]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/cl_client.qc
Copy spectatee scale
[voretournament/voretournament.git] / data / qcsrc / server / cl_client.qc
index c26a5530cbeb73f436dee938ef2fc799e28accef..73bc1803fb1e9ba69d26fd628a90b9552121f9e8 100644 (file)
@@ -2048,6 +2048,7 @@ void SpectateCopy(entity spectatee) {
        self.dmg_save = spectatee.dmg_save;\r
        self.dmg_inflictor = spectatee.dmg_inflictor;\r
        self.angles = spectatee.v_angle;\r
+       self.scale = spectatee.scale;\r
        self.fixangle = TRUE;\r
        self.stomach_load = spectatee.stomach_load;\r
        self.stat_eaten = spectatee.stat_eaten;\r
@@ -2248,32 +2249,28 @@ float vercmp(string v1, string v2)
 \r
 void ApplyHealthSize()\r
 {\r
+       // change player scale based on the amount of health we have\r
+\r
        if not(cvar("g_healthsize"))\r
                return;\r
 \r
-       if(self.predator.classname == "player" || self.fakeprey)\r
+       self.scale = bound(cvar("g_healthsize_min"), self.health, cvar("g_healthsize_max")) / cvar("g_healthsize");\r
+\r
+       // The following code sets the bounding box to match the player's size.\r
+       // It is currently disabled because of issues with engine movement prediction (cl_movement).\r
+       // The engine expects the bounding box to be default size, and changing it will cause glitches.\r
+       // This code may be enabled once the engine has the ability to use different bbox sizes for movement prediction.\r
+       if(self.crouch)\r
        {\r
-               self.view_ofs = PL_CROUCH_VIEW_OFS * self.predator.scale;\r
-               self.scale = 0;\r
+               //setsize (self, PL_CROUCH_MIN * self.scale, PL_CROUCH_MAX * self.scale);\r
+               if not(self.predator.classname == "player" || self.fakeprey)\r
+                       self.view_ofs = PL_CROUCH_VIEW_OFS * self.scale;\r
        }\r
        else\r
        {\r
-               self.scale = bound(cvar("g_healthsize_min"), self.health, cvar("g_healthsize_max")) / cvar("g_healthsize");\r
-\r
-               // The following code sets the bounding box to match the player's size.\r
-               // It is currently disabled because of issues with engine movement prediction (cl_movement).\r
-               // The engine expects the bounding box to be default size, and changing it will cause glitches.\r
-               // This code may be enabled once the engine has the ability to use different bbox sizes for movement prediction.\r
-               if(self.crouch)\r
-               {\r
-                       //setsize (self, PL_CROUCH_MIN * self.scale, PL_CROUCH_MAX * self.scale);\r
-                       self.view_ofs = PL_CROUCH_VIEW_OFS * self.scale;\r
-               }\r
-               else\r
-               {\r
-                       //setsize (self, PL_MIN * self.scale, PL_MAX * self.scale);\r
+               //setsize (self, PL_MIN * self.scale, PL_MAX * self.scale);\r
+               if not(self.predator.classname == "player" || self.fakeprey)\r
                        self.view_ofs = PL_VIEW_OFS * self.scale;\r
-               }\r
        }\r
 }\r
 \r
@@ -2599,7 +2596,6 @@ void PlayerPreThink (void)
                        }\r
                }\r
 \r
-               // health based player size\r
                ApplyHealthSize();\r
 \r
                FixPlayermodel();\r