Client_setmodel(setmodel_state());\r
if not(self.stat_eaten || self.fakeprey)\r
self.alpha = default_player_alpha;\r
+ else if(cvar("g_vore_preydistance") && self.predator == other.predator && self != other && !(other.cvar_chase_active || other.classname == "observer"))\r
+ self.alpha = default_player_alpha; // allow seeing neighboring prey\r
else\r
- self.alpha = -1; // hide all prey\r
+ self.alpha = -1; // hide prey\r
return TRUE;\r
}\r
\r