// this is only visible to the prey however, otherwise players would appear as a floating stomach to everyone (ewww)\r
\r
// don't do this if we have chase_active enabled, as we'd be seeing a floating stomach from third person view\r
if(other.cvar_chase_active > 0 || other.classname == "observer") // the classname check prevents a bug\r
{\r
Client_setmodel(setmodel_state());\r
// this is only visible to the prey however, otherwise players would appear as a floating stomach to everyone (ewww)\r
\r
// don't do this if we have chase_active enabled, as we'd be seeing a floating stomach from third person view\r
if(other.cvar_chase_active > 0 || other.classname == "observer") // the classname check prevents a bug\r
{\r
Client_setmodel(setmodel_state());\r