.BUTTON_JUMP = TRUE; // leave
}
}