// check if we can heal a damaged team mate we came across, and if so swallow them
if(prey.classname == "player" && prey.team == self.team)
if(prey.health < cvar("g_balance_vore_teamheal_stable"))
// check if we can heal a damaged team mate we came across, and if so swallow them
if(prey.classname == "player" && prey.team == self.team)
if(prey.health < cvar("g_balance_vore_teamheal_stable"))