]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/cl_client.qc
Less blurry crosshair ring
[voretournament/voretournament.git] / data / qcsrc / server / cl_client.qc
index 1cc7a460574b6fdc410e7c154b2b3f2091c9315e..33790477b452624c74341a998a1c1a3e03a5a2f3 100644 (file)
@@ -530,6 +530,8 @@ float Client_customizeentityforclient()
        Client_setmodel(setmodel_state());\r
        if not(self.predator.classname == "player" || self.fakeprey)\r
                self.alpha = default_player_alpha;\r
+       else\r
+               self.alpha = -1; // hide all prey\r
        return TRUE;\r
 }\r
 \r
@@ -827,6 +829,7 @@ void PutClientInServer (void)
                RemoveGrabber(self); // Wazat's Grabber\r
 \r
                Vore_DeadPrey_Detach(self);\r
+               self.fakeprey = 0; // completely clear the fakeprey status\r
 \r
                self.classname = "player";\r
                self.wasplayer = TRUE;\r
@@ -1708,10 +1711,31 @@ void UpdateTeamBubble()
        else self.colormod = '1 1 1';\r
 };*/\r
 \r
+.float oldcolormap;\r
 void respawn(void)\r
 {\r
+       if(self.alpha >= 0 && self.modelindex != 0 && cvar("g_respawn_ghosts"))\r
+       {\r
+               self.solid = SOLID_NOT;\r
+               self.takedamage = DAMAGE_NO;\r
+               self.movetype = MOVETYPE_FLY;\r
+               self.velocity = '0 0 1' * cvar("g_respawn_ghosts_speed");\r
+               self.avelocity = randomvec() * cvar("g_respawn_ghosts_speed") * 3 - randomvec() * cvar("g_respawn_ghosts_speed") * 3;\r
+               self.effects |= EF_ADDITIVE;\r
+               self.oldcolormap = self.colormap;\r
+               self.colormap = 512;\r
+               pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);\r
+               if(cvar("g_respawn_ghosts_maxtime"))\r
+                       SUB_SetFade (self, time + cvar("g_respawn_ghosts_maxtime") / 2 + random () * (cvar("g_respawn_ghosts_maxtime") - cvar("g_respawn_ghosts_maxtime") / 2), 1.5);\r
+       }\r
+\r
        CopyBody(1);\r
        self.effects |= EF_NODRAW; // prevent another CopyBody\r
+       if(self.oldcolormap)\r
+       {\r
+               self.colormap = self.oldcolormap;\r
+               self.oldcolormap = 0;\r
+       }\r
        PutClientInServer();\r
 }\r
 \r
@@ -2048,6 +2072,7 @@ void SpectateCopy(entity spectatee) {
        self.dmg_save = spectatee.dmg_save;\r
        self.dmg_inflictor = spectatee.dmg_inflictor;\r
        self.angles = spectatee.v_angle;\r
+       self.scale = spectatee.scale;\r
        self.fixangle = TRUE;\r
        self.stomach_load = spectatee.stomach_load;\r
        self.stat_eaten = spectatee.stat_eaten;\r
@@ -2246,25 +2271,31 @@ float vercmp(string v1, string v2)
        return vercmp_recursive(v1, v2);\r
 }\r
 \r
-.float current_scale;\r
 void ApplyHealthSize()\r
 {\r
+       // change player scale based on the amount of health we have\r
+\r
        if not(cvar("g_healthsize"))\r
                return;\r
 \r
-       self.current_scale = self.health / 100; // range between 0 and 100\r
-       self.current_scale = bound(0, self.current_scale, 100);\r
+       self.scale = bound(cvar("g_healthsize_min"), self.health, cvar("g_healthsize_max")) / cvar("g_healthsize");\r
 \r
-       if(self.scale < self.current_scale - self.scale)\r
-               self.scale += cvar("g_healthsize_speed") * sys_frametime;\r
-       else if(self.scale > self.current_scale + self.scale)\r
-               self.scale -= cvar("g_healthsize_speed") * sys_frametime;\r
+       // The following code sets the bounding box to match the player's size.\r
+       // It is currently disabled because of issues with engine movement prediction (cl_movement).\r
+       // The engine expects the bounding box to be default size, and changing it will cause glitches.\r
+       // This code may be enabled once the engine has the ability to use different bbox sizes for movement prediction.\r
+       if(self.crouch)\r
+       {\r
+               //setsize (self, PL_CROUCH_MIN * self.scale, PL_CROUCH_MAX * self.scale);\r
+               if not(self.predator.classname == "player" || self.fakeprey > 1)\r
+                       self.view_ofs = PL_CROUCH_VIEW_OFS * self.scale;\r
+       }\r
        else\r
-               self.scale = self.current_scale;\r
-\r
-       self.mins = PL_MIN * self.scale;\r
-       self.maxs = PL_MAX * self.scale;\r
-       setsize (self, self.mins, self.maxs);\r
+       {\r
+               //setsize (self, PL_MIN * self.scale, PL_MAX * self.scale);\r
+               if not(self.predator.classname == "player" || self.fakeprey > 1)\r
+                       self.view_ofs = PL_VIEW_OFS * self.scale;\r
+       }\r
 }\r
 \r
 void ObserverThink()\r
@@ -2379,9 +2410,6 @@ void PlayerPreThink (void)
        // core code for the vore system\r
        Vore();\r
 \r
-       // health based player size\r
-       ApplyHealthSize();\r
-\r
        // version nagging\r
        if(self.version_nagtime)\r
                if(self.cvar_g_voretournamentversion)\r
@@ -2592,6 +2620,8 @@ void PlayerPreThink (void)
                        }\r
                }\r
 \r
+               ApplyHealthSize();\r
+\r
                FixPlayermodel();\r
 \r
                GrabberFrame();\r